English
Related papers

Related papers: Action-Geometry Prediction with 3D Geometric Prior…

200 papers

Accurate object geometry estimation is essential for many downstream tasks, including robotic manipulation and physical interaction. Although vision is the dominant modality for shape perception, it becomes unreliable under occlusions or…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Langzhe Gu , Hung-Jui Huang , Mohamad Qadri , Michael Kaess , Wenzhen Yuan

Scene flow represents the 3D motion of each point in the scene, which explicitly describes the distance and the direction of each point's movement. Scene flow estimation is used in various applications such as autonomous driving fields,…

Computer Vision and Pattern Recognition · Computer Science 2022-09-13 Guangming Wang , Zhiheng Feng , Chaokang Jiang , Hesheng Wang

The deployment of humanoid robots for dexterous manipulation in unstructured environments remains challenging due to perceptual limitations that constrain the effective workspace. In scenarios where physical constraints prevent the robot…

Robotics · Computer Science 2026-03-09 Pei Qu , Zheng Li , Yufei Jia , Ziyun Liu , Liang Zhu , Haoang Li , Jinni Zhou , Jun Ma

This paper describes the pragmatic design and construction of geometric fabrics for shaping a robot's task-independent nominal behavior, capturing behavioral components such as obstacle avoidance, joint limit avoidance, redundancy…

Robotics · Computer Science 2021-06-29 Mandy Xie , Karl Van Wyk , Anqi Li , Muhammad Asif Rana , Qian Wan , Dieter Fox , Byron Boots , Nathan Ratliff

Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially, scalable applications demand both accuracy and deployment…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yumeng Liu , Xiao-Xiao Long , Marc Habermann , Xuanze Yang , Cheng Lin , Yuan Liu , Yuexin Ma , Wenping Wang , Ligang Liu

Human motion is a continuous physical process in 3D space, governed by complex dynamic and kinematic constraints. Existing methods typically represent the human pose as an abstract graph structure, neglecting the intrinsic physical…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Shuaijin Wan

Learning robust and generalizable manipulation skills from demonstrations remains a key challenge in robotics, with broad applications in industrial automation and service robotics. While recent imitation learning methods have achieved…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yu Ren , Yang Cong , Ronghan Chen , Jiahao Long

We present a joint 3D pose and focal length estimation approach for object categories in the wild. In contrast to previous methods that predict 3D poses independently of the focal length or assume a constant focal length, we explicitly…

Computer Vision and Pattern Recognition · Computer Science 2019-08-09 Alexander Grabner , Peter M. Roth , Vincent Lepetit

In multi-view human body capture systems, the recovered 3D geometry or even the acquired imagery data can be heavily corrupted due to occlusions, noise, limited field of- view, etc. Direct estimation of 3D pose, body shape or motion on…

Computer Vision and Pattern Recognition · Computer Science 2018-02-02 Zhong Li , Yu Ji , Wei Yang , Jinwei Ye , Jingyi Yu

This paper introduces a Multi-modal Diffusion model for Motion Prediction (MDMP) that integrates and synchronizes skeletal data and textual descriptions of actions to generate refined long-term motion predictions with quantifiable…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Leo Bringer , Joey Wilson , Kira Barton , Maani Ghaffari

We investigate a challenging task of dynamic scene geometry estimation, which requires representing both spatial and temporal features. Typically, existing methods align the two features into a unified latent space to model scene geometry.…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Haonan Wang , Hanyu Zhou , Haoyue Liu , Luxin Yan

Video world models can generate realistic futures from a single instruction, but they often fail to preserve consistent point-level motion over time. As a result, the generated videos appear plausible, yet lack the physical grounding…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Kaichen Zhou , Yuzhen Chen , Fangneng Zhan , Hang Hua , Grace Chen , Xinhai Chang , Ao Qu , Yilun Du , Zhuang Liu , Paul Pu Liang , Mengyu Wang

Reconstructing photorealistic and animatable 4D head avatars from a single portrait image remains a fundamental challenge in computer vision. While diffusion models have enabled remarkable progress in image and video generation for avatar…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Chao Xu , Xiaochen Zhao , Xiang Deng , Jingxiang Sun , Donglin Di , Zhuo Su , Yebin Liu

Neural representations of 3D data have been widely adopted across various applications, particularly in recent work leveraging coordinate-based networks to model scalar or vector fields. However, these approaches face inherent challenges,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Biao Zhang , Jing Ren , Peter Wonka

Conventional image motion based structure from motion methods first compute optical flow, then solve for the 3D motion parameters based on the epipolar constraint, and finally recover the 3D geometry of the scene. However, errors in optical…

Computer Vision and Pattern Recognition · Computer Science 2018-05-18 Francisco Barranco , Cornelia Fermüller , Yiannis Aloimonos , Eduardo Ros

Robotic manipulation requires precise spatial understanding to interact with objects in the real world. Point-based methods suffer from sparse sampling, leading to the loss of fine-grained semantics. Image-based methods typically feed RGB…

Robotics · Computer Science 2026-01-14 Hao Shi , Bin Xie , Yingfei Liu , Yang Yue , Tiancai Wang , Haoqiang Fan , Xiangyu Zhang , Gao Huang

We introduce GROOT, an imitation learning method for learning robust policies with object-centric and 3D priors. GROOT builds policies that generalize beyond their initial training conditions for vision-based manipulation. It constructs…

Robotics · Computer Science 2023-10-24 Yifeng Zhu , Zhenyu Jiang , Peter Stone , Yuke Zhu

Artificial intelligence for scientific discovery has recently generated significant interest within the machine learning and scientific communities, particularly in the domains of chemistry, biology, and material discovery. For these…

We address the problems of measuring geometric similarity between 3D scenes, represented through point clouds or range data frames, and associating them. Our approach leverages macro-scale 3D structural geometry - the relative configuration…

Computer Vision and Pattern Recognition · Computer Science 2018-08-07 Rahul Sawhney , Fuxin Li , Henrik I. Christensen , Charles L. Isbell

We present a novel methodology based on geometric approach to simulate magnification lens effects. Our aim is to promote new applications of powerful geometric modeling techniques in visual computing. Conventional image…

Graphics · Computer Science 2013-08-05 Bo Li , Xin Zhao
‹ Prev 1 8 9 10 Next ›