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Human gaze offers rich supervisory signals for understanding visual attention in complex visual environments. In this paper, we propose Eyes on Target, a novel depth-aware and gaze-guided object detection framework designed for egocentric…
Smart glass is emerging as an useful device since it provides plenty of insights under hands-busy, eyes-on-task situations. To understand the context of the wearer, 6D object pose estimation in egocentric view is becoming essential.…
Gaze and face tracking algorithms have traditionally battled a compromise between computational complexity and accuracy; the most accurate neural net algorithms cannot be implemented in real time, but less complex real-time algorithms…
Video-based eye tracking is a valuable technique in various research fields. Numerous open-source eye tracking algorithms have been developed in recent years, primarily designed for general application with many different camera types.…
We address the challenge of unsupervised mistake detection in egocentric video of skilled human activities through the analysis of gaze signals. While traditional methods rely on manually labeled mistakes, our approach does not require…
Online egocentric gaze estimation predicts where a camera wearer is looking from first-person video using only past and current frames, a task essential for augmented reality and assistive technologies. Unlike third-person gaze estimation,…
Face performance capture and reenactment techniques use multiple cameras and sensors, positioned at a distance from the face or mounted on heavy wearable devices. This limits their applications in mobile and outdoor environments. We present…
The cameras in modern gaze-tracking systems suffer from fundamental bandwidth and power limitations, constraining data acquisition speed to 300 Hz realistically. This obstructs the use of mobile eye trackers to perform, e.g., low latency…
This paper introduces neck-mounted view gaze estimation, a new task that estimates user gaze from the neck-mounted camera perspective. Prior work on egocentric gaze estimation, which predicts device wearer's gaze location within the…
The emergence of low-cost personal mobiles devices and wearable cameras and the increasing storage capacity of video-sharing websites have pushed forward a growing interest towards first-person videos. Since most of the recorded videos…
We present a new and accurate approach for gaze estimation on consumer computing devices. We take advantage of continued strides in the quality of user-facing cameras found in e.g., smartphones, laptops, and desktops - 4K or greater in…
Despite significant advances in improving the gaze tracking accuracy under controlled conditions, the tracking robustness under real-world conditions, such as large head pose and movements, use of eyeglasses, illumination and eye type…
Humans develop visual intelligence through perceiving and interacting with their environment - a self-supervised learning process grounded in egocentric experience. Inspired by this, we ask how can artificial systems learn stable object…
Future activity anticipation is a challenging problem in egocentric vision. As a standard future activity anticipation paradigm, recursive sequence prediction suffers from the accumulation of errors. To address this problem, we propose a…
This paper studies audio-visual noise suppression for egocentric videos -- where the speaker is not captured in the video. Instead, potential noise sources are visible on screen with the camera emulating the off-screen speaker's view of the…
The recently released Ego4D dataset and benchmark significantly scales and diversifies the first-person visual perception data. In Ego4D, the Visual Queries 2D Localization task aims to retrieve objects appeared in the past from the…
Saccades are extremely rapid movements of both eyes that occur simultaneously, typically observed when an individual shifts their focus from one object to another. These movements are among the swiftest produced by humans and possess the…
Egocentric perception on smart glasses could transform how we learn new skills in the physical world, but automatic skill assessment remains a fundamental technical challenge. We introduce SkillSight for power-efficient skill assessment…
We present a framework capable of tackilng the problem of continual object recognition in a setting which resembles that under whichhumans see and learn. This setting has a set of unique characteristics:it assumes an egocentric…
The possibility of sharing one's point of view makes use of wearable cameras compelling. These videos are often long, boring and coupled with extreme shake, as the camera is worn on a moving person. Fast forwarding (i.e. frame sampling) is…