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Related papers: Non-verbal Real-time Human-AI Interaction in Const…

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Human reaction generation represents a significant research domain for interactive AI, as humans constantly interact with their surroundings. Previous works focus mainly on synthesizing the reactive motion given a human motion sequence.…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Chengjun Yu , Wei Zhai , Yuhang Yang , Yang Cao , Zheng-Jun Zha

In recent years, quadruped robots have attracted significant attention due to their practical advantages in maneuverability, particularly when navigating rough terrain and climbing stairs. As these robots become more integrated into various…

Robotics · Computer Science 2024-09-02 Soohyun Shin , Trevor Evetts , Hunter Saylor , Hyunji Kim , Soojin Woo , Wonhwha Rhee , Seong-Woo Kim

Interactional synchrony refers to how the speech or behavior of two or more people involved in a conversation become more finely synchronized with each other, and they can appear to behave almost in direct response to one another. Studies…

Social and Information Networks · Computer Science 2018-07-18 Nicholas Watkins , Ifeoma Nwogu

With the advancement of conversational AI, research on bodily expressions, including gestures and facial expressions, has also progressed. However, many existing studies focus on photorealistic avatars, making them unsuitable for…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Taisei Omine , Naoyuki Kawabata , Fuminori Homma

Controllable human video generation aims to produce realistic videos of humans with explicitly guided motions and appearances,serving as a foundation for digital humans, animation, and embodied AI.However, the scarcity of largescale,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Yuanchen Fei , Yude Zou , Zejian Kang , Ming Li , Jiaying Zhou , Xiangru Huang

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

Humans frequently grasp, manipulate, and move objects. Interactive systems assist humans in these tasks, enabling applications in Embodied AI, human-robot interaction, and virtual reality. However, current methods in hand-object synthesis…

Robotics · Computer Science 2025-03-10 Sammy Christen

Natural Human-Robot Interaction (HRI) is one of the key components for service robots to be able to work in human-centric environments. In such dynamic environments, the robot needs to understand the intention of the user to accomplish a…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Giorgos Tziafas , Hamidreza Kasaei

We present a new research task and a dataset to understand human social interactions via computational methods, to ultimately endow machines with the ability to encode and decode a broad channel of social signals humans use. This research…

Computer Vision and Pattern Recognition · Computer Science 2019-06-11 Hanbyul Joo , Tomas Simon , Mina Cikara , Yaser Sheikh

Contemporary conversational systems often present a significant limitation: their responses lack the emotional depth and disfluent characteristic of human interactions. This absence becomes particularly noticeable when users seek more…

Computation and Language · Computer Science 2024-04-03 Rohan Chaudhury , Mihir Godbole , Aakash Garg , Jinsil Hwaryoung Seo

The generation of realistic and contextually relevant co-speech gestures is a challenging yet increasingly important task in the creation of multimodal artificial agents. Prior methods focused on learning a direct correspondence between…

Human-Computer Interaction · Computer Science 2023-05-09 Hendric Voß , Stefan Kopp

This paper investigates how to utilize different forms of human interaction to safely train autonomous systems in real-time by learning from both human demonstrations and interventions. We implement two components of the Cycle-of-Learning…

Artificial Intelligence · Computer Science 2018-11-30 Vinicius G. Goecks , Gregory M. Gremillion , Vernon J. Lawhern , John Valasek , Nicholas R. Waytowich

Humans rely more and more on systems with AI components. The AI community typically treats human inputs as a given and optimizes AI models only. This thinking is one-sided and it neglects the fact that humans can learn, too. In this work,…

Human-Computer Interaction · Computer Science 2020-09-22 Johannes Schneider

Prediction of human actions in social interactions has important applications in the design of social robots or artificial avatars. In this paper, we focus on a unimodal representation of interactions and propose to tackle interaction…

Neural and Evolutionary Computing · Computer Science 2022-09-13 Louis Airale , Dominique Vaufreydaz , Xavier Alameda-Pineda

Real-time reflection plays a vital role in synchronous communication. It enables users to adjust their communication strategies dynamically, thereby improving the effectiveness of their communication. Generative AI holds significant…

Human-Computer Interaction · Computer Science 2025-04-29 Yi Wen , Meng Xia

Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a…

Computer Vision and Pattern Recognition · Computer Science 2020-03-06 Ran Yi , Zipeng Ye , Juyong Zhang , Hujun Bao , Yong-Jin Liu

While automatic performance metrics are crucial for machine learning of artificial human-like behaviour, the gold standard for evaluation remains human judgement. The subjective evaluation of artificial human-like behaviour in embodied…

Human-Computer Interaction · Computer Science 2021-08-16 Pieter Wolfert , Jeffrey M. Girard , Taras Kucherenko , Tony Belpaeme

Generating physically realistic humanoid-object interactions (HOI) is a fundamental challenge in robotics. Existing HOI generation approaches, such as diffusion-based models, often suffer from artifacts such as implausible contacts,…

Robotics · Computer Science 2025-08-21 Yuhang Lin , Yijia Xie , Jiahong Xie , Yuehao Huang , Ruoyu Wang , Jiajun Lv , Yukai Ma , Xingxing Zuo

We propose the first approach to automatically and jointly synthesize both the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a virtual character from speech input. Our algorithm uses a CNN…

Computer Vision and Pattern Recognition · Computer Science 2021-02-16 Ikhsanul Habibie , Weipeng Xu , Dushyant Mehta , Lingjie Liu , Hans-Peter Seidel , Gerard Pons-Moll , Mohamed Elgharib , Christian Theobalt

Conversation is an essential component of virtual avatar activities in the metaverse. With the development of natural language processing, textual and vocal conversation generation has achieved a significant breakthrough. However,…

Computer Vision and Pattern Recognition · Computer Science 2023-08-15 Yichao Yan , Zanwei Zhou , Zi Wang , Jingnan Gao , Xiaokang Yang
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