Related papers: Rainbow connectivity Maker-Breaker game
A rainbow stacking of $r$-edge-colorings $\chi_1, \ldots, \chi_m$ of the complete graph on $n$ vertices is a way of superimposing $\chi_1, \ldots, \chi_m$ so that no edges of the same color are superimposed on each other. We determine a…
Network Creation Games are a well-known approach for explaining and analyzing the structure, quality and dynamics of real-world networks like the Internet and other infrastructure networks which evolved via the interaction of selfish agents…
We study the parameterized complexity of several positional games. Our main result is that Short Generalized Hex is W[1]-complete parameterized by the number of moves. This solves an open problem from Downey and Fellows' influential list of…
This paper considers a reach-avoid differential game in three-dimensional space with four equal-speed players. A plane divides the game space into a play subspace and a goal subspace. The evader aims at entering the goal subspace while…
A subgraph of an edge-coloured graph is called rainbow if all its edges have distinct colours. The study of rainbow subgraphs goes back more than two hundred years to the work of Euler on Latin squares and has been the focus of extensive…
An edge colored graph $G$ is rainbow edge connected if any two vertices are connected by a path whose edges have distinct colors. The rainbow connection of a connected graph $G$, denoted by $rc(G)$, is the smallest number of colors that are…
A path in an edge-colored graph is said to be a rainbow path if no two edges on the path have the same color. An edge-colored graph is (strongly) rainbow connected if there exists a rainbow (geodesic) path between every pair of vertices.…
We consider the graph coloring game, a game in which two players take turns properly coloring the vertices of a graph, with one player attempting to complete a proper coloring, and the other player attempting to prevent a proper coloring.…
Rainbow connection number rc(G) of a connected graph G is the minimum number of colours needed to colour the edges of G, so that every pair of vertices is connected by at least one path in which no two edges are coloured the same. In this…
We study the following rainbow version of subgraph containment problems in a family of (hyper)graphs, which generalizes the classical subgraph containment problems in a single host graph. For a collection $\textbf{G}=\{G_1, G_2,\ldots,…
The $(m,n)$-online Ramsey game is a combinatorial game between two players, Builder and Painter. Starting from an infinite set of isolated vertices, Builder draws an edge on each turn and Painter immediately paints it red or blue. Builder's…
Strategic deception is an act of manipulating the opponent's perception to gain strategic advantages. In this paper, we study synthesis of deceptive winning strategies in two-player turn-based zero-sum reachability games on graphs with…
An edge-colored graph $G$ is rainbow connected if any two vertices are connected by a path whose edges have distinct colors. The rainbow connection number of a connected graph $G$, denoted by $rc(G)$, is the smallest number of colors that…
Because of the open access nature of wireless communications, wireless networks can suffer from malicious activity, such as jamming attacks, aimed at undermining the network's ability to sustain communication links and acceptable…
We study the Maker-Maker version of the domination game introduced in 2018 by Duch\^ene et al. Given a graph, two players alternately claim vertices. The first player to claim a dominating set of the graph wins. As the Maker-Breaker…
A path in an edge-colored graph, where adjacent edges may be colored the same, is a rainbow path if no two edges of it are colored the same. A nontrivial connected graph $G$ is rainbow connected if there is a rainbow path connecting any two…
The Maker-Breaker total domination number, $\gamma_{\rm MBT}(G)$, of a graph $G$ is introduced as the minimum number of moves of Dominator to win the Maker-Breaker total domination game, provided that he has a winning strategy and is the…
We consider the Maker-Breaker positional game on the vertices of the $n$-dimensional hypercube $\{0,1\}^n$ with $k$-dimensional subcubes as winning sets. We describe a pairing strategy which allows Breaker to win if $n$ is a power of 4 and…
We consider a Maker-Breaker type game on the plane, in which each player takes $t$ points on their $t^\textrm{th}$ turn. Maker wins if he obtains $n$ points on a line (in any direction) without any of Breaker's points between them. We show…
Given a graph on $n$ vertices and an assignment of colours to the edges, a rainbow Hamilton cycle is a cycle of length $n$ visiting each vertex once and with pairwise different colours on the edges. Similarly (for even $n$) a rainbow…