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We develop a new approach to drifting games, a class of two-person games with many applications to boosting and online learning settings. Our approach involves (a) guessing an asymptotically optimal potential by solving an associated…

Machine Learning · Computer Science 2023-02-14 Zhilei Wang , Robert V. Kohn

The vulnerability of deep neural network models to adversarial example attacks is a practical challenge in many artificial intelligence applications. A recent line of work shows that the use of randomization in adversarial training is the…

Machine Learning · Computer Science 2023-06-30 Jiahao Xie , Chao Zhang , Weijie Liu , Wensong Bai , Hui Qian

We develop a new approach for approximating large independent sets when the input graph is a one-sided spectral expander - that is, the uniform random walk matrix of the graph has its second eigenvalue bounded away from 1. Consequently, we…

Data Structures and Algorithms · Computer Science 2024-11-07 Mitali Bafna , Jun-Ting Hsieh , Pravesh K. Kothari

Various extensions of the temporal logic ATL have recently been introduced to express rich properties of multi-agent systems. Among these, ATLsc extends ATL with strategy contexts, while Strategy Logic has first-order quantification over…

Logic in Computer Science · Computer Science 2013-07-18 François Laroussinie , Nicolas Markey

We study stochastic differential games with $N$ players, where interactions are determined by sequences of graphs in which the number of neighbours of each node remains bounded as $N$ grows, such as chain graphs or lattices. Our main goal…

Analysis of PDEs · Mathematics 2026-05-01 Marco Cirant , Davide Francesco Redaelli

In this paper, we introduce a new online decision making paradigm that we call Thresholding Graph Bandits. The main goal is to efficiently identify a subset of arms in a multi-armed bandit problem whose means are above a specified…

Machine Learning · Computer Science 2020-03-26 Daniel LeJeune , Gautam Dasarathy , Richard G. Baraniuk

We study the interaction between a network designer and an adversary over a dynamical network. The network consists of nodes performing continuous-time distributed averaging. The adversary strategically disconnects a set of links to prevent…

Systems and Control · Computer Science 2015-02-23 Ali Khanafer , Tamer Başar

This paper provides a comprehensive review of mainly GNN, DRL, and PTM methods with a focus on their potential incorporation in strategic multiagent settings. We draw interest in (i) ML methods currently utilized for uncovering unknown…

Artificial Intelligence · Computer Science 2026-01-23 Georgios Chalkiadakis , Charilaos Akasiadis , Gerasimos Koresis , Stergios Plataniotis , Leonidas Bakopoulos

We attempt to better understand randomization in local distributed graph algorithms by exploring how randomness is used and what we can gain from it: - We first ask the question of how much randomness is needed to obtain efficient…

Data Structures and Algorithms · Computer Science 2019-06-04 Mohsen Ghaffari , Fabian Kuhn

Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games (that can be seen as a refinement of the well-studied mean-payoff games) are the variant where the payoff of a play is computed as the…

Computer Science and Game Theory · Computer Science 2015-07-15 Thomas Brihaye , Gilles Geeraerts , Axel Haddad , Benjamin Monmege

We consider game-theoretically secure distributed protocols for coalition games that approximate the Shapley value with small multiplicative error. Since all known existing approximation algorithms for the Shapley value are randomized, it…

Computer Science and Game Theory · Computer Science 2024-12-30 T-H. Hubert Chan , Qipeng Kuang , Quan Xue

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

We study turn-based stochastic zero-sum games with lexicographic preferences over reachability and safety objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit…

Computer Science and Game Theory · Computer Science 2022-07-21 Krishnendu Chatterjee , Joost-Pieter Katoen , Maximilian Weininger , Tobias Winkler

Game-theoretic concepts have been extensively studied in economics to provide insight into competitive behaviour and strategic decision making. As computing systems increasingly involve concurrently acting autonomous agents, game-theoretic…

Formal Languages and Automata Theory · Computer Science 2022-07-01 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos , Rui Yan

We address payoff-based decentralized learning in infinite-horizon zero-sum Markov games. In this setting, each player makes decisions based solely on received rewards, without observing the opponent's strategy or actions nor sharing…

Computer Science and Game Theory · Computer Science 2025-02-11 Reda Ouhamma , Maryam Kamgarpour

The concept of intransitiveness for games, which is the condition for which there is no first-player winning strategy can arise surprisingly, as happens in the Penney game, an extension of the heads or tails. Since a game can be converted…

Physics and Society · Physics 2024-03-07 Alberto Baldi , Franco Bagnoli

We show that randomization can lead to significant improvements for a few fundamental problems in distributed tracking. Our basis is the {\em count-tracking} problem, where there are $k$ players, each holding a counter $n_i$ that gets…

Data Structures and Algorithms · Computer Science 2011-12-05 Zengfeng Huang , Ke Yi , Qin Zhang

We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. In games under delayed control both players suffer from partial informedness due to symmetrically delayed…

Computer Science and Game Theory · Computer Science 2025-03-19 Martin Fränzle , Paul Kröger , Sarah Winter , Martin Zimmermann

People, robots, and companies mostly divide time and effort among projects, and \defined{shared effort games} model people investing resources in public endeavors and sharing the generated values. In linear $\theta$ sharing (effort) games,…

Computer Science and Game Theory · Computer Science 2026-05-26 Gleb Polevoy , Stojan Trajanovski , Mathijs de Weerdt

We study two-player zero-sum concurrent stochastic games with finite state and action space played for an infinite number of steps. In every step, the two players simultaneously and independently choose an action. Given the current state…

Computer Science and Game Theory · Computer Science 2024-10-10 Ali Asadi , Krishnendu Chatterjee , Raimundo Saona , Jakub Svoboda
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