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With the rapid advancement of diffusion-based generative models, portrait image animation has achieved remarkable results. However, it still faces challenges in temporally consistent video generation and fast sampling due to its iterative…
In this study, we propose AniPortrait, a novel framework for generating high-quality animation driven by audio and a reference portrait image. Our methodology is divided into two stages. Initially, we extract 3D intermediate representations…
Recent portrait animation methods have made significant strides in generating realistic lip synchronization. However, they often lack explicit control over head movements and facial expressions, and cannot produce videos from multiple…
Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…
Audio-driven portrait animation aims to synthesize portrait videos that are conditioned by given audio. Animating high-fidelity and multimodal video portraits has a variety of applications. Previous methods have attempted to capture…
The task of audio-driven portrait animation involves generating a talking head video using an identity image and an audio track of speech. While many existing approaches focus on lip synchronization and video quality, few tackle the…
Recent diffusion-based talking face generation models have demonstrated impressive potential in synthesizing videos that accurately match a speech audio clip with a given reference identity. However, existing approaches still encounter…
Audio-driven talking-head generation has advanced rapidly with diffusion-based generative models, yet producing temporally coherent videos with fine-grained motion control remains challenging. We propose DEMO, a flow-matching generative…
Talking Head Generation aims at synthesizing natural-looking talking videos from speech and a single portrait image. Previous 3D talking head generation methods have relied on domain-specific heuristics such as warping-based facial motion…
Recent advances in audio-driven portrait animation have demonstrated impressive capabilities. However, existing methods struggle to align with fine-grained human preferences across multiple dimensions, such as motion naturalness, lip-sync…
The generation and editing of audio-conditioned talking portraits guided by multimodal inputs, including text, images, and videos, remains under explored. In this paper, we present SkyReels-Audio, a unified framework for synthesizing…
Talking head generation is to synthesize a lip-synchronized talking head video by inputting an arbitrary face image and corresponding audio clips. Existing methods ignore not only the interaction and relationship of cross-modal information,…
Person-generic audio-driven face generation is a challenging task in computer vision. Previous methods have achieved remarkable progress in audio-visual synchronization, but there is still a significant gap between current results and…
Audio-driven talking face generation is a challenging task in digital communication. Despite significant progress in the area, most existing methods concentrate on audio-lip synchronization, often overlooking aspects such as visual quality,…
Portrait Animation aims to synthesize a lifelike video from a single source image, using it as an appearance reference, with motion (i.e., facial expressions and head pose) derived from a driving video, audio, text, or generation. Instead…
Dense and versatile image representations underpin the success of virtually all computer vision applications. However, state-of-the-art networks, such as transformers, produce low-resolution feature grids, which are suboptimal for dense…
Audio-driven human animation methods, such as talking head and talking body generation, have made remarkable progress in generating synchronized facial movements and appealing visual quality videos. However, existing methods primarily focus…
Audio-driven talking head generation necessitates seamless integration of audio and visual data amidst the challenges posed by diverse input portraits and intricate correlations between audio and facial motions. In response, we propose a…
Creating realistic, natural, and lip-readable talking face videos remains a formidable challenge. Previous research primarily concentrated on generating and aligning single-frame images while overlooking the smoothness of frame-to-frame…
Portrait animation methods have achieved substantial visual quality and lip synchronization, but fine-grained manipulation of the eye region still faces a trade-off between input granularity and motion accuracy. Existing methods using…