Related papers: M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data…
Previous research has shown that federated learning (FL) systems are exposed to an array of security risks. Despite the proposal of several defensive strategies, they tend to be non-adaptive and specific to certain types of attacks,…
In skeleton-based human activity understanding, existing methods often adopt the contrastive learning paradigm to construct a discriminative feature space. However, many of these approaches fail to exploit the structural inter-class…
Inspired by the successful application of contrastive learning on graphs, researchers attempt to impose graph contrastive learning approaches on heterogeneous information networks. Orthogonal to homogeneous graphs, the types of nodes and…
The self-supervised pretraining paradigm has achieved great success in learning 3D action representations for skeleton-based action recognition using contrastive learning. However, learning effective representations for skeleton-based…
Neural networks exhibit severe brittleness to semantically irrelevant transformations. A mere 75ms electrocardiogram (ECG) phase shift degrades latent cosine similarity from 1.0 to 0.2, while sensor rotations collapse activity recognition…
Semi-supervised learning acts as an effective way to leverage massive unlabeled data. In this paper, we propose a novel training strategy, termed as Semi-supervised Contrastive Learning (SsCL), which combines the well-known contrastive loss…
Self-supervised learning has been successfully applied to pre-train video representations, which aims at efficient adaptation from pre-training domain to downstream tasks. Existing approaches merely leverage contrastive loss to learn…
Given augmented views of each input graph, contrastive learning methods (e.g., InfoNCE) optimize pairwise alignment of graph embeddings across views while providing no mechanism to control the global structure of the view specific…
Multi-agent robust reinforcement learning, also known as multi-player robust Markov games (RMGs), is a crucial framework for modeling competitive interactions under environmental uncertainties, with wide applications in multi-agent systems.…
Real-scene image super-resolution aims to restore real-world low-resolution images into their high-quality versions. A typical RealSR framework usually includes the optimization of multiple criteria which are designed for different image…
Due to the fast processing-speed and robustness it can achieve, skeleton-based action recognition has recently received the attention of the computer vision community. The recent Convolutional Neural Network (CNN)-based methods have shown…
Mean Field Control Games (MFCGs) provide a powerful theoretical framework for analyzing systems of infinitely many interacting agents, blending elements from Mean Field Games (MFGs) and Mean Field Control (MFC). However, solving the coupled…
Due to the potential for exploratory reasoning of Latent Visual Reasoning, recent works tend to enable MLLMs (Multimodal Large Language Models) to perform visual reasoning by propagating continuous hidden states instead of decoding…
Contrastive learning, relying on effective positive and negative sample pairs, is beneficial to learn informative skeleton representations in unsupervised skeleton-based action recognition. To achieve these positive and negative pairs,…
Pioneering dual-encoder pre-training works (e.g., CLIP and ALIGN) have revealed the potential of aligning multi-modal representations with contrastive learning. However, these works require a tremendous amount of data and computational…
Scenes reconstructed by 3D Gaussian Splatting (3DGS) trained on low-resolution (LR) images are unsuitable for high-resolution (HR) rendering. Consequently, a 3DGS super-resolution (SR) method is needed to bridge LR inputs and HR rendering.…
Although Multimodal Large Language Models (MLLMs) have advanced rapidly, they still face notable challenges in fine-grained multi-image understanding, often exhibiting spatial hallucination, attention leakage, and failures in object…
Despite recent success of self-supervised based contrastive learning model for 3D point clouds representation, the adversarial robustness of such pre-trained models raised concerns. Adversarial contrastive learning (ACL) is considered an…
We present a collaborative learning method called Mutual Contrastive Learning (MCL) for general visual representation learning. The core idea of MCL is to perform mutual interaction and transfer of contrastive distributions among a cohort…
Incomplete multi-view clustering (IMVC) is an unsupervised approach, among which IMVC via contrastive learning has received attention due to its excellent performance. The previous methods have the following problems: 1) Over-reliance on…