Related papers: EvalMVX: A Unified Benchmarking for Neural 3D Reco…
Accurate 3D reconstruction of objects with reflective, transparent, or low-texture surfaces still remains notoriously challenging. Such materials often violate key assumptions in multi-view reconstruction pipelines, such as photometric…
The ultimate goal of many image-based modeling systems is to render photo-realistic novel views of a scene without visible artifacts. Existing evaluation metrics and benchmarks focus mainly on the geometric accuracy of the reconstructed…
Computing accurate depth from multiple views is a fundamental and longstanding challenge in computer vision. However, most existing approaches do not generalize well across different domains and scene types (e.g. indoor vs. outdoor).…
Traditional multi-view stereo (MVS) methods rely heavily on photometric and geometric consistency constraints, but newer machine learning-based MVS methods check geometric consistency across multiple source views only as a post-processing…
Polarization and wavelength multiplexing are the two most widely employed techniques to improve the capacity in the metasurfaces. Existing works have pushed each technique to its individual limits. For example, the polarization multiplexing…
Consumer 3D scanners and depth cameras are increasingly being used to generate content and avatars for Virtual Reality (VR) environments and avoid the inconveniences of hand modeling; however, it is sometimes difficult to evaluate…
Spatial reasoning is a core aspect of human intelligence that allows perception, inference and planning in 3D environments. However, current vision-language models (VLMs) struggle to maintain geometric coherence and cross-view consistency…
In this paper we show how to perform scene-level inverse rendering to recover shape, reflectance and lighting from a single, uncontrolled image using a fully convolutional neural network. The network takes an RGB image as input, regresses…
We propose a novel method for 3D object reconstruction from a sparse set of views captured from a 360-degree calibrated camera rig. We represent the object surface through a hybrid model that uses both an MLP-based neural representation and…
We introduce a neural relighting algorithm for captured indoors scenes, that allows interactive free-viewpoint navigation. Our method allows illumination to be changed synthetically, while coherently rendering cast shadows and complex…
High-quality image acquisition in real-world environments remains challenging due to complex illumination variations and inherent limitations of camera imaging pipelines. These issues are exacerbated in multi-view capture, where differences…
Neural implicit representations have revolutionized dense multi-view surface reconstruction, yet their performance significantly diminishes with sparse input views. A few pioneering works have sought to tackle the challenge of sparse-view…
We are witnessing an explosion of neural implicit representations in computer vision and graphics. Their applicability has recently expanded beyond tasks such as shape generation and image-based rendering to the fundamental problem of…
In this paper, we propose a novel multi-view stereo (MVS) framework that gets rid of the depth range prior. Unlike recent prior-free MVS methods that work in a pair-wise manner, our method simultaneously considers all the source images.…
This study addresses the challenge of online 3D model generation for neural rendering using an RGB image stream. Previous research has tackled this issue by incorporating Neural Radiance Fields (NeRF) or 3D Gaussian Splatting (3DGS) as…
The application of methods based on Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3D GS) have steadily gained popularity in the field of 3D object segmentation in static scenes. These approaches demonstrate efficacy in a range of…
We present a neural rendering-based method called NeRO for reconstructing the geometry and the BRDF of reflective objects from multiview images captured in an unknown environment. Multiview reconstruction of reflective objects is extremely…
MVImgNet is a large-scale dataset that contains multi-view images of ~220k real-world objects in 238 classes. As a counterpart of ImageNet, it introduces 3D visual signals via multi-view shooting, making a soft bridge between 2D and 3D…
The key challenge of image manipulation detection is how to learn generalizable features that are sensitive to manipulations in novel data, whilst specific to prevent false alarms on authentic images. Current research emphasizes the…
Recent works in hand-object reconstruction mainly focus on the single-view and dense multi-view settings. On the one hand, single-view methods can leverage learned shape priors to generalise to unseen objects but are prone to inaccuracies…