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As trends in education evolve, personalized learning has transformed individuals' engagement with knowledge and skill development. In the digital age, state-of-the-art technologies have been increasingly integrated into classrooms to…

Computers and Society · Computer Science 2025-01-15 Ying Weng , Yiming Zhang

In recent times, online education and the usage of video-conferencing platforms have experienced massive growth. Due to the limited scope of a virtual classroom, it may become difficult for instructors to analyze learners' attention and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Sharva Gogawale , Madhura Deshpande , Parteek Kumar , Irad Ben-Gal

We present an approach to evaluate the efficacy of annotations in augmenting learning environments in the context of Virtual Reality. Our study extends previous work highlighting the benefits of learning based in virtual reality and…

Human-Computer Interaction · Computer Science 2025-02-24 Maximilian Enderling , Jan Hombeck , Kai Lawonn

Online remote learning has certain advantages, such as higher flexibility and greater inclusiveness. However, a caveat is the teachers' limited ability to monitor student interaction during an online class, especially while teachers are…

Human-Computer Interaction · Computer Science 2022-10-17 Arnab Sen Sharma , Mohammad Ruhul Amin , Muztaba Fuad

This paper describes a system developed to help University students get more from their online lectures, tutorials, laboratory and other live sessions. We do this by logging their attention levels on their laptops during live Zoom sessions…

Multimedia · Computer Science 2021-01-19 Hyowon Lee , Mingming Liu , Hamza Riaz , Navaneethan Rajasekaren , Michael Scriney , Alan F. Smeaton

In-person instruction for professional development or other types of workplace training provides a social environment and immediate feedback mechanisms that typically ensure all participants are successful. Online, self-paced instruction…

Computers and Society · Computer Science 2020-09-01 Beth Porter , Burcin Bozkaya

AI-driven education platforms have made some progress in personalisation, yet most remain constrained to static adaptation--predefined quizzes, uniform pacing, or generic feedback--limiting their ability to respond to learners' evolving…

Transforming educational technologies through the integration of large language models (LLMs) and virtual reality (VR) offers the potential for immersive and interactive learning experiences. However, the effects of LLMs on user engagement…

Human-Computer Interaction · Computer Science 2025-05-13 Suleyman Ozdel , Can Sarpkaya , Efe Bozkir , Hong Gao , Enkelejda Kasneci

Independent learners often struggle with sustaining focus and emotional regulation in unstructured or distracting settings. Although some rely on ambient aids such as music, ASMR, or visual backgrounds to support concentration, these tools…

Artificial Intelligence · Computer Science 2025-05-07 George Xi Wang , Jingying Deng , Safinah Ali

This paper presents a novel framework, Artificial Intelligence-Enabled Intelligent Assistant (AIIA), for personalized and adaptive learning in higher education. The AIIA system leverages advanced AI and Natural Language Processing (NLP)…

Artificial Intelligence · Computer Science 2023-09-21 Ramteja Sajja , Yusuf Sermet , Muhammed Cikmaz , David Cwiertny , Ibrahim Demir

We introduce Generative Lecture, a concept that makes existing lecture videos interactive through generative AI and AI clone instructors. By leveraging interactive avatars powered by HeyGen, ElevenLabs, and GPT-5, we embed an AI instructor…

Human-Computer Interaction · Computer Science 2025-12-30 Hye-Young Jo , Ada Yi Zhao , Xiaoan Liu , Ryo Suzuki

The rising interest in Virtual Reality (VR) technology has sparked a desire to create immersive learning platforms capable of handling various tasks across environments. Through immersive interfaces, users can engage deeply with virtual…

Human-Computer Interaction · Computer Science 2025-04-22 Zheng Wei , Junxiang Liao , Lik-Hang Lee , Huamin Qu , Xian Xu

Assistive technology is a prerequisite for making a high-quality lecture video. It is therefore imperative to edit the lecture video after recording. In this study, we aim to reduce the cumbersome task of lecture video editing by developing…

Human-Computer Interaction · Computer Science 2021-10-13 Yuma Ito , Masato Kikuchi , Tadachika Ozono , Toramatsu Shintani

Recent advances in artificial intelligence have created new possibilities for making education more scalable, adaptive, and learner-centered. However, existing educational chatbot systems often lack contextual adaptability, real-time…

Computation and Language · Computer Science 2026-02-10 Mohamed El Hajji , Tarek Ait Baha , Aicha Dakir , Hammou Fadili , Youssef Es-Saady

The exponential growth of AI education has brought millions of learners to online platforms, yet this massive scale has simultaneously exposed critical pedagogical shortcomings. Traditional video-based instruction, while cost-effective and…

Human-Computer Interaction · Computer Science 2026-04-20 Mohammed Abraar , Raj Abhijit Dandekar , Rajat Dandekar , Sreedath Panat

Visual attention, derived from cognitive neuroscience, facilitates human perception on the most pertinent subset of the sensory data. Recently, significant efforts have been made to exploit attention schemes to advance computer vision…

Computer Vision and Pattern Recognition · Computer Science 2018-10-16 Shi Pu , Yibing Song , Chao Ma , Honggang Zhang , Ming-Hsuan Yang

Inspired by the human cognitive system, attention is a mechanism that imitates the human cognitive awareness about specific information, amplifying critical details to focus more on the essential aspects of data. Deep learning has employed…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Mohammed Hassanin , Saeed Anwar , Ibrahim Radwan , Fahad S Khan , Ajmal Mian

This work introduces SMARTe-VR, a platform for student monitoring in an immersive virtual reality environment designed for online education. SMARTe-VR aims to collect data for adaptive learning, focusing on facial biometrics and learning…

Human-Computer Interaction · Computer Science 2025-08-29 Roberto Daza , Lin Shengkai , Aythami Morales , Julian Fierrez , Katashi Nagao

Teachers' visual attention and its distribution across the students in classrooms can constitute important implications for student engagement, achievement, and professional teacher training. Despite that, inferring the information about…

Computer Vision and Pattern Recognition · Computer Science 2025-09-26 Efe Bozkir , Christian Kosel , Tina Seidel , Enkelejda Kasneci

Human visual attention is susceptible to social influences. In education, peer effects impact student learning, but their precise role in modulating attention remains unclear. Our experiment (N=311) demonstrates that displaying peer visual…

Human-Computer Interaction · Computer Science 2023-12-06 Songlin Xu , Dongyin Hu , Ru Wang , Xinyu Zhang
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