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200 papers

The essence of a video lies in its dynamic motions, including character actions, object movements, and camera movements. While text-to-video generative diffusion models have recently advanced in creating diverse contents, controlling…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Yuxin Zhang , Fan Tang , Nisha Huang , Haibin Huang , Chongyang Ma , Weiming Dong , Changsheng Xu

Controllable character animation has advanced rapidly in recent years, yet multi-character animation remains underexplored. As the number of characters grows, multi-character reference encoding becomes more susceptible to latent identity…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Zhenyu Xie , Ji Xia , Michael Kampffmeyer , Panwen Hu , Zehua Ma , Yujian Zheng , Jing Wang , Zheng Chong , Xujie Zhang , Xianhang Cheng , Xiaodan Liang , Hao Li

Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character animation. An ideal controller should support diverse…

Artificial Intelligence · Computer Science 2024-09-24 Chen Tessler , Yunrong Guo , Ofir Nabati , Gal Chechik , Xue Bin Peng

Motion retargeting is the long-standing problem in character animation that consists in transferring and adapting the motion of a source character to another target character. A typical application is the creation of motion sequences from…

Graphics · Computer Science 2023-06-16 Lucas Mourot , Ludovic Hoyet , François Le Clerc , Pierre Hellier

Existing video avatar models can produce fluid human animations, yet they struggle to move beyond mere physical likeness to capture a character's authentic essence. Their motions typically synchronize with low-level cues like audio rhythm,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Jianwen Jiang , Weihong Zeng , Zerong Zheng , Jiaqi Yang , Chao Liang , Wang Liao , Han Liang , Yuan Zhang , Mingyuan Gao

Vision-Language-Action (VLA) models have emerged as a promising paradigm for robot learning, but their representations are still largely inherited from static image-text pretraining, leaving physical dynamics to be learned from…

Robotics · Computer Science 2026-03-24 Teli Ma , Jia Zheng , Zifan Wang , Chunli Jiang , Andy Cui , Junwei Liang , Shuo Yang

This paper presents a novel approach for exploring diverse and expressive motions that are physically correct and interactive. The approach combining user participation in with the animation development process using crowdsourcing to remove…

Human-Computer Interaction · Computer Science 2022-07-01 Benjamin Kenwright

Hand-drawn character animation is a vibrant field in computer graphics, presenting challenges in achieving geometric consistency while conveying expressive motion. Traditional skeletal animation methods maintain geometric consistency but…

Graphics · Computer Science 2025-09-09 Jie Zhou , Linzi Qu , Miu-Ling Lam , Hongbo Fu

This paper studies the human image animation task, which aims to generate a video of a certain reference identity following a particular motion sequence. Existing animation works typically employ the frame-warping technique to animate the…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zhongcong Xu , Jianfeng Zhang , Jun Hao Liew , Hanshu Yan , Jia-Wei Liu , Chenxu Zhang , Jiashi Feng , Mike Zheng Shou

We present X-UniMotion, a unified and expressive implicit latent representation for whole-body human motion, encompassing facial expressions, body poses, and hand gestures. Unlike prior motion transfer methods that rely on explicit skeletal…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Guoxian Song , Hongyi Xu , Xiaochen Zhao , You Xie , Tianpei Gu , Zenan Li , Chenxu Zhang , Linjie Luo

In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion controls into the procedure of motion transitions. Notably,…

Graphics · Computer Science 2024-10-02 Yuchen Chu , Zeshi Yang

Customized image generation, which seeks to synthesize images with consistent characters, holds significant relevance for applications such as storytelling, portrait generation, and character design. However, previous approaches have…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Yuhang Ma , Wenting Xu , Jiji Tang , Qinfeng Jin , Rongsheng Zhang , Zeng Zhao , Changjie Fan , Zhipeng Hu

We propose Uni-Animator, a novel Diffusion Transformer (DiT)-based framework for unified image and video sketch colorization. Existing sketch colorization methods struggle to unify image and video tasks, suffering from imprecise color…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Xinyuan Chen , Yao Xu , Shaowen Wang , Pengjie Song , Bowen Deng

Text-conditioned motion synthesis has made remarkable progress with the emergence of diffusion models. However, the majority of these motion diffusion models are primarily designed for a single character and overlook multi-human…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Zhenzhi Wang , Jingbo Wang , Yixuan Li , Dahua Lin , Bo Dai

We present MagicInfinite, a novel diffusion Transformer (DiT) framework that overcomes traditional portrait animation limitations, delivering high-fidelity results across diverse character types-realistic humans, full-body figures, and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Hongwei Yi , Tian Ye , Shitong Shao , Xuancheng Yang , Jiantong Zhao , Hanzhong Guo , Terrance Wang , Qingyu Yin , Zeke Xie , Lei Zhu , Wei Li , Michael Lingelbach , Daquan Zhou

Controllable character animation remains a challenging problem, particularly in handling rare poses, stylized characters, character-object interactions, complex illumination, and dynamic scenes. To tackle these issues, prior work has…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Jingkai Zhou , Yifan Wu , Shikai Li , Min Wei , Chao Fan , Weihua Chen , Wei Jiang , Fan Wang

Portrait animation aims to generate photo-realistic videos from a single source image by reenacting the expression and pose from a driving video. While early methods relied on 3D morphable models or feature warping techniques, they often…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Mallikarjun B. R. , Fei Yin , Vikram Voleti , Nikita Drobyshev , Maksim Lapin , Aaryaman Vasishta , Varun Jampani

Recent advances in diffusion models have greatly improved pose-driven character animation. However, existing methods are limited to spatially aligned reference-pose pairs with matched skeletal structures. Handling reference-pose…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Shijun Shi , Jing Xu , Zhihang Li , Chunli Peng , Xiaoda Yang , Lijing Lu , Kai Hu , Jiangning Zhang

Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…

Human-Computer Interaction · Computer Science 2024-02-22 Zechen Bai , Peng Chen , Xiaolan Peng , Lu Liu , Hui Chen , Mike Zheng Shou , Feng Tian

In e-commerce and digital marketing, generating high-fidelity human-product demonstration videos is important for effective product presentation. However, most existing frameworks either fail to preserve the identities of both humans and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Lizhen Wang , Zhurong Xia , Tianshu Hu , Pengrui Wang , Pengfei Wei , Zerong Zheng , Ming Zhou , Yuan Zhang , Mingyuan Gao