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Since the advent of Large Language Models (LLMs), various research based on such models have maintained significant academic attention and impact, especially in AI and robotics. In this paper, we propose a multi-agent framework with LLMs to…

Robotics · Computer Science 2025-05-12 Junhong Chen , Ziqi Yang , Haoyuan G Xu , Dandan Zhang , George Mylonas

Immersive authoring provides an intuitive medium for users to create 3D scenes via direct manipulation in Virtual Reality (VR). Recent advances in generative AI have enabled the automatic creation of realistic 3D layouts. However, it is…

Human-Computer Interaction · Computer Science 2024-08-20 Lei Zhang , Jin Pan , Jacob Gettig , Steve Oney , Anhong Guo

A few decades of work in the AI field have focused efforts on developing a new generation of systems which can acquire knowledge via interaction with the world. Yet, until very recently, most such attempts were underpinned by research which…

Artificial Intelligence · Computer Science 2012-07-23 Michał B. Paradowski

Real-world robotic tasks are long-horizon and often span multiple floors, demanding rich spatial reasoning. However, existing embodied benchmarks are largely confined to single-floor in-house environments, failing to reflect the complexity…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Lirong Che , Shuo Wen , Shan Huang , Chuang Wang , Yuzhe Yang , Gregory Dudek , Xueqian Wang , Jian Su

While Visual Large Language Models (VLLMs) show great promise as embodied agents, they continue to face substantial challenges in spatial reasoning. Existing embodied benchmarks largely focus on passive, static household environments and…

Robotics · Computer Science 2025-11-24 Yifan Li , Lichi Li , Anh Dao , Xinyu Zhou , Yicheng Qiao , Zheda Mai , Daeun Lee , Zichen Chen , Zhen Tan , Mohit Bansal , Yu Kong

Designing effective embodied multi-agent systems is critical for solving complex real-world tasks across domains. Due to the complexity of multi-agent embodied systems, existing methods fail to automatically generate safe and efficient…

Robotics · Computer Science 2025-03-21 Yiran Qin , Li Kang , Xiufeng Song , Zhenfei Yin , Xiaohong Liu , Xihui Liu , Ruimao Zhang , Lei Bai

We introduce environment predictive coding, a self-supervised approach to learn environment-level representations for embodied agents. In contrast to prior work on self-supervised learning for images, we aim to jointly encode a series of…

Computer Vision and Pattern Recognition · Computer Science 2021-02-05 Santhosh K. Ramakrishnan , Tushar Nagarajan , Ziad Al-Halah , Kristen Grauman

Simulated environments play an essential role in embodied AI, functionally analogous to test cases in software engineering. However, existing environment generation methods often emphasize visual realism (e.g., object diversity and layout…

Robotics · Computer Science 2026-01-21 Jianan Wang , Siyang Zhang , Bin Li , Juan Chen , Jingtao Qi , Zhuo Zhang , Chen Qian

Robotic planning and execution in open-world environments is a complex problem due to the vast state spaces and high variability of task embodiment. Recent advances in perception algorithms, combined with Large Language Models (LLMs) for…

A 3D scene graph represents a compact scene model by capturing both the objects present and the semantic relationships between them, making it a promising structure for robotic applications. To effectively interact with users, an embodied…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Tatiana Zemskova , Dmitry Yudin

Generating and editing a 3D scene guided by natural language poses a challenge, primarily due to the complexity of specifying the positional relations and volumetric changes within the 3D space. Recent advancements in Large Language Models…

Computer Vision and Pattern Recognition · Computer Science 2023-05-26 Yiqi Lin , Hao Wu , Ruichen Wang , Haonan Lu , Xiaodong Lin , Hui Xiong , Lin Wang

Recent progress in large language models (LLMs) has demonstrated the ability to learn and leverage Internet-scale knowledge through pre-training with autoregressive models. Unfortunately, applying such models to settings with embodied…

Generating controllable indoor scenes is fundamental to applications in game development, architectural visualization, and embodied AI. However, existing approaches either support a limited input modalities or rely on implicit generation…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Wentang Chen , Shougao Zhang , Yiman Zhang , Tianhao Zhou , Ruihui Li

We introduce a novel self-improving framework that enhances Embodied Visual Tracking (EVT) with Vision-Language Models (VLMs) to address the limitations of current active visual tracking systems in recovering from tracking failure. Our…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Kui Wu , Shuhang Xu , Hao Chen , Churan Wang , Zhoujun Li , Yizhou Wang , Fangwei Zhong

Open-vocabulary 3D visual grounding aims to localize target objects based on free-form language queries, which is crucial for embodied AI applications such as autonomous navigation, robotics, and augmented reality. Learning 3D language…

Computer Vision and Pattern Recognition · Computer Science 2025-07-10 Zhenyang Liu , Sixiao Zheng , Siyu Chen , Cairong Zhao , Longfei Liang , Xiangyang Xue , Yanwei Fu

Embodied agents struggle to generalize to new environments, even when those environments share similar underlying structures to their training settings. Most current approaches to generating these training environments follow an open-loop…

Robotics · Computer Science 2026-02-09 Teresa Yeo , Dulaj Weerakoon , Dulanga Weerakoon , Archan Misra

Large Language Models (LLMs) are trained and aligned to follow natural language instructions with only a handful of examples, and they are prompted as task-driven autonomous agents to adapt to various sources of execution environments.…

Computation and Language · Computer Science 2023-10-03 Yang Su

We propose associating language utterances to 3D visual abstractions of the scene they describe. The 3D visual abstractions are encoded as 3-dimensional visual feature maps. We infer these 3D visual scene feature maps from RGB images of the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-21 Mihir Prabhudesai , Hsiao-Yu Fish Tung , Syed Ashar Javed , Maximilian Sieb , Adam W. Harley , Katerina Fragkiadaki

Recent advancements in Large Language Models (LLMs) and Vision-Language Models (VLMs) have made them powerful tools in embodied navigation, enabling agents to leverage commonsense and spatial reasoning for efficient exploration in…

As embodied agents operate in increasingly complex environments, the ability to perceive, track, and reason about individual object instances over time becomes essential, especially in tasks requiring sequenced interactions with visually…