Related papers: UniTalking: A Unified Audio-Video Framework for Ta…
Audio-driven talking face generation is a challenging task in digital communication. Despite significant progress in the area, most existing methods concentrate on audio-lip synchronization, often overlooking aspects such as visual quality,…
Although significant progress has been made in audio-driven talking head generation, text-driven methods remain underexplored. In this work, we present OmniTalker, a unified framework that jointly generates synchronized talking audio-video…
With the rise of diffusion models, audio-video generation has been revolutionized. However, most existing methods rely on separate modules for each modality, with limited exploration of unified generative architectures. In addition, many…
Recent methods for audio-driven talking head synthesis often optimize neural radiance fields (NeRF) on a monocular talking portrait video, leveraging its capability to render high-fidelity and 3D-consistent novel-view frames. However, they…
Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate…
Due to the lack of effective cross-modal modeling, existing open-source audio-video generation methods often exhibit compromised lip synchronization and insufficient semantic consistency. To mitigate these drawbacks, we propose UniAVGen, a…
Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…
Individuals have unique facial expression and head pose styles that reflect their personalized speaking styles. Existing one-shot talking head methods cannot capture such personalized characteristics and therefore fail to produce diverse…
Generating lifelike conversational avatars requires modeling not just isolated speakers, but the dynamic, reciprocal interaction of speaking and listening. However, modeling the listener is exceptionally challenging: direct audio-driven…
Generative modeling has recently achieved remarkable success across image, video, and audio domains, demonstrating powerful capabilities for unified representation learning. Yet speech front-end tasks such as speech enhancement (SE), target…
Precise audio-visual synchronization in speech videos is crucial for content quality and viewer comprehension. Existing methods have made significant strides in addressing this challenge through rule-based approaches and end-to-end learning…
In this paper, we introduce a simple and novel framework for one-shot audio-driven talking head generation. Unlike prior works that require additional driving sources for controlled synthesis in a deterministic manner, we instead…
Generative modeling has recently achieved remarkable success across text, image, and audio domains, demonstrating powerful capabilities for unified representation learning. However, audio generation models still face challenges in terms of…
Portrait animation aims to synthesize talking videos from a static reference face, conditioned on audio and style frame cues (e.g., emotion and head poses), while ensuring precise lip synchronization and faithful reproduction of speaking…
Audio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, expressive facial expressions, natural head pose generation, and high video quality. However, no model has yet led…
Audio-driven 3D facial animation aims to map input audio to realistic facial motion. Despite significant progress, limitations arise from inconsistent 3D annotations, restricting previous models to training on specific annotations and…
Combining face swapping with lip synchronization technology offers a cost-effective solution for customized talking face generation. However, directly cascading existing models together tends to introduce significant interference between…
The generation and editing of audio-conditioned talking portraits guided by multimodal inputs, including text, images, and videos, remains under explored. In this paper, we present SkyReels-Audio, a unified framework for synthesizing…
Person-generic audio-driven face generation is a challenging task in computer vision. Previous methods have achieved remarkable progress in audio-visual synchronization, but there is still a significant gap between current results and…
Recently, multi-person video generation has started to gain prominence. While a few preliminary works have explored audio-driven multi-person talking video generation, they often face challenges due to the high costs of diverse multi-person…