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Although significant progress has been made in the field of speech-driven 3D facial animation recently, the speech-driven animation of an indispensable facial component, eye gaze, has been overlooked by recent research. This is primarily…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Yixiang Zhuang , Chunshan Ma , Yao Cheng , Xuan Cheng , Jing Liao , Juncong Lin

Preference tuning is a crucial process for aligning deep generative models with human preferences. This survey offers a thorough overview of recent advancements in preference tuning and the integration of human feedback. The paper is…

Computation and Language · Computer Science 2024-11-05 Genta Indra Winata , Hanyang Zhao , Anirban Das , Wenpin Tang , David D. Yao , Shi-Xiong Zhang , Sambit Sahu

All previous methods for audio-driven talking head generation assume the input audio to be clean with a neutral tone. As we show empirically, one can easily break these systems by simply adding certain background noise to the utterance or…

Computer Vision and Pattern Recognition · Computer Science 2019-10-03 Gaurav Mittal , Baoyuan Wang

The successful emotional conversation system depends on sufficient perception and appropriate expression of emotions. In a real-life conversation, humans firstly instinctively perceive emotions from multi-source information, including the…

Computation and Language · Computer Science 2022-03-31 Yunlong Liang , Fandong Meng , Ying Zhang , Jinan Xu , Yufeng Chen , Jie Zhou

Generative models have advanced rapidly, enabling impressive talking head generation that brings AI to life. However, most existing methods focus solely on one-way portrait animation. Even the few that support bidirectional conversational…

Audio and Speech Processing · Electrical Eng. & Systems 2025-11-25 Haijie Yang , Zhenyu Zhang , Hao Tang , Jianjun Qian , Jian Yang

3D facial animation is often produced by manipulating facial deformation models (or rigs), that are traditionally parameterized by expression controls. A key component that is usually overlooked is expression 'style', as in, how a…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Lingchen Yang , Gaspard Zoss , Prashanth Chandran , Paulo Gotardo , Markus Gross , Barbara Solenthaler , Eftychios Sifakis , Derek Bradley

Accurate pain expression synthesis is essential for improving clinical training and human-robot interaction. Current Robotic Patient Simulators (RPSs) lack realistic pain facial expressions, limiting their effectiveness in medical training.…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Quang Tien Dam , Tri Tung Nguyen Nguyen , Yuki Endo , Dinh Tuan Tran , Joo-Ho Lee

Speech language models have significantly advanced in generating realistic speech, with neural codec language models standing out. However, the integration of human feedback to align speech outputs to human preferences is often neglected.…

Computation and Language · Computer Science 2024-04-09 Dong Zhang , Zhaowei Li , Shimin Li , Xin Zhang , Pengyu Wang , Yaqian Zhou , Xipeng Qiu

We are approaching a future where social robots will progressively become widespread in many aspects of our daily lives, including education, healthcare, work, and personal use. All of such practical applications require that humans and…

Artificial Intelligence · Computer Science 2021-10-19 Nguyen Tan Viet Tuyen , Oya Celiktutan

In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Linrui Tian , Siqi Hu , Qi Wang , Bang Zhang , Liefeng Bo

Facial emotion expression for virtual characters is used in a wide variety of areas. Often, the primary reason to use emotion expression is not to study emotion expression generation per se, but to use emotion expression in an application…

Human-Computer Interaction · Computer Science 2012-11-20 Joost Broekens , Chao Qu , Willem-Paul Brinkman

Developing systems that can synthesize natural and life-like motions for simulated characters has long been a focus for computer animation. But in order for these systems to be useful for downstream applications, they need not only produce…

Machine Learning · Computer Science 2023-02-01 Jordan Juravsky , Yunrong Guo , Sanja Fidler , Xue Bin Peng

Spoken dialogue systems that assist users to solve complex tasks such as movie ticket booking have become an emerging research topic in artificial intelligence and natural language processing areas. With a well-designed dialogue system as…

Computation and Language · Computer Science 2021-09-01 Shang-Yu Su , Po-Wei Lin , Yun-Nung Chen

Among various interactions between humans, such as eye contact and gestures, physical interactions by contact can act as an essential moment in understanding human behaviors. Inspired by this fact, given a 3D partner human with the desired…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Dongjun Gu , Jaehyeok Shim , Jaehoon Jang , Changwoo Kang , Kyungdon Joo

Audio-driven talking head generation has drawn growing attention. To produce talking head videos with desired facial expressions, previous methods rely on extra reference videos to provide expression information, which may be difficult to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-13 Yifeng Ma , Suzhen Wang , Yu Ding , Bowen Ma , Tangjie Lv , Changjie Fan , Zhipeng Hu , Zhidong Deng , Xin Yu

In this paper, we proposed a generative model that learns to synthesize the 4D facial expression with the neutral landmark. Existing works mainly focus on the generation of sequences guided by expression labels, speech, etc, while they are…

Graphics · Computer Science 2026-03-12 Xin Lu , Zhengda Lu , Yiqun Wang , Jun Xiao

XAI with natural language processing aims to produce human-readable explanations as evidence for AI decision-making, which addresses explainability and transparency. However, from an HCI perspective, the current approaches only focus on…

Computation and Language · Computer Science 2022-09-05 Jialin Yu , Alexandra I. Cristea , Anoushka Harit , Zhongtian Sun , Olanrewaju Tahir Aduragba , Lei Shi , Noura Al Moubayed

Automatic gesture generation from speech generally relies on implicit modelling of the nondeterministic speech-gesture relationship and can result in averaged motion lacking defined form. Here, we propose a database-driven approach of…

Human-Computer Interaction · Computer Science 2021-03-05 Ylva Ferstl , Michael Neff , Rachel McDonnell

This study introduces an adaptive user interface generation technology, emphasizing the role of Human-Computer Interaction (HCI) in optimizing user experience. By focusing on enhancing the interaction between users and intelligent systems,…

Human-Computer Interaction · Computer Science 2024-12-24 Qi Sun , Yayun Xue , Zhijun Song

We propose a novel preference alignment framework for improving spoken dialogue models on real-time conversations from user interactions. Current preference learning methods primarily focus on text-based language models, and are not…

Computation and Language · Computer Science 2025-06-27 Anne Wu , Laurent Mazaré , Neil Zeghidour , Alexandre Défossez