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As large language models (LLMs) become increasingly embedded in software engineering workflows, a critical capability remains underexplored: generating correct code that enables cross-programming-language (CPL) interoperability. This skill…

Software Engineering · Computer Science 2025-07-29 Zhanhang Xiong , Dongxia Wang , Yuekang Li , Xinyuan An , Wenhai Wang

We study building embodied agents for open-ended creative tasks. While existing methods build instruction-following agents that can perform diverse open-ended tasks, none of them demonstrates creativity -- the ability to give novel and…

Artificial Intelligence · Computer Science 2025-12-29 Penglin Cai , Chi Zhang , Yuhui Fu , Haoqi Yuan , Zongqing Lu

Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperative scripting language which is then compiled to relational…

Databases · Computer Science 2009-09-15 Benjamin Sowell , Alan Demers , Johannes Gehrke , Nitin Gupta , Haoyuan Li , Walker White

Large Language Models (LLMs) excel at generating natural language answers, yet their outputs often remain unverifiable and difficult to trace. Knowledge Graphs (KGs) offer a complementary strength by representing entities and their…

Computation and Language · Computer Science 2025-12-05 Alfonso Amayuelas , Joy Sain , Simerjot Kaur , Charese Smiley

The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming increasingly popular in game-oriented research and industry. A special class of these…

Artificial Intelligence · Computer Science 2023-02-17 Vanessa Volz , Boris Naujoks , Pascal Kerschke , Tea Tusar

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

Artificial Intelligence · Computer Science 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

The growing capabilities of Artificial Intelligence (AI), particularly Large Language Models (LLMs), prompt a reassessment of the interaction mechanisms between users and their devices. Currently, users are required to use a set of…

Artificial Intelligence · Computer Science 2025-10-10 Justus Flerlage , Ilja Behnke , Odej Kao

Large language models (LLMs) have shown remarkable abilities to generate code, however their ability to develop software for embedded systems, which requires cross-domain knowledge of hardware and software has not been studied. In this…

Software Engineering · Computer Science 2023-11-23 Zachary Englhardt , Richard Li , Dilini Nissanka , Zhihan Zhang , Girish Narayanswamy , Joseph Breda , Xin Liu , Shwetak Patel , Vikram Iyer

We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a collaborative game play and refine the plot throughout the…

Computation and Language · Computer Science 2024-11-06 Seyed Hossein Alavi , Weijia Xu , Nebojsa Jojic , Daniel Kennett , Raymond T. Ng , Sudha Rao , Haiyan Zhang , Bill Dolan , Vered Shwartz

Game design hinges on understanding how static rules and content translate into dynamic player behavior - something modern generative systems that inspect only a game's code or assets struggle to capture. We present an automated design…

Artificial Intelligence · Computer Science 2025-07-18 Alex Zook , Josef Spjut , Jonathan Tremblay

Large Language Models (LLMs) have demonstrated remarkable capabilities in various tasks, yet code generation remains a major challenge. Current approaches for obtaining high-quality code data primarily focus on (i) collecting large-scale…

Computation and Language · Computer Science 2025-02-18 Yichuan Ma , Yunfan Shao , Peiji Li , Demin Song , Qipeng Guo , Linyang Li , Xipeng Qiu , Kai Chen

Large Language Models (LLMs) can achieve strong performance on everyday coding tasks, but they can fail on complex tasks that require non-trivial reasoning about program semantics. Finding training examples to teach LLMs to solve these…

Machine Learning · Computer Science 2025-08-29 Antonio Valerio Miceli-Barone , Vaishak Belle , Ali Payani

Goal instructions for autonomous AI agents cannot assume that objects have unique names. Instead, objects in goals must be referred to by providing suitable descriptions. However, this raises problems in both classical planning and…

Artificial Intelligence · Computer Science 2024-10-01 Martin Funkquist , Simon Ståhlberg , Hector Geffner

The evaluation of open-ended responses in serious games presents a unique challenge, as correctness is often subjective. Large Language Models (LLMs) are increasingly being explored as evaluators in such contexts, yet their accuracy and…

Computation and Language · Computer Science 2025-04-18 Andrés Isaza-Giraldo , Paulo Bala , Lucas Pereira

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

Artificial Intelligence · Computer Science 2014-07-22 Dongmo Zhang , Michael Thielsher

Leveraging Large Language Models (LLM) like GPT4 in the auto generation of code represents a significant advancement, yet it is not without its challenges. The ambiguity inherent in natural language descriptions of software poses…

Artificial Intelligence · Computer Science 2025-07-24 Ahmed R. Sadik , Sebastian Brulin , Markus Olhofer

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

Artificial Intelligence · Computer Science 2021-08-11 Philip Bontrager , Julian Togelius

Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Mingyu Ouyang , Siyuan Hu , Kevin Qinghong Lin , Hwee Tou Ng , Mike Zheng Shou

Effective code generation with language models hinges on two critical factors: accurately understanding the intent of the prompt and generating code that applies algorithmic reasoning to produce correct solutions capable of passing diverse…

Artificial Intelligence · Computer Science 2025-10-21 Amir Jalilifard , Anderson de Rezende Rocha , Marcos Medeiros Raimundo
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