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200 papers

This paper introduces a novel deep learning framework for image animation. Given an input image with a target object and a driving video sequence depicting a moving object, our framework generates a video in which the target object is…

Graphics · Computer Science 2019-09-04 Aliaksandr Siarohin , Stéphane Lathuilière , Sergey Tulyakov , Elisa Ricci , Nicu Sebe

There has been substantial progress in humanoid robots, with new skills continuously being taught, ranging from navigation to manipulation. While these abilities may seem impressive, the teaching methods often remain inefficient. To enhance…

Robotics · Computer Science 2025-01-29 Josua Spisak , Matthias Kerzel , Stefan Wermter

We present a deep learning method for composite and task-driven motion control for physically simulated characters. In contrast to existing data-driven approaches using reinforcement learning that imitate full-body motions, we learn…

Graphics · Computer Science 2023-05-08 Pei Xu , Xiumin Shang , Victor Zordan , Ioannis Karamouzas

Recent advances in diffusion models have demonstrated remarkable capabilities in video generation. However, the computational intensity remains a significant challenge for practical applications. While feature caching has been proposed to…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Xuran Ma , Yexin Liu , Yaofu Liu , Xianfeng Wu , Mingzhe Zheng , Zihao Wang , Ser-Nam Lim , Harry Yang

Automated animal behavior analysis relies on long-term, interpretable individual trajectories; however, multi-animal tracking in space science experimental videos remains highly challenging due to weak appearance cues, low-quality imaging,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Jianing You , Han Wang , Kang Liu , Jiale Ding , Fengjie Chu , Zihan Guo , Shengyang Li

The objective of stylized speech-driven facial animation is to create animations that encapsulate specific emotional expressions. Existing methods often depend on pre-established emotional labels or facial expression templates, which may…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Yicheng Zhong , Huawei Wei , Peiji Yang , Zhisheng Wang

Recent motion-language models unify tasks like comprehension and generation but operate at a coarse granularity, lacking fine-grained understanding and nuanced control over body parts needed for animation or interaction. This stems from…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Bizhu Wu , Jinheng Xie , Wenting Chen , Zhe Kong , Jianfeng Ren , Linlin Shen , Ruibin Bai , Rong Qu

Singing-driven 3D head animation is a challenging yet promising task with applications in virtual avatars, entertainment, and education. Unlike speech, singing involves richer emotional nuance, dynamic prosody, and lyric-based semantics,…

Graphics · Computer Science 2025-09-03 Zikai Huang , Yihan Zhou , Xuemiao Xu , Cheng Xu , Xiaofen Xing , Jing Qin , Shengfeng He

Diffusion-based video generation can create realistic videos, yet existing image- and text-based conditioning fails to offer precise motion control. Prior methods for motion-conditioned synthesis typically require model-specific…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Assaf Singer , Noam Rotstein , Amir Mann , Ron Kimmel , Or Litany

Video data is more cost-effective than motion capture data for learning 3D character motion controllers, yet synthesizing realistic and diverse behaviors directly from videos remains challenging. Previous approaches typically rely on…

Graphics · Computer Science 2025-12-10 Jianan Li , Xiao Chen , Tao Huang , Tien-Tsin Wong

Audio-driven talking head generation necessitates seamless integration of audio and visual data amidst the challenges posed by diverse input portraits and intricate correlations between audio and facial motions. In response, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2024-12-16 Ziqi Zhou , Weize Quan , Hailin Shi , Wei Li , Lili Wang , Dong-Ming Yan

Generating realistic animated videos from static images is an important area of research in computer vision. Methods based on physical simulation and motion prediction have achieved notable advances, but they are often limited to specific…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Qiang Wang , Minghua Liu , Junjun Hu , Fan Jiang , Mu Xu

Recent advances in diffusion models have significantly improved audio-driven human video generation, surpassing traditional methods in both quality and controllability. However, existing approaches still face challenges in lip-sync…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Xingpei Ma , Shenneng Huang , Jiaran Cai , Yuansheng Guan , Shen Zheng , Hanfeng Zhao , Qiang Zhang , Shunsi Zhang

Sequential identity consistency under precise transient attribute control remains a long-standing challenge in controllable visual storytelling. Existing datasets lack sufficient fidelity and fail to disentangle stable identities from…

Computer Vision and Pattern Recognition · Computer Science 2025-12-08 Xingxi Yin , Yicheng Li , Gong Yan , Chenglin Li , Jian Zhao , Cong Huang , Yue Deng , Yin Zhang

Human motion video generation has advanced significantly, while existing methods still struggle with accurately rendering detailed body parts like hands and faces, especially in long sequences and intricate motions. Current approaches also…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Qijun Gan , Yi Ren , Chen Zhang , Zhenhui Ye , Pan Xie , Xiang Yin , Zehuan Yuan , Bingyue Peng , Jianke Zhu

Generating instructional images of human daily actions from an egocentric viewpoint serves as a key step towards efficient skill transfer. In this paper, we introduce a novel problem -- egocentric action frame generation. The goal is to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Bolin Lai , Xiaoliang Dai , Lawrence Chen , Guan Pang , James M. Rehg , Miao Liu

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Jiayi Zhao , Dongdong Weng , Qiuxin Du , Zeyu Tian

With new advancements in interaction techniques, character animation also requires new methods, to support fields such as robotics, and VR/AR. Interactive characters in such fields are becoming driven by AI which opens up the possibility of…

Robotics · Computer Science 2019-11-19 Tiago Ribeiro , Ana Paiva

Motion imitation is a pivotal and effective approach for humanoid robots to achieve a more diverse range of complex and expressive movements, making their performances more human-like. However, the significant differences in kinematics and…

Robotics · Computer Science 2025-08-04 Zhenghan Chen , Haodong Zhang , Dongqi Wang , Jiyu Yu , Haocheng Xu , Yue Wang , Rong Xiong

Speech-driven facial animation is useful for a variety of applications such as telepresence, chatbots, etc. The necessary attributes of having a realistic face animation are 1) audio-visual synchronization (2) identity preservation of the…

Computer Vision and Pattern Recognition · Computer Science 2020-05-27 Sanjana Sinha , Sandika Biswas , Brojeshwar Bhowmick