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Related papers: SeeThrough3D: Occlusion Aware 3D Control in Text-t…

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We present GOATex, a diffusion-based method for 3D mesh texturing that generates high-quality textures for both exterior and interior surfaces. While existing methods perform well on visible regions, they inherently lack mechanisms to…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Hyunjin Kim , Kunho Kim , Adam Lee , Wonkwang Lee

3D visual grounding aims to locate objects based on natural language descriptions in 3D scenes. Existing methods rely on a pre-defined Object Lookup Table (OLT) to query Visual Language Models (VLMs) for reasoning about object locations,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Wenyuan Huang , Zhao Wang , Zhou Wei , Ting Huang , Fang Zhao , Jian Yang , Zhenyu Zhang

Occlusion is an inevitable and critical problem in unsupervised optical flow learning. Existing methods either treat occlusions equally as non-occluded regions or simply remove them to avoid incorrectness. However, the occlusion regions can…

Computer Vision and Pattern Recognition · Computer Science 2020-07-01 Kunming Luo , Chuan Wang , Nianjin Ye , Shuaicheng Liu , Jue Wang

Rendering the visual appearance of moving humans from occluded monocular videos is a challenging task. Most existing research renders 3D humans under ideal conditions, requiring a clear and unobstructed scene. Those methods cannot be used…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Tiange Xiang , Adam Sun , Scott Delp , Kazuki Kozuka , Li Fei-Fei , Ehsan Adeli

When exploring new areas, robotic systems generally exclusively plan and execute controls over geometry that has been directly measured. When entering space that was previously obstructed from view such as turning corners in hallways or…

Robotics · Computer Science 2024-03-19 Alec Reed , Brendan Crowe , Doncey Albin , Lorin Achey , Bradley Hayes , Christoffer Heckman

Scene-level 3D generation represents a critical frontier in multimedia and computer graphics, yet existing approaches either suffer from limited object categories or lack editing flexibility for interactive applications. In this paper, we…

Graphics · Computer Science 2025-04-18 Wenqi Dong , Bangbang Yang , Zesong Yang , Yuan Li , Tao Hu , Hujun Bao , Yuewen Ma , Zhaopeng Cui

Rendering dynamic 3D human from monocular videos is crucial for various applications such as virtual reality and digital entertainment. Most methods assume the people is in an unobstructed scene, while various objects may cause the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Jingrui Ye , Zongkai Zhang , Yujiao Jiang , Qingmin Liao , Wenming Yang , Zongqing Lu

We present a new neural representation, called Neural Ray (NeuRay), for the novel view synthesis task. Recent works construct radiance fields from image features of input views to render novel view images, which enables the generalization…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Yuan Liu , Sida Peng , Lingjie Liu , Qianqian Wang , Peng Wang , Christian Theobalt , Xiaowei Zhou , Wenping Wang

In this paper, we study the task of detecting semantic parts of an object, e.g., a wheel of a car, under partial occlusion. We propose that all models should be trained without seeing occlusions while being able to transfer the learned…

Computer Vision and Pattern Recognition · Computer Science 2018-03-30 Zhishuai Zhang , Cihang Xie , Jianyu Wang , Lingxi Xie , Alan L. Yuille

To reach human performance on complex tasks, a key ability for artificial systems is to understand physical interactions between objects, and predict future outcomes of a situation. This ability, often referred to as intuitive physics, has…

Computer Vision and Pattern Recognition · Computer Science 2020-05-04 Ronan Riochet , Josef Sivic , Ivan Laptev , Emmanuel Dupoux

Background objects occluded in some views of a light field (LF) camera can be seen by other views. Consequently, occluded surfaces are possible to be reconstructed from LF images. In this paper, we handle the LF de-occlusion (LF-DeOcc)…

Computer Vision and Pattern Recognition · Computer Science 2019-12-11 Yingqian Wang , Tianhao Wu , Jungang Yang , Longguang Wang , Wei An , Yulan Guo

We present GuidedSceneGen, a text-to-3D generation framework that produces metrically accurate, globally consistent, and semantically interpretable indoor scenes. Unlike prior text-driven methods that often suffer from geometric drift or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Stefan Ainetter , Thomas Deixelberger , Edoardo A. Dominici , Philipp Drescher , Konstantinos Vardis , Markus Steinberger

Existing single view, 3D face reconstruction methods can produce beautifully detailed 3D results, but typically only for near frontal, unobstructed viewpoints. We describe a system designed to provide detailed 3D reconstructions of faces…

Computer Vision and Pattern Recognition · Computer Science 2018-04-02 Anh Tuan Tran , Tal Hassner , Iacopo Masi , Eran Paz , Yuval Nirkin , Gerard Medioni

Predicting pedestrian crossing intentions is crucial for the navigation of mobile robots and intelligent vehicles. Although recent deep learning-based models have shown significant success in forecasting intentions, few consider incomplete…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Yu Liu , Zhijie Liu , Zedong Yang , You-Fu Li , He Kong

Semantic Scene Completion (SSC) from monocular RGB images is a fundamental yet challenging task due to the inherent ambiguity of inferring occluded 3D geometry from a single view. While feed-forward methods have made progress, they often…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Zichen Xi , Hao-Xiang Chen , Nan Xue , Hongyu Yan , Qi-Yuan Feng , Levent Burak Kara , Joaquim Jorge , Qun-Ce Xu

Current controls over diffusion models (e.g., through text or ControlNet) for image generation fall short in recognizing abstract, continuous attributes like illumination direction or non-rigid shape change. In this paper, we present an…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Ta-Ying Cheng , Matheus Gadelha , Thibault Groueix , Matthew Fisher , Radomir Mech , Andrew Markham , Niki Trigoni

Understanding 3D objects from images is fundamental to robotics and AR/VR applications. While recent work has made progress in category-level pose estimation, current representations fail to capture the fine-grained semantics needed for…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Leonhard Sommer , Artur Jesslen , Basavaraj Sunagad , Adam Kortylewski

Occlusions are a common occurrence in unconstrained face images. Single image 3D reconstruction from such face images often suffers from corruption due to the presence of occlusions. Furthermore, while a plurality of 3D reconstructions is…

Computer Vision and Pattern Recognition · Computer Science 2022-04-04 Rahul Dey , Vishnu Naresh Boddeti

3D scene generation conditioned on text prompts has significantly progressed due to the development of 2D diffusion generation models. However, the textual description of 3D scenes is inherently inaccurate and lacks fine-grained control…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Minglin Chen , Longguang Wang , Sheng Ao , Ye Zhang , Kai Xu , Yulan Guo

We present a new learning-based method for multi-frame depth estimation from a color video, which is a fundamental problem in scene understanding, robot navigation or handheld 3D reconstruction. While recent learning-based methods estimate…

Computer Vision and Pattern Recognition · Computer Science 2021-07-13 Xiaoxiao Long , Lingjie Liu , Christian Theobalt , Wenping Wang