Related papers: AutoHarness: improving LLM agents by automatically…
Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the…
Static benchmarks capture only part of how large language models behave in practice. Real systems place models inside repeated loops with time limits, formatting constraints, and failure modes. We study this setting in a timed multi-phase…
Conventional road-situation detection methods achieve strong performance in predefined scenarios but fail in unseen cases and lack semantic interpretation, which is crucial for reliable traffic recommendations. This work introduces a…
The performance of large language model (LLM) systems depends not only on model weights, but also on their harness: the code that determines what information to store, retrieve, and present to the model. Yet harnesses are still designed…
Enterprises need access decisions that satisfy least privilege, comply with regulations, and remain auditable. We present a policy aware controller that uses a large language model (LLM) to interpret natural language requests against…
Game Design Pillars are natural language artifacts commonly used in game development to communicate a project's core vision and ensure a coherent player experience. Their linguistic nature aligns well with the strengths of Large Language…
LLM agents have begun to find real security vulnerabilities that human auditors and automated fuzzers missed for decades, in source-available targets where the analyst can build and instrument the code. In practice the work is split among…
This paper examines the reasoning capabilities of Large Language Models (LLMs) from a novel perspective, focusing on their ability to operate within formally specified, rule-governed environments. We evaluate four LLMs (Gemini 2.5 Pro and…
Decision-making is a complex process requiring diverse abilities, making it an excellent framework for evaluating Large Language Models (LLMs). Researchers have examined LLMs' decision-making through the lens of Game Theory. However,…
Large Language Models (LLMs) have shown great ability in generating executable code from natural language, opening the possibility of automatically constructing environments for AI agents. Recent work on Code World Models (CWMs)…
TextArena is an open-source collection of competitive text-based games for training and evaluation of agentic behavior in Large Language Models (LLMs). It spans 57+ unique environments (including single-player, two-player, and multi-player…
Using large language models (LLMs) to solve complex robotics problems requires understanding their planning capabilities. Yet while we know that LLMs can plan on some problems, the extent to which these planning capabilities cover the space…
In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on…
We introduce a modular harness design for LLM agents that composes of perception, memory, and reasoning components, enabling a single LLM or VLM backbone to tackle a wide spectrum of multi turn gaming environments without domain-specific…
Coding harnesses such as Claude Code and OpenHands wrap foundation models with tools, memory, and planning, but no equivalent exists for embodied agents' long-horizon partial-observability decision-making. We first report our Gemini Plays…
Training models to act as agents that can effectively navigate and perform actions in a complex environment, such as a web browser, has typically been challenging due to lack of training data. Large language models (LLMs) have recently…
Scenario mining from extensive autonomous driving datasets, such as Argoverse 2, is crucial for the development and validation of self-driving systems. The RefAV framework represents a promising approach by employing Large Language Models…
We present a generative optimization approach for learning game-playing agents, where policies are represented as Python programs and refined using large language models (LLMs). Our method treats decision-making policies as self-evolving…
Despite extensive pre-training in moral alignment to prevent generating harmful information, large language models (LLMs) remain vulnerable to jailbreak attacks. In this paper, we propose AutoDefense, a multi-agent defense framework that…
As large language model (LLM) agents are deployed autonomously in diverse contexts, evaluating their capacity for strategic deception becomes crucial. While recent research has examined how AI systems scheme against human developers,…