Related papers: History-Deterministic B\"uchi Automata are Succinc…
Good-for-MDPs and good-for-games automata are two recent classes of nondeterministic automata that reside between general nondeterministic and deterministic automata. Deterministic automata are good-for-games, and good-for-games automata…
Probabilistic B\"uchi Automata (PBA) are randomized, finite state automata that process input strings of infinite length. Based on the threshold chosen for the acceptance probability, different classes of languages can be defined. In this…
Recently, the problem of obtaining a short regular expression equivalent to a given finite automaton has been intensively investigated. Algorithms for converting finite automata to regular expressions have an exponential blow-up in the…
Automata models between determinism and nondeterminism/alternations can retain some of the algorithmic properties of deterministic automata while enjoying some of the expressiveness and succinctness of nondeterminism. We study three closely…
We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be…
We introduce a new measure on regular languages: their nondeterministic syntactic complexity. It is the least degree of any extension of the `canonical boolean representation' of the syntactic monoid. Equivalently, it is the least number of…
Model checking timed automata becomes increasingly complex with the increase in the number of clocks. Hence it is desirable that one constructs an automaton with the minimum number of clocks possible. The problem of checking whether there…
We introduce a novel technique to analyse unambiguous B\"uchi automata quantitatively, and apply this to the model checking problem. It is based on linear-algebra arguments that originate from the analysis of matrix semigroups with constant…
State complexity of quantum finite automata is one of the interesting topics in studying the power of quantum finite automata. It is therefore of importance to develop general methods how to show state succinctness results for quantum…
Consider nondeterministic finite automata recognizing base-k positional notation of numbers. Assume that numbers are read starting from their least significant digits. It is proved that if two sets of numbers S and T are represented by…
A deterministic finite (semi)automaton is primitive if its transition monoid (semigroup) acting on the set of states has no non-trivial congruences. It is synchronizing if it contains a constant map (transformation). In analogy to…
Using combinatorial properties of incomplete sets in a free monoid we construct a series of n-state deterministic automata with zero whose shortest synchronizing word has length n^2/4+n/2-1.
Automata over infinite words, also known as omega-automata, play a key role in the verification and synthesis of reactive systems. The spectrum of omega-automata is defined by two characteristics: the acceptance condition (e.g. B\"uchi or…
A notion of alternating timed automata is proposed. It is shown that such automata with only one clock have decidable emptiness problem over finite words. This gives a new class of timed languages which is closed under boolean operations…
We introduce a certain restriction of weighted automata over the rationals, called image-binary automata. We show that such automata accept the regular languages, can be exponentially more succinct than corresponding NFAs, and allow for…
The question if a deterministic finite automaton admits a software reset in the form of a so-called synchronizing word can be answered in polynomial time. In this paper, we extend this algorithmic question to deterministic automata beyond…
In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi…
A regular language $L$ is union-free if it can be represented by a regular expression without the union operation. A union-free language is deterministic if it can be accepted by a deterministic one-cycle-free-path finite automaton; this is…
The deterministic membership problem for timed automata asks whether the timed language recognised by a nondeterministic timed automaton can be recognised by a deterministic timed automaton. We show that the problem is decidable when the…
This paper provides several optimizations of the rank-based approach for complementing B\"{u}chi automata. We start with Schewe's theoretically optimal construction and develop a set of techniques for pruning its state space that are key to…