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Youth, while tech-savvy and highly active on social media, are still vulnerable to online privacy and security risks. Therefore, it is critical to understand how they negotiate and manage social connections versus protecting themselves in…

Human-Computer Interaction · Computer Science 2025-04-08 Mamtaj Akter , Jinkyung Katie Park , Campbell Headrick , Xinru Page , Pamela J. Wisniewski

Online communities can offer many benefits for youth including peer learning, cultural expression, and skill development. However, most HCI research on youth-focused online communities has centered communities developed by adults for youth…

Human-Computer Interaction · Computer Science 2025-02-12 Jina Yoon , Amy X. Zhang , Joseph Seering

Through co-design interviews ($N=19$) and a design evaluation survey (N=136) with U.S. teens ages 13-18, we investigated teens' privacy management on social media. Our study revealed that 28% of teens with public accounts and 15% with…

Human-Computer Interaction · Computer Science 2026-02-03 JaeWon Kim , Soobin Cho , Robert Wolfe , Jishnu Hari Nair , Alexis Hiniker

Adolescents increasingly rely on online technologies to explore their identities, form social connections, and access information and entertainment. However, their growing digital engagement exposes them to significant online risks,…

Human-Computer Interaction · Computer Science 2025-07-15 Munachimso B. Oguine , Ozioma C. Oguine , Karla Badillo-Urquiola , Oluwasogo Adekunle Okunade

As teenage use of social media platform continues to proliferate, so do concerns about teenage privacy and safety online. Prior work has established that privacy on networked publics, such as social media, is complex, requiring users to…

Human-Computer Interaction · Computer Science 2022-08-05 Dora Zhao , Mikako Inaba , Andrés Monroy-Hernández

AI companions are increasingly popular among teenagers, yet current platforms lack safeguards to address developmental risks and harmful normalization. Despite growing concerns, little is known about how parents and developmental psychology…

Human-Computer Interaction · Computer Science 2025-10-14 Yaman Yu , Mohi , Aishi Debroy , Xin Cao , Karen Rudolph , Yang Wang

AI companion chatbots are increasingly popular with teens. While these interactions are entertaining, they also risk overuse that can potentially disrupt offline daily life. We examined how adolescents describe reliance on AI companions,…

Human-Computer Interaction · Computer Science 2026-01-27 Mohammad Namvarpour , Brandon Brofsky , Jessica Medina , Mamtaj Akter , Afsaneh Razi

Adolescents heavily rely on social media to build and maintain close relationships, yet current platform designs often make self-disclosure feel risky or uncomfortable. Through a three-part study involving 19 teens aged 13-18, we identify…

Human-Computer Interaction · Computer Science 2026-02-03 JaeWon Kim , Robert Wolfe , Ramya Bhagirathi Subramanian , Mei-Hsuan Lee , Jessica Colnago , Alexis Hiniker

Online community moderators are on the front lines of combating problems like hate speech and harassment, but new modes of interaction can introduce unexpected challenges. In this paper, we consider moderation practices and challenges in…

Human-Computer Interaction · Computer Science 2021-01-14 Jialun Aaron Jiang , Charles Kiene , Skyler Middler , Jed R. Brubaker , Casey Fiesler

People leverage avatars to communicate nonverbal behaviors in immersive virtual reality (VR), like interpersonal distance [2, 6] and virtual touch [5]. However, violations of appropriate physical distancing and unsolicited intimate touching…

Human-Computer Interaction · Computer Science 2024-05-10 Jakki O. Bailey , Xinyue , You

Cybergrooming is a form of online abuse that threatens teens' mental health and physical safety. Yet, most prior work has focused on detecting perpetrators' behaviors, leaving a limited understanding of how teens might respond to such…

Human-Computer Interaction · Computer Science 2026-03-03 Xinyi Zhang , Mamtaj Akter , Heajun An , Minqian Liu , Qi Zhang , Lifu Huang , Jin-Hee Cho , Pamela J. Wisniewski , Sang Won Lee

In this position paper we draw attention to safety risks against youth and young adults that originate through the combination of online and in-person interaction, and opportunities for AI to address these risks. Our context of study is…

Human-Computer Interaction · Computer Science 2022-04-05 Douglas Zytko , Hanan Aljasim

Vent channels on Discord, which are chat channels developed for people to express frustrations, can become an informal type of peer support system. This paper is a qualitative study of experiences with vent channels on Discord, examining…

Social and Information Networks · Computer Science 2024-10-01 Kayode Oladeji , Tony Wang , Diyi Yang , Amy Bruckman

We study how and why university students chose and use VPNs, and whether they are aware of the security and privacy risks that VPNs pose. To answer these questions, we conducted 32 in-person interviews and a survey with 349 respondents, all…

Human-Computer Interaction · Computer Science 2021-02-24 Agnieszka Dutkowska-Zuk , Austin Hounsel , Andre Xiong , Molly Roberts , Brandon Stewart , Marshini Chetty , Nick Feamster

Social media platforms have faced increasing scrutiny over whether and how they protect youth online. While online risks to children have been well-documented by prior research, how social media platforms communicate about these risks and…

Human-Computer Interaction · Computer Science 2025-12-19 Renkai Ma , Dominique Geissler , Stefan Feuerriegel , Tobias Lauinger , Damon McCoy , Pamela Wisniewski

TikTok has been criticized for its low privacy standards, but little is known about how its adolescent users protect their privacy. Based on interviews with 54 adolescents in Switzerland, this study provides a comprehensive understanding of…

Social and Information Networks · Computer Science 2023-06-16 Nico Ebert , Tim Geppert , Joanna Strycharz , Melanie Knieps , Michael Hönig , Elke Brucker-Kley

Social Virtual Reality (VR), where people meet in virtual spaces via 3D avatars, is used by children and adults alike. Children experience new forms of harassment in social VR where it is often inaccessible to parental oversight. To date,…

Human-Computer Interaction · Computer Science 2025-03-20 Cristina Fiani , Pejman Saeghe , Mark McGill , Mohamed Khamis

We collected and analyzed Instagram direct messages (DMs) from 173 youth aged 13-21 (including 86 LGBTQ+ youth). We examined youth's risk-flagged social media trace data with their self-reported mental health outcomes to examine how the…

Human-Computer Interaction · Computer Science 2024-02-15 Tangila Tanni , Mamtaj Akter , Joshua Anderson , Mary Amon , Pamela Wisniewski

Worldwide, a large number of people interact with each other by means of online chatting. There has been a significant rise in the number of platforms, both social and professional, such as WhatsApp, Facebook,and Twitter, which allow people…

Computers and Society · Computer Science 2017-12-29 Shubhankar Gupta , Nitin

The exchange of personal information in digital environments poses significant risks, including identity theft, privacy breaches, and data misuse. Addressing these challenges requires a deep understanding of user behavior and mental models…

Human-Computer Interaction · Computer Science 2025-09-22 Reza Shahriari , Eric D. Ragan
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