Related papers: Type-Based Unsourced Multiple Access Over Fading C…
Future wireless access networks need to support diversified quality of service (QoS) metrics required by various types of Internet-of-Things (IoT) devices, e.g., age of information (AoI) for status generating sources and ultra low latency…
This paper presents a comprehensive study on the 3D positioning capabilities in distributed multiple-input multiple-output (MIMO) systems. Unlike previous studies that mainly rely on idealized isotropic antenna models, we adopt a…
The problem of optimal resource allocation is studied for ergodic fading orthogonal multiaccess relay channels (MARCs) in which the users (sources) communicate with a destination with the aid of a half-duplex relay that transmits on a…
This article introduces a novel communication scheme, termed coded compressed sensing, for unsourced multiple-access communication. The proposed divide-and-conquer approach leverages recent advances in compressed sensing and forward error…
This paper addresses the problem of distributed state estimation via multiple access channels (MACs). We consider a scenario where two encoders are simultaneously communicating their measurements through a noisy channel. Firstly, the…
In this paper, we present a multi-user resource allocation framework using fragmented-spectrum synchronous OFDM-CDMA modulation over a frequency-selective fading channel. In particular, given pre-existing communications in the spectrum…
In this paper, we consider a distributed reception scenario where a transmitter broadcasts a signal to multiple geographically separated receive nodes over fading channels, and each node forwards a few bits representing a processed version…
We investigate joint localization and synchronization in the downlink of a distributed multiple-input-multiple-output (D-MIMO) system, aiming to estimate the position and phase offset of a single-antenna user equipment (UE) using downlink…
This paper focuses on multiuser MIMO channel estimation and data transmission at millimeter wave (mmWave) frequencies. The proposed approach relies on the time-division-duplex (TDD) protocol and is based on two distinct phases. First of…
This paper investigates the multiple-input-multiple-output (MIMO) massive unsourced random access in an asynchronous orthogonal frequency division multiplexing (OFDM) system, with both timing and frequency offsets (TFO) and non-negligible…
This paper aims to provide a comprehensive solution for the design, analysis, and optimization of a multiple-antenna non-orthogonal multiple access (NOMA) system for multiuser downlink communication with both time duplex division (TDD) and…
Small scale fading makes the wireless channel gain vary significantly over small distances and in the context of classical communication systems it can be detrimental to performance. But in the context of mobile robot (MR) wireless…
This paper considers the massive MIMO unsourced random access problem in a quasi-static Rayleigh fading setting. The proposed coding scheme is based on a concatenation of a "conventional" channel code (such as, e.g., LDPC) serving as an…
Latency is inherent in almost all real-world networked applications. In this paper, we propose a distributed allocation strategy over multi-agent networks with delayed communications. The state of each agent (or node) represents its share…
Over-the-air computation (OAC) is a promising technique to achieve fast model aggregation across multiple devices in federated edge learning (FEEL). In addition to the analog schemes, one-bit digital aggregation (OBDA) scheme was proposed…
This paper addresses the unsourced/uncoordinated random access problem in an integrated sensing and communications (ISAC) system, with a focus on uplink multiple access code design. Recent theoretical advancements highlight that an ISAC…
This paper considers the application of multiple-input multiple-output (MIMO) techniques to non-orthogonal multiple access (NOMA) systems. A new design of precoding and detection matrices for MIMO-NOMA is proposed and its performance is…
In large-scale distributed environments, avoiding concurrent access to the same resource by multiple processes becomes a core challenge, commonly termed distributed mutual exclusion (DME). Token-based mechanisms have long been recognized as…
Immersive viewing is emerging as the next interface evolution for human-computer interaction. A truly wireless immersive application necessitates immense data delivery with ultra-low latency, raising stringent requirements for…
We consider a distributed learning problem over multiple access channel (MAC) using a large wireless network. The computation is made by the network edge and is based on received data from a large number of distributed nodes which transmit…