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Related papers: OMG-Avatar: One-shot Multi-LOD Gaussian Head Avata…

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A photorealistic and immersive human avatar experience demands capturing fine, person-specific details such as cloth and hair dynamics, subtle facial expressions, and characteristic motion patterns. Achieving this requires large,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Michael Steiner , Zhang Chen , Alexander Richard , Vasu Agrawal , Markus Steinberger , Michael Zollhöfer

Three-dimensional Morphable Models (3DMMs) are powerful statistical tools for representing the 3D shapes and textures of an object class. Here we present the most complete 3DMM of the human head to date that includes face, cranium, ears,…

Computer Vision and Pattern Recognition · Computer Science 2020-02-21 Stylianos Ploumpis , Evangelos Ververas , Eimear O' Sullivan , Stylianos Moschoglou , Haoyang Wang , Nick Pears , William A. P. Smith , Baris Gecer , Stefanos Zafeiriou

Reconstructing photorealistic and topology-aware human avatars from monocular videos remains a significant challenge in the fields of computer vision and graphics. While existing 3D human avatar modeling approaches can effectively capture…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Yuze Su , Hongsong Wang , Jie Gui , Liang Wang

Object-centric scene understanding is a fundamental challenge in computer vision. Existing approaches often rely on multi-stage pipelines that first apply pre-trained segmentors to extract individual objects, followed by per-object 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Yi Du , Yang You , Xiang Wan , Leonidas Guibas

In this paper, we introduce 3D-GMNet, a deep neural network for 3D object shape reconstruction from a single image. As the name suggests, 3D-GMNet recovers 3D shape as a Gaussian mixture. In contrast to voxels, point clouds, or meshes, a…

Computer Vision and Pattern Recognition · Computer Science 2020-08-18 Kohei Yamashita , Shohei Nobuhara , Ko Nishino

While recent 3D head avatar creation methods attempt to animate facial dynamics, they often fail to capture personalized details, limiting realism and expressiveness. To fill this gap, we present DipGuava (Disentangled and Personalized…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Jeonghaeng Lee , Seok Keun Choi , Zhixuan Li , Weisi Lin , Sanghoon Lee

Creating and customizing a 3D clothed avatar from textual descriptions is a critical and challenging task. Traditional methods often treat the human body and clothing as inseparable, limiting users' ability to freely mix and match garments.…

Graphics · Computer Science 2025-03-18 Jia Gong , Shenyu Ji , Lin Geng Foo , Kang Chen , Hossein Rahmani , Jun Liu

Current personalized neural head avatars face a trade-off: lightweight models lack detail and realism, while high-quality, animatable avatars require significant computational resources, making them unsuitable for commodity devices. To…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Wojciech Zielonka , Timo Bolkart , Thabo Beeler , Justus Thies

In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jonas Kulhanek , Marie-Julie Rakotosaona , Fabian Manhardt , Christina Tsalicoglou , Michael Niemeyer , Torsten Sattler , Songyou Peng , Federico Tombari

We present LiftAvatar, a new paradigm that completes sparse monocular observations in kinematic space (e.g., facial expressions and head pose) and uses the completed signals to drive high-fidelity avatar animation. LiftAvatar is a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Hualiang Wei , Shunran Jia , Jialun Liu , Wenhui Li

Recent advances in 3D face stylization have made significant strides in few to zero-shot settings. However, the degree of stylization achieved by existing methods is often not sufficient for practical applications because they are mostly…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Soyeon Yoon , Kwan Yun , Kwanggyoon Seo , Sihun Cha , Jung Eun Yoo , Junyong Noh

Creating a high-fidelity, animatable 3D full-body avatar from a single image is a challenging task due to the diverse appearance and poses of humans and the limited availability of high-quality training data. To achieve fast and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Yiyu Zhuang , Jiaxi Lv , Hao Wen , Qing Shuai , Ailing Zeng , Hao Zhu , Shifeng Chen , Yujiu Yang , Xun Cao , Wei Liu

With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Chuanyu Pan , Guowei Yang , Taijiang Mu , Yu-Kun Lai

We present FlexAvatar, a flexible large reconstruction model for high-fidelity 3D head avatars with detailed dynamic deformation from single or sparse images, without requiring camera poses or expression labels. It leverages a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Cheng Peng , Zhuo Su , Liao Wang , Chen Guo , Zhaohu Li , Chengjiang Long , Zheng Lv , Jingxiang Sun , Chenyangguang Zhang , Yebin Liu

In this paper, we present a novel method that facilitates the creation of vivid 3D Gaussian avatars from monocular video inputs (GVA). Our innovation lies in addressing the intricate challenges of delivering high-fidelity human body…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Xinqi Liu , Chenming Wu , Jialun Liu , Xing Liu , Jinbo Wu , Chen Zhao , Haocheng Feng , Errui Ding , Jingdong Wang

We propose StreamME, a method focuses on fast 3D avatar reconstruction. The StreamME synchronously records and reconstructs a head avatar from live video streams without any pre-cached data, enabling seamless integration of the…

Graphics · Computer Science 2025-07-24 Luchuan Song , Yang Zhou , Zhan Xu , Yi Zhou , Deepali Aneja , Chenliang Xu

Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yahui Li , Zhi Zeng , Liming Pang , Guixuan Zhang , Shuwu Zhang

Modern Gaussian Splatting methods have proven highly effective for real-time photorealistic rendering of 3D scenes. However, integrating semantic information into this representation remains a significant challenge, especially in…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Roman Titkov , Egor Zubkov , Dmitry Yudin , Jaafar Mahmoud , Malik Mohrat , Gennady Sidorov

In this work, we address various segmentation tasks, each traditionally tackled by distinct or partially unified models. We propose OMG-Seg, One Model that is Good enough to efficiently and effectively handle all the segmentation tasks,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-02 Xiangtai Li , Haobo Yuan , Wei Li , Henghui Ding , Size Wu , Wenwei Zhang , Yining Li , Kai Chen , Chen Change Loy

Animatable clothing transfer, aiming at dressing and animating garments across characters, is a challenging problem. Most human avatar works entangle the representations of the human body and clothing together, which leads to difficulties…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Siyou Lin , Zhe Li , Zhaoqi Su , Zerong Zheng , Hongwen Zhang , Yebin Liu