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In this paper we present a new deep learning-driven approach to image-based synthesis of animations involving humanoid characters. Unlike previous deep approaches to image-based animation our method makes no assumptions on the type of…

Graphics · Computer Science 2019-08-14 John Kanji , David I. W. Levin

Existing facial reenactment methods struggle with a trade-off between expressiveness and fine-grained controllability. Holistic facial reenactment models often sacrifice granular control for expressiveness, while methods designed for…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Chaonan Ji , Jinwei Qi , Sheng Xu , Peng Zhang , Bang Zhang

We present a learning-based method for building driving-signal aware full-body avatars. Our model is a conditional variational autoencoder that can be animated with incomplete driving signals, such as human pose and facial keypoints, and…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Timur Bagautdinov , Chenglei Wu , Tomas Simon , Fabian Prada , Takaaki Shiratori , Shih-En Wei , Weipeng Xu , Yaser Sheikh , Jason Saragih

Human motion generation is essential for fields such as animation, robotics, and virtual reality, requiring models that effectively capture motion dynamics from text descriptions. Existing approaches often rely on Contrastive Language-Image…

Computer Vision and Pattern Recognition · Computer Science 2025-05-19 Gabriel Maldonado , Armin Danesh Pazho , Ghazal Alinezhad Noghre , Vinit Katariya , Hamed Tabkhi

Motion-based controllable video generation offers the potential for creating captivating visual content. Existing methods typically necessitate model training to encode particular motion cues or incorporate fine-tuning to inject certain…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Pengyang Ling , Jiazi Bu , Pan Zhang , Xiaoyi Dong , Yuhang Zang , Tong Wu , Huaian Chen , Jiaqi Wang , Yi Jin

Generating stable and controllable character motion in real-time is a key challenge in computer animation. Existing methods often fail to provide fine-grained control or suffer from motion degradation over long sequences, limiting their use…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Eunjong Lee , Eunhee Kim , Sanghoon Hong , Eunho Jung , Jihoon Kim

In this paper, we focus on motion discrete tokenization, which converts raw motion into compact discrete tokens--a process proven crucial for efficient motion generation. In this paradigm, increasing the number of tokens is a common…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Sheng Yan , Yong Wang , Xin Du , Junsong Yuan , Mengyuan Liu

Video identity customization seeks to synthesize realistic, temporally coherent videos of a specific subject, given a single reference image and a text prompt. This task presents two core challenges: (1) maintaining identity consistency…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Guiyu Zhang , Chen Shi , Zijian Jiang , Xunzhi Xiang , Jingjing Qian , Shaoshuai Shi , Li Jiang

In text-to-image generation, producing a series of consistent contents that preserve the same identity is highly valuable for real-world applications. Although a few works have explored training-free methods to enhance the consistency of…

Computer Vision and Pattern Recognition · Computer Science 2025-07-16 Mengyu Wang , Henghui Ding , Jianing Peng , Yao Zhao , Yunpeng Chen , Yunchao Wei

Animation colorization is a crucial part of real animation industry production. Long animation colorization has high labor costs. Therefore, automated long animation colorization based on the video generation model has significant research…

Computer Vision and Pattern Recognition · Computer Science 2025-07-10 Nan Chen , Mengqi Huang , Yihao Meng , Zhendong Mao

Facial animation is a core component for creating digital characters in Computer Graphics (CG) industry. A typical production workflow relies on sparse, semantically meaningful keyframes to precisely control facial expressions. Enabling…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Jingchao Wu , Zejian Kang , Haibo Liu , Yuanchen Fei , Xiangru Huang

3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of…

Computer Vision and Pattern Recognition · Computer Science 2023-07-14 Yingqing He , Menghan Xia , Haoxin Chen , Xiaodong Cun , Yuan Gong , Jinbo Xing , Yong Zhang , Xintao Wang , Chao Weng , Ying Shan , Qifeng Chen

Humanoid robots are designed to perform diverse loco-manipulation tasks. However, they face challenges due to their high-dimensional and unstable dynamics, as well as the complex contact-rich nature of the tasks. Model-based optimal control…

Robotics · Computer Science 2025-10-02 Fukang Liu , Zhaoyuan Gu , Yilin Cai , Ziyi Zhou , Hyunyoung Jung , Jaehwi Jang , Shijie Zhao , Sehoon Ha , Yue Chen , Danfei Xu , Ye Zhao

Text-driven motion generation offers a powerful and intuitive way to create human movements directly from natural language. By removing the need for predefined motion inputs, it provides a flexible and accessible approach to controlling…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Ali Rida Sahili , Najett Neji , Hedi Tabia

Whole-body multi-modal human motion generation poses two primary challenges: creating an effective motion generation mechanism and integrating various modalities, such as text, speech, and music, into a cohesive framework. Unlike previous…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Zhe Li , Weihao Yuan , Weichao Shen , Siyu Zhu , Zilong Dong , Chang Xu

The paper introduces AniTalker, an innovative framework designed to generate lifelike talking faces from a single portrait. Unlike existing models that primarily focus on verbal cues such as lip synchronization and fail to capture the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Tao Liu , Feilong Chen , Shuai Fan , Chenpeng Du , Qi Chen , Xie Chen , Kai Yu

Controllable human image animation aims to generate videos from reference images using driving videos. Due to the limited control signals provided by sparse guidance (e.g., skeleton pose), recent works have attempted to introduce additional…

Computer Vision and Pattern Recognition · Computer Science 2025-02-26 Hongxiang Li , Yaowei Li , Yuhang Yang , Junjie Cao , Zhihong Zhu , Xuxin Cheng , Long Chen

Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Minyue Dai , Ke Fan , Bin Ji , Haoran Xu , Haoyu Zhao , Junting Dong , Jingbo Wang , Bo Dai

Controllable video generation (CVG) has advanced rapidly, yet current systems falter when more than one actor must move, interact, and exchange positions under noisy control signals. We address this gap with DanceTogether, the first…

Computer Vision and Pattern Recognition · Computer Science 2025-05-26 Junhao Chen , Mingjin Chen , Jianjin Xu , Xiang Li , Junting Dong , Mingze Sun , Puhua Jiang , Hongxiang Li , Yuhang Yang , Hao Zhao , Xiaoxiao Long , Ruqi Huang
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