Related papers: DSFlash: Comprehensive Panoptic Scene Graph Genera…
Graph generation is a fundamental task with wide applications in modeling complex systems. Although existing methods align the spectrum or degree profile of the target graph, they often ignore the geometry induced by eigenvectors and the…
Diffusion models have achieved impressive performance in video generation, but their iterative denoising process remains computationally expensive due to the large number of tokens processed at each timestep. Recently, progressive…
Subgraph matching has garnered increasing attention for its diverse real-world applications. Given the dynamic nature of real-world graphs, addressing evolving scenarios without incurring prohibitive overheads has been a focus of research.…
Deep learning-based graph generation approaches have remarkable capacities for graph data modeling, allowing them to solve a wide range of real-world problems. Making these methods able to consider different conditions during the generation…
Graph neural networks (GNNs) have recently exploded in popularity thanks to their broad applicability to graph-related problems such as quantum chemistry, drug discovery, and high energy physics. However, meeting demand for novel GNN models…
Scene graph is a structured representation of a scene that can clearly express the objects, attributes, and relationships between objects in the scene. As computer vision technology continues to develop, people are no longer satisfied with…
3D Gaussian Splatting (3DGS) based Simultaneous Localization and Mapping (SLAM) systems can largely benefit from 3DGS's state-of-the-art rendering efficiency and accuracy, but have not yet been adopted in resource-constrained edge devices…
3D Gaussian Splatting has shown fast and high-quality rendering results in static scenes by leveraging dense 3D prior and explicit representations. Unfortunately, the benefits of the prior and representation do not involve novel view…
The creation of complex 3D scenes tailored to user specifications has been a tedious and challenging task with traditional 3D modeling tools. Although some pioneering methods have achieved automatic text-to-3D generation, they are generally…
Graph-based data structures have drawn great attention in recent years. The large and rapidly growing trend on developing graph processing systems focuses mostly on improving the performance by preprocessing the input graph and modifying…
Recent advances in text-to-vision generation excel in visual fidelity but struggle with compositional generalization and semantic alignment. Existing datasets are noisy and weakly compositional, limiting models' understanding of complex…
Panoptic segmentation is a complex full scene parsing task requiring simultaneous instance and semantic segmentation at high resolution. Current state-of-the-art approaches cannot run in real-time, and simplifying these architectures to…
The proliferation of generative video models has made detecting AI-generated and manipulated videos an urgent challenge. Existing detection approaches often fail to generalize across diverse manipulation types due to their reliance on…
3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…
Radiology report generation (RRG) methods often lack sufficient medical knowledge to produce clinically accurate reports. The scene graph contains rich information to describe the objects in an image. We explore enriching the medical…
Following the advent of NeRFs, 3D Gaussian Splatting (3D-GS) has paved the way to real-time neural rendering overcoming the computational burden of volumetric methods. Following the pioneering work of 3D-GS, several methods have attempted…
Hardware accelerators such as GPUs are required for real-time, low-latency inference with Deep Neural Networks (DNN). However, due to the inherent limits to the parallelism they can exploit, DNNs often under-utilize the capacity of today's…
Dynamic Scene Graph Generation (DSGG) for videos is a challenging task in computer vision. While existing approaches often focus on sophisticated architectural design and solely use recall during evaluation, we take a closer look at their…
Dynamic Scene Graph Generation (DSGG) focuses on identifying visual relationships within the spatial-temporal domain of videos. Conventional approaches often employ multi-stage pipelines, which typically consist of object detection,…
Scene graphs have proven to be highly effective for various scene understanding tasks due to their compact and explicit representation of relational information. However, current methods often overlook the critical importance of preserving…