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3D scene reconstruction is fundamental for spatial intelligence applications such as AR, robotics, and digital twins. Traditional multi-view stereo struggles with sparse viewpoints or low-texture regions, while neural rendering approaches,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Jiaqi Yao , Zhongmiao Yan , Jingyi Xu , Songpengcheng Xia , Yan Xiang , Ling Pei

Recovery of a 3D head model including the complete face and hair regions is still a challenging problem in computer vision and graphics. In this paper, we consider this problem using only a few multi-view portrait images as input. Previous…

Computer Vision and Pattern Recognition · Computer Science 2021-10-05 Xueying Wang , Yudong Guo , Zhongqi Yang , Juyong Zhang

Data-driven generative modeling has made remarkable progress by leveraging the power of deep neural networks. A reoccurring challenge is how to enable a model to generate a rich variety of samples from the entire target distribution, rather…

Graphics · Computer Science 2019-09-04 Nadav Schor , Oren Katzir , Hao Zhang , Daniel Cohen-Or

Neural implicit surface reconstruction using volume rendering techniques has recently achieved significant advancements in creating high-fidelity surfaces from multiple 2D images. However, current methods primarily target scenes with…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Lintao Xiang , Hongpei Zheng , Bailin Deng , Hujun Yin

We introduce Neural Radiance and Gaze Fields (NeRGs), a novel approach for representing visual attention in complex environments. Much like how Neural Radiance Fields (NeRFs) perform novel view synthesis, NeRGs reconstruct gaze patterns…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Andrei Chubarau , Yinan Wang , James J. Clark

Visual Geometry Grounded Transformer (VGGT) advances 3D reconstruction via scalable Transformer architecture, but the quadratic complexity of global attention prevents long context application. StreamVGGT enables streaming with causal…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Zichen Zou , Xiaosong Jia , Zuxuan Wu , Yu-Gang Jiang

Current 6D object pose estimation methods usually require a 3D model for each object. These methods also require additional training in order to incorporate new objects. As a result, they are difficult to scale to a large number of objects…

Computer Vision and Pattern Recognition · Computer Science 2020-06-15 Keunhong Park , Arsalan Mousavian , Yu Xiang , Dieter Fox

While 3D Gaussian Splatting (3DGS) has rapidly advanced, its application in agriculture remains underexplored. Agricultural scenes present unique challenges for 3D reconstruction methods, particularly due to uneven illumination, occlusions,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Gyusam Chang , Tuan-Anh Vu , Vivek Alumootil , Harris Song , Deanna Pham , Sangpil Kim , M. Khalid Jawed

Recently, Neural Radiance Fields (NeRF) achieved impressive results in novel view synthesis. Block-NeRF showed the capability of leveraging NeRF to build large city-scale models. For large-scale modeling, a mass of image data is necessary.…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Tong Qin , Changze Li , Haoyang Ye , Shaowei Wan , Minzhen Li , Hongwei Liu , Ming Yang

Following rapid advancements in text and image generation, research has increasingly shifted towards 3D generation. Unlike the well-established pixel-based representation in images, 3D representations remain diverse and fragmented,…

Representing 3D scenes from multiview images is a core challenge in computer vision and graphics, which requires both precise rendering and accurate reconstruction. Recently, 3D Gaussian Splatting (3DGS) has garnered significant attention…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 You Shen , Zhipeng Zhang , Xinyang Li , Yansong Qu , Yu Lin , Shengchuan Zhang , Liujuan Cao

Reconstructing 3D human heads in low-view settings presents technical challenges, mainly due to the pronounced risk of overfitting with limited views and high-frequency signals. To address this, we propose geometry decomposition and adopt a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Baixin Xu , Jiarui Zhang , Kwan-Yee Lin , Chen Qian , Ying He

Transformers have achieved remarkable success across diverse domains, but their monolithic architecture presents challenges in interpretability, adaptability, and scalability. This paper introduces a novel modular Transformer architecture…

Machine Learning · Computer Science 2025-01-07 Zhenyu Guo , Wenguang Chen

Sketch-based modeling strives to bring the ease and immediacy of drawing to the 3D world. However, while drawings are easy for humans to create, they are very challenging for computers to interpret due to their sparsity and ambiguity. We…

Graphics · Computer Science 2018-06-20 Johanna Delanoy , Mathieu Aubry , Phillip Isola , Alexei A. Efros , Adrien Bousseau

Standard RGB-D trackers treat the target as an inherently 2D structure, which makes modelling appearance changes related even to simple out-of-plane rotation highly challenging. We address this limitation by proposing a novel long-term…

Computer Vision and Pattern Recognition · Computer Science 2018-11-28 Ugur Kart , Alan Lukezic , Matej Kristan , Joni-Kristian Kamarainen , Jiri Matas

Reconstruction of a 3D shape from a single 2D image is a classical computer vision problem, whose difficulty stems from the inherent ambiguity of recovering occluded or only partially observed surfaces. Recent methods address this challenge…

Computer Vision and Pattern Recognition · Computer Science 2020-02-04 Yuan Yao , Nico Schertler , Enrique Rosales , Helge Rhodin , Leonid Sigal , Alla Sheffer

Understanding the 3D world is a fundamental problem in computer vision. However, learning a good representation of 3D objects is still an open problem due to the high dimensionality of the data and many factors of variation involved. In…

Computer Vision and Pattern Recognition · Computer Science 2017-08-15 Xinchen Yan , Jimei Yang , Ersin Yumer , Yijie Guo , Honglak Lee

Novel View Synthesis (NVS) from unconstrained photo collections is challenging in computer graphics. Recently, 3D Gaussian Splatting (3DGS) has shown promise for photorealistic and real-time NVS of static scenes. Building on 3DGS, we…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Yuze Wang , Junyi Wang , Yue Qi

Recently, the emergence of diffusion models has opened up new opportunities for single-view reconstruction. However, all the existing methods represent the target object as a closed mesh devoid of any structural information, thus neglecting…

Graphics · Computer Science 2024-05-28 Anran Liu , Cheng Lin , Yuan Liu , Xiaoxiao Long , Zhiyang Dou , Hao-Xiang Guo , Ping Luo , Wenping Wang

We present ANISE, a method that reconstructs a 3D~shape from partial observations (images or sparse point clouds) using a part-aware neural implicit shape representation. The shape is formulated as an assembly of neural implicit functions,…

Computer Vision and Pattern Recognition · Computer Science 2023-07-10 Dmitry Petrov , Matheus Gadelha , Radomir Mech , Evangelos Kalogerakis
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