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Thanks to recent advancements in the technology, eXtended Reality (XR) applications are gaining a lot of momentum, and they will surely become increasingly popular in the next decade. These new applications, however, require a step forward…
The Brownian web (BW) is the random network formally consisting of the paths of coalescing one-dimensional Brownian motions starting from every space-time point in R\timesR. We extend the earlier work of Arratia and of Toth and Werner by…
Multi-page websites dominate modern web development. However, existing design-to-code methods rely on simplified assumptions, limiting to single-page, self-contained webpages without external resource connection. To address this gap, we…
During remote communication, participants often share both digital and physical content, such as product designs, digital assets, and environments, to enhance mutual understanding. Recent advances in augmented communication have facilitated…
The use of head-mounted display technologies for virtual reality experiences is inherently single-user-centred, allowing for the visual immersion of its user in the computer-generated environment. This isolates them from their physical…
The wireless metaverse will create diverse user experiences at the intersection of the physical, digital, and virtual worlds. These experiences will enable novel interactions between the constituents (e.g., extended reality (XR) users and…
The emergence of Segment Anything (SAM) sparked research interest in the field of interactive segmentation, especially in the context of image editing tasks and speeding up data annotation. Unlike common semantic segmentation, interactive…
Online sampling-supported visual analytics is increasingly important, as it allows users to explore large datasets with acceptable approximate answers at interactive rates. However, existing online spatiotemporal sampling techniques are…
The main aim of this paper is to discuss how the combination of Web 2.0, social media and geographic technologies can provide opportunities for learning and new forms of participation in an urban design studio. This discussion is mainly…
Documents serve as a crucial and indispensable medium for everyday workplace tasks. However, understanding, interacting and creating such documents on today's planar interfaces without any intelligent support are challenging due to our…
In recent years studying the content of the World Wide Web became a very important yet rather difficult task. There is a need for a compression technique that would allow a web graph representation to be put into the memory while…
Understanding 3D scenes requires flexible combinations of visual reasoning tasks, including depth estimation, novel view synthesis, and object manipulation, all of which are essential for perception and interaction. Existing approaches have…
Context: Software engineering is becoming more and more distributed. Developers and other stakeholders are often located in different locations, departments, and countries and operating within different time zones. Most online software…
We propose to build realistic virtual worlds, called 360RVW, for large urban environments directly from 360{\deg} videos. We provide an interface for interactive exploration, where users can freely navigate via their own avatars. 360{\deg}…
Recent advancements in geographic information systems and mixed reality technologies have positioned spatial computing as a transformative paradigm in computational science. However, the field remains conceptually fragmented, with diverse…
Three-dimension will be a characteristic of future user interfaces, although we are just starting to gain an understanding of how users can navigate and share information within a virtual 3D environment. Three-dimensional graphical user…
We propose the term and concept XV (eXtended meta/omni/uni/Verse) as an alternative to, and generalization of, the shared/social virtual reality widely known as ``metaverse''. XV is shared/social XR. We, and many others, use XR (eXtended…
We discuss foundations and options for alternative, agent-based information retrieval (IR) approaches in Social Networking, especially Decentralized and Mobile Social Networking scenarios. In addition to usual semantic contexts, these…
Statistical Shape Models of faces and various body parts are heavily used in medical image analysis, computer vision and visualization. Whilst the field is well explored with many existing tools, all of them aim at experts, which limits…
Cross-disciplinary teams increasingly work with high-dimensional scientific datasets, yet fragmented toolchains and limited support for shared exploration hinder collaboration. Prior immersive visualization and analytics research has…