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Mixnet networks deliberately induce additional latency to communications to provide anonymity. Recent developments have allowed mixnets to reduce their latency from hours to seconds while maintaining the same level of anonymity. As a…

Human-Computer Interaction · Computer Science 2026-01-27 Killian Davitt , Dan Ristea , Steven J. Murdoch

The inference of deep neural networks (DNNs) on resource-constrained embedded systems introduces non-trivial trade-offs among model accuracy, computational latency, and hardware limitations, particularly when real-time constraints must be…

Hardware Architecture · Computer Science 2026-03-11 T. Baldi , D. Casini , A. Biondi

Measuring Quality of Experience (QoE) and integrating these measurements into video streaming algorithms is a multi-faceted problem that fundamentally requires the design of comprehensive subjective QoE databases and metrics. To achieve…

Image and Video Processing · Electrical Eng. & Systems 2018-08-14 Christos G. Bampis , Zhi Li , Ioannis Katsavounidis , Te-Yuan Huang , Chaitanya Ekanadham , Alan C. Bovik

Congestion control is essential for the stability of the Internet and the corresponding algorithms are commonly evaluated for interoperability based on flow-rate fairness. In contrast, video conferencing software such as Zoom uses custom…

Networking and Internet Architecture · Computer Science 2021-07-05 Constantin Sander , Ike Kunze , Klaus Wehrle , Jan Rüth

We investigated the challenges of mitigating response delays in free-form conversations with virtual agents powered by Large Language Models (LLMs) within Virtual Reality (VR). For this, we used conversational fillers, such as gestures and…

The integration of generative AI models, particularly large language models (LLMs), into real-time multi-model AI applications such as video conferencing and gaming is giving rise to a new class of workloads: real-time generative AI…

Machine Learning · Computer Science 2025-07-22 Rachid Karami , Rajeev Patwari , Hyoukjun Kwon , Ashish Sirasao

Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most…

Human-Computer Interaction · Computer Science 2022-10-10 Tong Bill Xu , Armin Mostafavi , Benjamin Kim , Angella Lee , Walter Boot , Sara Czaja , Saleh Kalantari

Voice over Internet Protocol is a service from the Internet services that allows users to communicate with each other. Quality of Service is very sensitive to delay so that Voice over Internet Protocol needs it. The objective of this…

Networking and Internet Architecture · Computer Science 2013-02-08 Hussein A. Mohammed , Adnan Hussein Ali , Hawraa Jassim Mohammed

Wireless Virtual Reality (VR) and Augmented Reality (AR) will contribute to people increasingly working and socializing remotely. However, the VR/AR experience is very susceptible to various delays and timing discrepancies, which can lead…

Networking and Internet Architecture · Computer Science 2021-06-11 Federico Chiariotti , Beatriz Soret , Petar Popovski

Recent advances in large language models (LLMs) have accelerated AI-assisted software development, yet practical deployment remains constrained by incomplete implementations, weak modularization, and inconsistent security practices. We…

Software Engineering · Computer Science 2026-03-13 Yen-Ku Liu , Yun-Cheng Tsai

Virtual Reality (VR) applications have revolutionized user experiences by immersing individuals in interactive 3D environments. These environments find applications in numerous fields, including healthcare, education, or architecture. A…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Antoine Maiorca , Seyed Abolfazl Ghasemzadeh , Thierry Ravet , François Cresson , Thierry Dutoit , Christophe De Vleeschouwer

Virtual reality (VR) is increasingly used as a social platform for users to interact and build connections with one another in an immersive virtual environment. Reflecting on the empirical progress in this area of study, a comprehensive…

Human-Computer Interaction · Computer Science 2024-10-17 Xiaoying Wei , Xiaofu Jin , Ge Lin Kan , Yukang Yan , Mingming Fan

User embodiment is important for many virtual reality (VR) applications, for example, in the context of social interaction, therapy, training, or entertainment. However, there is no validated instrument to empirically measure the perception…

Human-Computer Interaction · Computer Science 2020-10-01 Daniel Roth , Marc Erich Latoschik

Telepresence robots (TPRs) are versatile, remotely controlled vehicles that enable physical presence and human-to-human interaction over a distance. Thanks to improving hardware and dropping price points, TPRs enjoy the growing interest in…

Human-Computer Interaction · Computer Science 2020-07-10 Hamed Z. Jahromi , Ivan Bartolec , Edwin Gamboa , Andrew Hines , Raimund Schatz

Machine Learning based Quality of Experience (QoE) models potentially suffer from over-fitting due to limitations including low data volume, and limited participant profiles. This prevents models from becoming generic. Consequently, these…

Machine Learning · Computer Science 2019-06-27 Selim Ickin , Konstantinos Vandikas , Markus Fiedler

Latent generative models have emerged as a leading approach for high-quality image synthesis. These models rely on an autoencoder to compress images into a latent space, followed by a generative model to learn the latent distribution. We…

Machine Learning · Computer Science 2025-08-05 Theodoros Kouzelis , Ioannis Kakogeorgiou , Spyros Gidaris , Nikos Komodakis

Event cameras promise a paradigm shift in vision sensing with their low latency, high dynamic range, and asynchronous nature of events. Unfortunately, the scarcity of high-quality labeled datasets hinders their widespread adoption in deep…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Kaustav Chanda , Aayush Atul Verma , Arpitsinh Vaghela , Yezhou Yang , Bharatesh Chakravarthi

We study a multi-task decision-making problem for 360 video processing in a wireless multi-user virtual reality (VR) system that includes an edge computing unit (ECU) to deliver 360 videos to VR users and offer computing assistance for…

Networking and Internet Architecture · Computer Science 2024-07-08 Babak Badnava , Jacob Chakareski , Morteza Hashemi

The emergence of video applications and video capable devices have contributed substantially to the increase of video traffic on Internet. New mechanisms recommending video rate adaptation towards delivering enhanced Quality of Experience…

Networking and Internet Architecture · Computer Science 2020-08-25 Safeen Qadir , Alexander A. Kist , Zhongwei Zhang

Future wireless networks are required to support 1000 times higher data rate, than the current LTE standard. In order to meet the ever increasing demand, it is inevitable that, future wireless networks will have to develop seamless…

Information Theory · Computer Science 2015-06-23 Young Jin Chun , Mazen Omar Hasna , Ali Ghrayeb , Marco Di Renzo
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