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Traffic flow forecasting is a highly challenging task due to the dynamic spatial-temporal road conditions. Graph neural networks (GNN) has been widely applied in this task. However, most of these GNNs ignore the effects of time-varying road…
We present an attention-based spatial graph convolution (AGC) for graph neural networks (GNNs). Existing AGCs focus on only using node-wise features and utilizing one type of attention function when calculating attention weights. Instead,…
Modern 3D semantic scene graph estimation methods utilize ground truth 3D annotations to accurately predict target objects, predicates, and relationships. In the absence of given 3D ground truth representations, we explore leveraging only…
The ability to abstract complex 3D environments into simplified and structured representations is crucial across various domains. 3D semantic scene graphs (SSGs) achieve this by representing objects as nodes and their interrelationships as…
In this paper, we propose Robo-SGG, a plug-and-play module for robust scene graph generation (SGG). Unlike standard SGG, the robust scene graph generation aims to perform inference on a diverse range of corrupted images, with the core…
Scene graph generation (SGG) aims to parse a visual scene into an intermediate graph representation for downstream reasoning tasks. Despite recent advancements, existing methods struggle to generate scene graphs with novel visual relation…
Panoptic Scene Graph (PSG) generation aims to generate scene graph representations based on panoptic segmentation instead of rigid bounding boxes. Existing PSG methods utilize one-stage paradigm which simultaneously generates scene graphs…
Scene graph generation aims to provide a semantic and structural description of an image, denoting the objects (with nodes) and their relationships (with edges). The best performing works to date are based on exploiting the context…
Scene graphs (SGs) represent objects and their relationships as structured graphs, enabling applications in image generation, robotics, and 3D understanding. Recent work suggests that conditioning image generation on scene graphs improves…
Today's scene graph generation (SGG) task is still far from practical, mainly due to the severe training bias, e.g., collapsing diverse "human walk on / sit on / lay on beach" into "human on beach". Given such SGG, the down-stream tasks…
Generating images from graph-structured inputs, such as scene graphs, is uniquely challenging due to the difficulty of aligning nodes and connections in graphs with objects and their relations in images. Most existing methods address this…
Standard transformer-based language models, while powerful for general text, often struggle with the fine-grained syntax and entity relationships in complex technical, engineering documents. To address this, we propose the Contextual Graph…
The Scene Graph Generation (SGG) task aims to detect all the objects and their pairwise visual relationships in a given image. Although SGG has achieved remarkable progress over the last few years, almost all existing SGG models follow the…
Existing two-stage Scene Graph Generation (SGG) frameworks typically incorporate a detector to extract relationship features and a classifier to categorize these relationships; therefore, the training paradigm follows a causal chain…
Scene Graph Generation (SGG) suffers from a long-tailed distribution, where a few predicate classes dominate while many others are underrepresented, leading to biased models that underperform on rare relations. Unbiased-SGG methods address…
3D scene graphs provide a structured representation of object entities and their relationships, enabling high-level interpretation and reasoning for robots while remaining intuitively understandable to humans. Existing approaches for 3D…
Reasoning about complex visual scenes involves perception of entities and their relations. Scene graphs provide a natural representation for reasoning tasks, by assigning labels to both entities (nodes) and relations (edges). Unfortunately,…
The goal of scene graph generation is to predict a graph from an input image, where nodes correspond to identified and localized objects and edges to their corresponding interaction predicates. Existing methods are trained in a fully…
Top-leading solutions for Video Scene Graph Generation (VSGG) typically adopt an offline pipeline. Though demonstrating promising performance, they remain unable to handle real-time video streams and consume large GPU memory. Moreover,…
Semantic change detection (SCD) extends the binary change detection task to provide not only the change locations but also the detailed "from-to" categories in multi-temporal remote sensing data. Such detailed semantic insights into changes…