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Related papers: GeoDiff4D: Geometry-Aware Diffusion for 4D Head Av…

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We present a diffusion-based model for 3D-aware generative novel view synthesis from as few as a single input image. Our model samples from the distribution of possible renderings consistent with the input and, even in the presence of…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Eric R. Chan , Koki Nagano , Matthew A. Chan , Alexander W. Bergman , Jeong Joon Park , Axel Levy , Miika Aittala , Shalini De Mello , Tero Karras , Gordon Wetzstein

Reconstructing 3D scenes from a single image is a fundamentally ill-posed task due to the severely under-constrained nature of the problem. Consequently, when the scene is rendered from novel camera views, existing single image to 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Sarosij Bose , Arindam Dutta , Sayak Nag , Junge Zhang , Jiachen Li , Konstantinos Karydis , Amit K. Roy Chowdhury

Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Wei Liang , Hui Yu , Derui Ding , Rachael E. Jack , Philippe G. Schyns

We present AvatarTex, a high-fidelity facial texture reconstruction framework capable of generating both stylized and photorealistic textures from a single image. Existing methods struggle with stylized avatars due to the lack of diverse…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Yuda Qiu , Zitong Xiao , Yiwei Zuo , Zisheng Ye , Weikai Chen , Xiaoguang Han

Producing expressive facial animations from static images is a challenging task. Prior methods relying on explicit geometric priors (e.g., facial landmarks or 3DMM) often suffer from artifacts in cross reenactment and struggle to capture…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Qiang Wang , Mengchao Wang , Fan Jiang , Yaqi Fan , Yonggang Qi , Mu Xu

Synthesizing photorealistic 4D human head avatars from videos is essential for VR/AR, telepresence, and video game applications. Although existing Neural Radiance Fields (NeRF)-based methods achieve high-fidelity results, the computational…

Graphics · Computer Science 2023-11-29 Hao-Bin Duan , Miao Wang , Jin-Chuan Shi , Xu-Chuan Chen , Yan-Pei Cao

We introduce TurboPortrait3D: a method for low-latency novel-view synthesis of human portraits. Our approach builds on the observation that existing image-to-3D models for portrait generation, while capable of producing renderable 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Emily Kim , Julieta Martinez , Timur Bagautdinov , Jessica Hodgins

In this paper, we propose Generalizable and Animatable Gaussian head Avatar (GAGAvatar) for one-shot animatable head avatar reconstruction. Existing methods rely on neural radiance fields, leading to heavy rendering consumption and low…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Xuangeng Chu , Tatsuya Harada

Current 4D generation methods have achieved noteworthy efficacy with the aid of advanced diffusion generative models. However, these methods lack multi-view spatial-temporal modeling and encounter challenges in integrating diverse prior…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Haiyu Zhang , Xinyuan Chen , Yaohui Wang , Xihui Liu , Yunhong Wang , Yu Qiao

Reconstructing 3D clothed humans from images is fundamental to applications like virtual try-on, avatar creation, and mixed reality. While recent advances have enhanced human body recovery, accurate reconstruction of garment geometry --…

Graphics · Computer Science 2025-05-16 Ren Li , Cong Cao , Corentin Dumery , Yingxuan You , Hao Li , Pascal Fua

Object-level manipulation, relocating or reorienting objects in images or videos while preserving scene realism, is central to film post-production, AR, and creative editing. Yet existing methods struggle to jointly achieve three core…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Penghui Ruan , Bojia Zi , Xianbiao Qi , Youze Huang , Rong Xiao , Pichao Wang , Jiannong Cao , Yuhui Shi

Despite significant advances in modeling image priors via diffusion models, 3D-aware image editing remains challenging, in part because the object is only specified via a single image. To tackle this challenge, we propose 3D-Fixup, a new…

Computer Vision and Pattern Recognition · Computer Science 2025-05-16 Yen-Chi Cheng , Krishna Kumar Singh , Jae Shin Yoon , Alex Schwing , Liangyan Gui , Matheus Gadelha , Paul Guerrero , Nanxuan Zhao

Despite remarkable advancements in video depth estimation, existing methods exhibit inherent limitations in achieving geometric fidelity through the affine-invariant predictions, limiting their applicability in reconstruction and other…

Graphics · Computer Science 2025-04-02 Tian-Xing Xu , Xiangjun Gao , Wenbo Hu , Xiaoyu Li , Song-Hai Zhang , Ying Shan

Diffusion-based models have gained wide adoption in the virtual human generation due to their outstanding expressiveness. However, their substantial computational requirements have constrained their deployment in real-time interactive…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Haojie Yu , Zhaonian Wang , Yihan Pan , Meng Cheng , Hao Yang , Chao Wang , Tao Xie , Xiaoming Xu , Xiaoming Wei , Xunliang Cai

It is inherently ambiguous to lift 2D results from pre-trained diffusion models to a 3D world for text-to-3D generation. 2D diffusion models solely learn view-agnostic priors and thus lack 3D knowledge during the lifting, leading to the…

Computer Vision and Pattern Recognition · Computer Science 2023-10-23 Weiyu Li , Rui Chen , Xuelin Chen , Ping Tan

Talking head generation is a significant research topic that still faces numerous challenges. Previous works often adopt generative adversarial networks or regression models, which are plagued by generation quality and average facial shape…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Ziyu Yao , Xuxin Cheng , Zhiqi Huang

Recovery of a 3D head model including the complete face and hair regions is still a challenging problem in computer vision and graphics. In this paper, we consider this problem using only a few multi-view portrait images as input. Previous…

Computer Vision and Pattern Recognition · Computer Science 2021-10-05 Xueying Wang , Yudong Guo , Zhongqi Yang , Juyong Zhang

We present DiffHuman, a probabilistic method for photorealistic 3D human reconstruction from a single RGB image. Despite the ill-posed nature of this problem, most methods are deterministic and output a single solution, often resulting in a…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Akash Sengupta , Thiemo Alldieck , Nikos Kolotouros , Enric Corona , Andrei Zanfir , Cristian Sminchisescu

Despite recent advances in leveraging generative prior from pre-trained diffusion models for 3D scene reconstruction, existing methods still face two critical limitations. First, due to the lack of reliable geometric supervision, they…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Junfeng Ni , Yixin Chen , Zhifei Yang , Yu Liu , Ruijie Lu , Song-Chun Zhu , Siyuan Huang

We present an approach to generate a 360-degree view of a person with a consistent, high-resolution appearance from a single input image. NeRF and its variants typically require videos or images from different viewpoints. Most existing…

Computer Vision and Pattern Recognition · Computer Science 2023-11-16 Badour AlBahar , Shunsuke Saito , Hung-Yu Tseng , Changil Kim , Johannes Kopf , Jia-Bin Huang
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