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The Metaverse represents a transformative shift beyond traditional mobile Internet, creating an immersive, persistent digital ecosystem where users can interact, socialize, and work within 3D virtual environments. Powered by large models…

Computers and Society · Computer Science 2025-08-12 Yuntao Wang , Qinnan Hu , Zhou Su , Linkang Du , Qichao Xu , Weiwei Li

In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present.…

Computer Vision and Pattern Recognition · Computer Science 2024-02-29 Meidai Xuanyuan , Yuwang Wang , Honglei Guo , Qionghai Dai

Panoramic video generation aims to synthesize 360-degree immersive videos, holding significant importance in the fields of VR, world models, and spatial intelligence. Existing works fail to synthesize high-quality panoramic videos due to…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Zixun Fang , Kai Zhu , Zhiheng Liu , Yu Liu , Wei Zhai , Yang Cao , Zheng-Jun Zha

We introduce \textit{WonderVerse}, a simple but effective framework for generating extendable 3D scenes. Unlike existing methods that rely on iterative depth estimation and image inpainting, often leading to geometric distortions and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Hao Feng , Zhi Zuo , Jia-Hui Pan , Ka-Hei Hui , Qi Dou , Jingyu Hu , Zhengzhe Liu

Video generation has achieved remarkable progress with the introduction of diffusion models, which have significantly improved the quality of generated videos. However, recent research has primarily focused on scaling up model training,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-16 Chenyang Si , Weichen Fan , Zhengyao Lv , Ziqi Huang , Yu Qiao , Ziwei Liu

Recent advancements in video generation models, like Stable Video Diffusion, show promising results, but primarily focus on short, single-scene videos. These models struggle with generating long videos that involve multiple scenes, coherent…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Weijia Wu , Mingyu Liu , Zeyu Zhu , Xi Xia , Haoen Feng , Wen Wang , Kevin Qinghong Lin , Chunhua Shen , Mike Zheng Shou

Although recent end-to-end video generation models demonstrate impressive performance in visually oriented content creation, they remain limited in scenarios that require strict logical rigor and precise knowledge representation, such as…

Artificial Intelligence · Computer Science 2026-02-13 Lingyong Yan , Jiulong Wu , Dong Xie , Weixian Shi , Deguo Xia , Jizhou Huang

In this paper, we propose NeoVerse, a versatile 4D world model that is capable of 4D reconstruction, novel-trajectory video generation, and rich downstream applications. We first identify a common limitation of scalability in current 4D…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yuxue Yang , Lue Fan , Ziqi Shi , Junran Peng , Feng Wang , Zhaoxiang Zhang

Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way…

Generative video modeling has made significant strides, yet ensuring structural and temporal consistency over long sequences remains a challenge. Current methods predominantly rely on RGB signals, leading to accumulated errors in object…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Zhiheng Liu , Xueqing Deng , Shoufa Chen , Angtian Wang , Qiushan Guo , Mingfei Han , Zeyue Xue , Mengzhao Chen , Ping Luo , Linjie Yang

While multi-agent interactions can be naturally modeled as a graph, the environment has traditionally been considered as a black box. We propose to create a shared agent-entity graph, where agents and environmental entities form vertices,…

Machine Learning · Computer Science 2019-06-05 Akshat Agarwal , Sumit Kumar , Katia Sycara

Existing person video generation methods either lack the flexibility in controlling both the appearance and motion, or fail to preserve detailed appearance and temporal consistency. In this paper, we tackle the problem of motion transfer…

Computer Vision and Pattern Recognition · Computer Science 2019-08-13 Kun Cheng , Hao-Zhi Huang , Chun Yuan , Lingyiqing Zhou , Wei Liu

Emerging world models autoregressively generate video frames in response to actions, such as camera movements and text prompts, among other control signals. Due to limited temporal context window sizes, these models often struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Tong Wu , Shuai Yang , Ryan Po , Yinghao Xu , Ziwei Liu , Dahua Lin , Gordon Wetzstein

Several text-to-video diffusion models have demonstrated commendable capabilities in synthesizing high-quality video content. However, it remains a formidable challenge pertaining to maintaining temporal consistency and ensuring action…

Computer Vision and Pattern Recognition · Computer Science 2024-03-14 Deshun Yang , Luhui Hu , Yu Tian , Zihao Li , Chris Kelly , Bang Yang , Cindy Yang , Yuexian Zou

In this work, we propose a framework that creates a lively virtual dynamic scene with contextual motions of multiple humans. Generating multi-human contextual motion requires holistic reasoning over dynamic relationships among human-human…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Donggeun Lim , Jinseok Bae , Inwoo Hwang , Seungmin Lee , Hwanhee Lee , Young Min Kim

Recent advances in foundation models highlight a clear trend toward unification and scaling, showing emergent capabilities across diverse domains. While image generation and editing have rapidly transitioned from task-specific to unified…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Xuan Ju , Tianyu Wang , Yuqian Zhou , He Zhang , Qing Liu , Nanxuan Zhao , Zhifei Zhang , Yijun Li , Yuanhao Cai , Shaoteng Liu , Daniil Pakhomov , Zhe Lin , Soo Ye Kim , Qiang Xu

Recent developments in 2D visual generation have been remarkably successful. However, 3D and 4D generation remain challenging in real-world applications due to the lack of large-scale 4D data and effective model design. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Yuyang Zhao , Chung-Ching Lin , Kevin Lin , Zhiwen Yan , Linjie Li , Zhengyuan Yang , Jianfeng Wang , Gim Hee Lee , Lijuan Wang

Autonomous driving relies on robust models trained on high-quality, large-scale multi-view driving videos. While world models offer a cost-effective solution for generating realistic driving videos, they struggle to maintain instance-level…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Zhuoran Yang , Xi Guo , Chenjing Ding , Chiyu Wang , Wei Wu , Yanyong Zhang

Video-based world models hold significant potential for generating high-quality embodied manipulation data. However, current video generation methods struggle to achieve stable long-horizon generation: classical diffusion-based approaches…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Yu Shang , Lei Jin , Yiding Ma , Xin Zhang , Chen Gao , Wei Wu , Yong Li

Automating immersive VR scene creation remains a primary research challenge. Existing methods typically rely on complex geometry with post-simplification, resulting in inefficient pipelines or limited realism. In this paper, we introduce…

Graphics · Computer Science 2026-03-25 Jinyan Yuan , Bangbang Yang , Keke Wang , Panwang Pan , Lin Ma , Xuehai Zhang , Xiao Liu , Zhaopeng Cui , Yuewen Ma