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Video object segmentation can be considered as one of the most challenging computer vision problems. Indeed, so far, no existing solution is able to effectively deal with the peculiarities of real-world videos, especially in cases of…

Computer Vision and Pattern Recognition · Computer Science 2016-01-06 Simone Palazzo , Concetto Spampinato , Daniela Giordano

Research in scene graph generation has quickly gained traction in the past few years because of its potential to help in downstream tasks like visual question answering, image captioning, etc. Many interesting approaches have been proposed…

Computer Vision and Pattern Recognition · Computer Science 2020-08-11 Sandeep Inuganti , Vineeth N Balasubramanian

Scene graphs provide a rich, structured representation of a scene by encoding the entities (objects) and their spatial relationships in a graphical format. This representation has proven useful in several tasks, such as question answering,…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Sanjoy Kundu , Sathyanarayanan N. Aakur

High-fidelity street scene reconstruction is pivotal for end-to-end autonomous driving simulation, where novel-view synthesis (NVS) and time-varying information modeling are two fundamental capabilities to facilitate closed-loop training.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Bowyn Tan , Yutong Xie , Bai Huang , Fan Luo , Xiao Li , Naizheng Wang , Yang Guan , Shengbo Eben Li

Video generative models can be regarded as world simulators due to their ability to capture dynamic, continuous changes inherent in real-world environments. These models integrate high-dimensional information across visual, temporal,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Hengyuan Cao , Yutong Feng , Biao Gong , Yijing Tian , Yunhong Lu , Chuang Liu , Bin Wang

Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG relates to the existing video scene graph generation (VidSGG) problem, which focuses…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Jingkang Yang , Wenxuan Peng , Xiangtai Li , Zujin Guo , Liangyu Chen , Bo Li , Zheng Ma , Kaiyang Zhou , Wayne Zhang , Chen Change Loy , Ziwei Liu

Scene graph generation (SGG) is a fundamental task aimed at detecting visual relations between objects in an image. The prevailing SGG methods require all object classes to be given in the training set. Such a closed setting limits the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Tao He , Lianli Gao , Jingkuan Song , Yuan-Fang Li

Video Instance Segmentation is a fundamental computer vision task that deals with segmenting and tracking object instances across a video sequence. Most existing methods typically accomplish this task by employing a multi-stage top-down…

Computer Vision and Pattern Recognition · Computer Science 2022-04-25 Jyoti Kini , Mubarak Shah

We consider the problem of learning multiple tasks in a continual learning setting in which data from different tasks is presented to the learner in a streaming fashion. A key challenge in this setting is the so-called "catastrophic…

Machine Learning · Computer Science 2023-09-22 Christiaan Lamers , Rene Vidal , Nabil Belbachir , Niki van Stein , Thomas Baeck , Paris Giampouras

End-to-end generation-based approaches have been investigated and applied in task-oriented dialogue systems. However, in industrial scenarios, existing methods face the bottlenecks of controllability (e.g., domain-inconsistent responses,…

Computation and Language · Computer Science 2023-04-04 Yuncheng Hua , Xiangyu Xi , Zheng Jiang , Guanwei Zhang , Chaobo Sun , Guanglu Wan , Wei Ye

Current approaches for open-vocabulary scene graph generation (OVSGG) use vision-language models such as CLIP and follow a standard zero-shot pipeline -- computing similarity between the query image and the text embeddings for each category…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Guikun Chen , Jin Li , Wenguan Wang

This paper presents a method for generating large-scale datasets to improve class-agnostic video segmentation across robots with different form factors. Specifically, we consider the question of whether video segmentation models trained on…

Goal-oriented generative script learning aims to generate subsequent steps to reach a particular goal, which is an essential task to assist robots or humans in performing stereotypical activities. An important aspect of this process is the…

Computation and Language · Computer Science 2025-06-11 Qingyun Wang , Manling Li , Hou Pong Chan , Lifu Huang , Julia Hockenmaier , Girish Chowdhary , Heng Ji

When an agent encounters a continual stream of new tasks in the lifelong learning setting, it leverages the knowledge it gained from the earlier tasks to help learn the new tasks better. In such a scenario, identifying an efficient…

Machine Learning · Computer Science 2022-08-31 Pranshu Malviya , Balaraman Ravindran , Sarath Chandar

Indoor scene modification has emerged as a prominent area within computer vision, particularly for its applications in Augmented Reality (AR) and Virtual Reality (VR). Traditional methods often rely on pre-existing object databases and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-13 Yiyang Luo , Ke Lin , Chao Gu

Robots operating in human-centric environments require the integration of visual grounding and grasping capabilities to effectively manipulate objects based on user instructions. This work focuses on the task of referring grasp synthesis,…

Robotics · Computer Science 2023-11-13 Georgios Tziafas , Yucheng Xu , Arushi Goel , Mohammadreza Kasaei , Zhibin Li , Hamidreza Kasaei

This paper aims to develop a framework that enables a robot to execute tasks based on visual information, in response to natural language instructions for Fetch-and-Carry with Object Grounding (FCOG) tasks. Although there have been many…

Robotics · Computer Science 2023-11-09 Motonari Kambara , Komei Sugiura

In this paper, we study task-oriented human grasp synthesis, a new grasp synthesis task that demands both task and context awareness. At the core of our method is the task-aware contact maps. Unlike traditional contact maps that only reason…

Computer Vision and Pattern Recognition · Computer Science 2025-07-16 An-Lun Liu , Yu-Wei Chao , Yi-Ting Chen

Deep generative replay has emerged as a promising approach for continual learning in decision-making tasks. This approach addresses the problem of catastrophic forgetting by leveraging the generation of trajectories from previously…

Machine Learning · Computer Science 2024-06-18 William Yue , Bo Liu , Peter Stone

Manipulating articulated objects with robotic arms is challenging due to the complex kinematic structure, which requires precise part segmentation for efficient manipulation. In this work, we introduce a novel superpoint-based perception…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Qiaojun Yu , Ce Hao , Xibin Yuan , Li Zhang , Liu Liu , Yukang Huo , Rohit Agarwal , Cewu Lu