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Video-driven 3D facial animation transfer aims to drive avatars to reproduce the expressions of actors. Existing methods have achieved remarkable results by constraining both geometric and perceptual consistency. However, geometric…

Graphics · Computer Science 2024-10-10 Feng Qiu , Wei Zhang , Chen Liu , Rudong An , Lincheng Li , Yu Ding , Changjie Fan , Zhipeng Hu , Xin Yu

Recent advances in Gaussian Splatting have significantly boosted the reconstruction of head avatars, enabling high-quality facial modeling by representing an 3D avatar as a collection of 3D Gaussians. However, existing methods predominantly…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Shiqi Xin , Xiaolin Zhang , Yanbin Liu , Peng Zhang , Caifeng Shan

Facial expression recognition is a challenging task due to two major problems: the presence of inter-subject variations in facial expression recognition dataset and impure expressions posed by human subjects. In this paper we present a…

Computer Vision and Pattern Recognition · Computer Science 2019-10-15 Kamran Ali , Ilkin Isler , Charles Hughes

Creating high-fidelity, real-time drivable 3D head avatars is a core challenge in digital animation. While 3D Gaussian Splashing (3D-GS) offers unprecedented rendering speed and quality, current animation techniques often rely on a…

Graphics · Computer Science 2026-01-22 Zhe Chang , Haodong Jin , Yan Song , Hui Yu

Existing full-body Gaussian avatar methods primarily optimize global reconstruction quality and often fail to preserve fine-grained facial geometry and expression details. This challenge arises from limited facial representational capacity…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Willem Menu , Erkut Akdag , Pedro Quesado , Yasaman Kashefbahrami , Egor Bondarev

We present a novel animatable 3D Gaussian model for rendering high-fidelity free-view human motions in real time. Compared to existing NeRF-based methods, the model owns better capability in synthesizing high-frequency details without the…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Keyang Ye , Tianjia Shao , Kun Zhou

Although neural rendering has made significant advances in creating lifelike, animatable full-body and head avatars, incorporating detailed expressions into full-body avatars remains largely unexplored. We present DEGAS, the first 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Zhijing Shao , Duotun Wang , Qing-Yao Tian , Yao-Dong Yang , Hengyu Meng , Zeyu Cai , Bo Dong , Yu Zhang , Kang Zhang , Zeyu Wang

Recent advancements in Natural Language Processing have significantly improved the extraction of structured semantic representations from unstructured text, especially through Frame Semantic Role Labeling (FSRL). Despite this progress, the…

Computation and Language · Computer Science 2025-02-19 Papa Abdou Karim Karou Diallo , Amal Zouaq

Reinforcement Learning (RL) algorithms can learn robotic control tasks from visual observations, but they often require a large amount of data, especially when the visual scene is complex and unstructured. In this paper, we explore how the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Ameya Pore , Riccardo Muradore , Diego Dall'Alba

We introduce an approach that creates animatable human avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields (NeRFs) achieve high-quality novel-view/novel-pose image synthesis but…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Zhiyin Qian , Shaofei Wang , Marko Mihajlovic , Andreas Geiger , Siyu Tang

Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans, but it remains difficult for pure MLPs to regress…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Zhe Li , Yipengjing Sun , Zerong Zheng , Lizhen Wang , Shengping Zhang , Yebin Liu

While current face animation methods can manipulate expressions individually, they suffer from several limitations. The expressions manipulated by some motion-based facial reenactment models are crude. Other ideas modeled with facial action…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Tianxiang Ma , Bingchuan Li , Qian He , Jing Dong , Tieniu Tan

Modeling relightable and animatable human avatars from monocular video is a long-standing and challenging task. Recently, Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) methods have been employed to reconstruct the avatars.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Seonghwa Choi , Moonkyeong Choi , Mingyu Jang , Jaekyung Kim , Jianfei Cai , Wen-Huang Cheng , Sanghoon Lee

To achieve general-purpose utility, we argue that robots must evolve from passive executors into active Information Retrieval users. In strictly zero-shot settings where no prior demonstrations exist, robots face a critical information gap,…

Artificial Intelligence · Computer Science 2026-03-04 Izat Temiraliev , Diji Yang , Yi Zhang

While high fidelity and efficiency are central to the creation of digital head avatars, recent methods relying on 2D or 3D generative models often experience limitations such as shape distortion, expression inaccuracy, and identity…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Xiaochen Zhao , Jingxiang Sun , Lizhen Wang , Jinli Suo , Yebin Liu

Nerf-based Generative models have shown impressive capacity in generating high-quality images with consistent 3D geometry. Despite successful synthesis of fake identity images randomly sampled from latent space, adopting these models for…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Yu Yin , Kamran Ghasedi , HsiangTao Wu , Jiaolong Yang , Xin Tong , Yun Fu

In this paper, we tackle the challenge of face recognition in the wild, where images often suffer from low quality and real-world distortions. Traditional heuristic approaches-either training models directly on these degraded images or…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Yunhao Liu , Yu-Ju Tsai , Kelvin C. K. Chan , Xiangtai Li , Lu Qi , Ming-Hsuan Yang

Despite Neural Radiance Fields (NeRF) showing compelling results in photorealistic novel views synthesis of real-world scenes, most existing approaches require accurate prior camera poses. Although approaches for jointly recovering the…

Computer Vision and Pattern Recognition · Computer Science 2022-04-13 Shin-Fang Chng , Sameera Ramasinghe , Jamie Sherrah , Simon Lucey

In the field of human-centric personalized image generation, the adapter-based method obtains the ability to customize and generate portraits by text-to-image training on facial data. This allows for identity-preserved personalization…

Computer Vision and Pattern Recognition · Computer Science 2024-10-28 Cheng Yu , Haoyu Xie , Lei Shang , Yang Liu , Jun Dan , Liefeng Bo , Baigui Sun

We present Reduced Gaussian Blendshapes Avatar (RGBAvatar), a method for reconstructing photorealistic, animatable head avatars at speeds sufficient for on-the-fly reconstruction. Unlike prior approaches that utilize linear bases from 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Linzhou Li , Yumeng Li , Yanlin Weng , Youyi Zheng , Kun Zhou