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Related papers: Auto-Generating Personas from User Reviews in VR A…

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The Personality and emotions are effective parameters in learning process. Thus, virtual learning environments should pay attention to these parameters. In this paper, a new e-learning model is designed and implemented according to these…

Computers and Society · Computer Science 2010-04-13 Somayeh Fatahi , Nasser Ghasem-Aghaee

Searching for and making decisions about information is becoming increasingly difficult as the amount of information and number of choices increases. Recommendation systems help users find items of interest of a particular type, such as…

Information Retrieval · Computer Science 2011-07-04 M. H. Goker , P. Langley , C. A. Thompson

This paper explores the potential of generative AI in creating adaptive educational simulations. By leveraging a system of multiple AI agents, simulations can provide personalized learning experiences, offering students the opportunity to…

Computers and Society · Computer Science 2024-07-19 Ethan Mollick , Lilach Mollick , Natalie Bach , LJ Ciccarelli , Ben Przystanski , Daniel Ravipinto

Despite their potential to enhance children's learning experiences, AI-enabled AR technologies are predominantly used in ways that position children as consumers rather than creators. We introduce Capybara, an AR-based and AI-powered visual…

Human-Computer Interaction · Computer Science 2025-08-13 Lei Zhang , Shuyao Zhou , Amna Liaqat , Tinney Mak , Brian Berengard , Emily Qian , Andrés Monroy-Hernández

Artificial Intelligence (AI) systems, especially generative AI technologies are becoming more relevant in our society. Tools like ChatGPT are being used by members of the disabled community e.g., Autistic people may use it to help compose…

Human-Computer Interaction · Computer Science 2023-09-27 Deepak Giri , Erin Brady

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

Graphics · Computer Science 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

Experiential learning has been known to be an engaging and effective modality for personal and professional development. The Metaverse provides ample opportunities for the creation of environments in which such experiential learning can…

Artificial Intelligence · Computer Science 2022-05-09 Arjun Nagendran , Scott Compton , William Follette , Artem Golenchenko , Anna Compton , Jonathan Grizou

Personalization is critical in AI assistants, particularly in the context of private AI models that work with individual users. A key scenario in this domain involves enabling AI models to access and interpret a user's private data (e.g.,…

The rapid emergence of generative AI has changed the way that technology is designed, constructed, maintained, and evaluated. Decisions made when creating AI-powered systems may impact some users disproportionately, such as people with…

Human-Computer Interaction · Computer Science 2025-11-06 Sanika Moharana , Cynthia L. Bennett , Erin Buehler , Michael Madaio , Vinita Tibdewal , Shaun K. Kane

Incorporating personas into conversational AI models is crucial for achieving authentic and engaging interactions. However, the cultural diversity and adaptability of existing persona datasets is often overlooked, reducing their efficacy in…

Computation and Language · Computer Science 2025-03-24 Ji-Eun Han , Yoonseok Heo

NLP-powered automatic question generation (QG) techniques carry great pedagogical potential of saving educators' time and benefiting student learning. Yet, QG systems have not been widely adopted in classrooms to date. In this work, we aim…

Human-Computer Interaction · Computer Science 2022-05-03 Xu Wang , Simin Fan , Jessica Houghton , Lu Wang

With Artificial Intelligence (AI) becoming a powerful tool for education (Zawacki-Richter et al., 2019), this chapter describes the concept of combining generative and traditional AI, citizen-science physiological, neuroergonomic wearables…

Human-Computer Interaction · Computer Science 2024-08-29 Kenneth Y T Lim , Minh Anh Nguyen Duc , Minh Tuan Nguyen Thien

In this study, we propose an automatic diary generation system that uses information from past joint experiences with the aim of increasing the favorability for robots through shared experiences between humans and robots. For the…

Robotics · Computer Science 2023-09-06 Aiko Ichikura , Kento Kawaharazuka , Yoshiki Obinata , Koki Shinjo , Kei Okada , Masayuki Inaba

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Studies have indicated that personality is related to achievement, and several personality assessment models have been developed. However, most are either questionnaires or based on marker systems, which entails limitations. We proposed a…

Human-Computer Interaction · Computer Science 2026-05-20 Chun-Hsiung Tseng , Hao-Chiang Koong Lin , Andrew Chih-Wei Huang , Jia-Rou Lin

Generative AI tools are becoming more prevalent in 3D modeling, enabling users to manipulate or create new models with text or images as inputs. This makes it easier for users to rapidly customize and iterate on their 3D designs and explore…

Human-Computer Interaction · Computer Science 2024-04-18 Faraz Faruqi , Yingtao Tian , Vrushank Phadnis , Varun Jampani , Stefanie Mueller

User attributes provide rich and useful information for user understanding, yet structured and easy-to-use attributes are often sparsely populated. In this paper, we leverage dialogues with conversational agents, which contain strong…

Computation and Language · Computer Science 2019-08-14 Chien-Sheng Wu , Andrea Madotto , Zhaojiang Lin , Peng Xu , Pascale Fung

How can we use generative AI to design tools that augment rather than replace human cognition? In this position paper, we review our own research on AI-assisted decision-making for lessons to learn. We observe that in both AI-assisted…

Human-Computer Interaction · Computer Science 2025-04-07 Zelun Tony Zhang , Leon Reicherts

There is a growing recognition that artists use valuable ways to understand and work with cognitive and perceptual mechanisms to convey desired experiences and narrative in their created artworks (DiPaola et al., 2010; Zeki, 2001). This…

Artificial Intelligence · Computer Science 2020-09-14 Ozge Nilay Yalcin , Nouf Abukhodair , Steve DiPaola

Augmented reality (AR) has the potential to fundamentally change how people engage with increasingly interactive urban environments. However, many challenges exist in designing and evaluating these new urban AR experiences, such as…

Human-Computer Interaction · Computer Science 2024-03-19 Tram Thi Minh Tran , Callum Parker , Marius Hoggenmüller , Luke Hespanhol , Martin Tomitsch
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