Related papers: M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data…
Estimating correspondences between pairs of non-rigid deformable 3D shapes remains a significant challenge in computer vision and graphics. While deep functional map methods have become the go-to solution for addressing this problem, they…
Self-supervised contrastive learning (CL) has achieved state-of-the-art performance in representation learning by minimizing the distance between positive pairs while maximizing that of negative ones. Recently, it has been verified that the…
Human action recognition (HAR) with multi-modal inputs (RGB-D, skeleton, point cloud) can achieve high accuracy but typically relies on large labeled datasets and degrades sharply when sensors fail or are noisy. We present Robust…
Event-based vision sensors provide significant advantages for high-speed perception, including microsecond temporal resolution, high dynamic range, and low power consumption. When combined with Spiking Neural Networks (SNNs), they can be…
Previous deep learning approaches for survival analysis have primarily relied on ranking losses to improve discrimination performance, which often comes at the expense of calibration performance. To address such an issue, we propose a novel…
In business analysis, providing effective recommendations is essential for enhancing company profits. The utilization of graph-based structures, such as bipartite graphs, has gained popularity for their ability to analyze complex data…
3D Gaussian Splatting has advanced radiance field reconstruction, enabling high-quality view synthesis and fast rendering in 3D modeling. While adversarial attacks on object detection models are well-studied for 2D images, their impact on…
We propose a novel contrastive learning framework to effectively address the challenges of data heterogeneity in federated learning. We first analyze the inconsistency of gradient updates across clients during local training and establish…
When modeling related tasks in computer vision, Multi-Task Learning (MTL) can outperform Single-Task Learning (STL) due to its ability to capture intrinsic relatedness among tasks. However, MTL may encounter the insufficient training…
Our work focuses on extra gradient learning algorithms for finding Nash equilibria in bilinear zero-sum games. The proposed method, which can be formally considered as a variant of Optimistic Mirror Descent…
Person re-identification (re-ID) via 3D skeleton data is an emerging topic with prominent advantages. Existing methods usually design skeleton descriptors with raw body joints or perform skeleton sequence representation learning. However,…
Instance-level contrastive learning techniques, which rely on data augmentation and a contrastive loss function, have found great success in the domain of visual representation learning. They are not suitable for exploiting the rich…
Having access to accurate game state information is of utmost importance for any artificial intelligence task including game-playing, testing, player modeling, and procedural content generation. Self-Supervised Learning (SSL) techniques…
The existing contrastive learning methods mainly focus on single-grained representation learning, e.g., part-level, object-level or scene-level ones, thus inevitably neglecting the transferability of representations on other granularity…
In the field of multimodal fact checking, the accuracy of retrieving evidence from different modalities has a significant impact on the downstream claim verification process. Existing general multimodal retrieval methods are often…
Contrastive learning has recently established itself as a powerful self-supervised learning framework for extracting rich and versatile data representations. Broadly speaking, contrastive learning relies on a data augmentation scheme to…
Contrastive learning (CL) is one of the most successful paradigms for self-supervised learning (SSL). In a principled way, it considers two augmented "views" of the same image as positive to be pulled closer, and all other images as…
In this paper, we focus on unsupervised representation learning for skeleton-based action recognition. Existing approaches usually learn action representations by sequential prediction but they suffer from the inability to fully learn…
This study addresses the challenge of self-supervised learning for 3D mesh analysis. It presents an new approach that uses random walks as a form of data augmentation to generate diverse representations of mesh surfaces. Furthermore, it…
Large Multimodal Models (LMMs) typically build on ViTs (e.g., CLIP), yet their training with simple random in-batch negatives limits the ability to capture fine-grained visual differences, particularly in geometric scenarios. To address…