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Attention mechanisms underpin the success of large language models (LLMs), yet their substantial computational and memory overhead poses challenges for optimizing efficiency and performance. A critical bottleneck arises as KV cache and…

Computation and Language · Computer Science 2025-07-24 Luoyang Sun , Cheng Deng , Jiwen Jiang , Xinjian Wu , Haifeng Zhang , Lei Chen , Lionel Ni , Jun Wang

Generative Flow Networks (GFlowNets) enable structured generation with inherent diversity, but existing sampling strategies often rely on weak guided exploration, slowing early discovery of high-reward candidates. In tasks such as molecular…

Machine Learning · Computer Science 2026-02-03 Rui Zhu , Yudong Zhang , Xuan Yu , Chen Zhang , Xu Wang , Yang Wang

We present a full implementation and simulation of a novel quantum reinforcement learning method. Our work is a detailed and formal proof of concept for how quantum algorithms can be used to solve reinforcement learning problems and shows…

Quantum Physics · Physics 2023-11-10 Simon Wiedemann , Daniel Hein , Steffen Udluft , Christian Mendl

Iterative methods for computing matrix functions have been extensively studied and their convergence speed can be significantly improved with the right tuning of parameters and by mixing different iteration types. Handtuning the design…

Machine Learning · Computer Science 2025-07-17 Sungyoon Kim , Rajat Vadiraj Dwaraknath , Longling geng , Mert Pilanci

Scalability is a major challenge in modern recommender systems. In sequential recommendations, full Cross-Entropy (CE) loss achieves state-of-the-art recommendation quality but consumes excessive GPU memory with large item catalogs,…

Information Retrieval · Computer Science 2024-08-15 Danil Gusak , Gleb Mezentsev , Ivan Oseledets , Evgeny Frolov

In recent years, reinforcement learning (RL) systems with general goals beyond a cumulative sum of rewards have gained traction, such as in constrained problems, exploration, and acting upon prior experiences. In this paper, we consider…

Machine Learning · Computer Science 2020-07-07 Junyu Zhang , Alec Koppel , Amrit Singh Bedi , Csaba Szepesvari , Mengdi Wang

Despite the empirical success of neural architecture search (NAS) in deep learning applications, the optimality, reproducibility and cost of NAS schemes remain hard to assess. In this paper, we propose Generative Adversarial NAS (GA-NAS)…

Machine Learning · Computer Science 2021-06-24 Seyed Saeed Changiz Rezaei , Fred X. Han , Di Niu , Mohammad Salameh , Keith Mills , Shuo Lian , Wei Lu , Shangling Jui

Conjugate gradient (CG) methods are a class of important methods for solving linear equations and nonlinear optimization problems. In this paper, we propose a new stochastic CG algorithm with variance reduction and we prove its linear…

Machine Learning · Computer Science 2018-10-17 Xiao-Bo Jin , Xu-Yao Zhang , Kaizhu Huang , Guang-Gang Geng

Gradient boosted decision trees are a popular machine learning technique, in part because of their ability to give good accuracy with small models. We describe two extensions to the standard tree boosting algorithm designed to increase this…

Machine Learning · Statistics 2017-11-01 Natalia Ponomareva , Thomas Colthurst , Gilbert Hendry , Salem Haykal , Soroush Radpour

We introduce MCTS-RAG, a novel approach that enhances the reasoning capabilities of small language models on knowledge-intensive tasks by leveraging retrieval-augmented generation (RAG) to provide relevant context and Monte Carlo Tree…

Computation and Language · Computer Science 2025-10-09 Yunhai Hu , Yilun Zhao , Chen Zhao , Arman Cohan

In this study, we explore the efficiency of the Monte Carlo Tree Search (MCTS), a prominent decision-making algorithm renowned for its effectiveness in complex decision environments, contingent upon the volume of simulations conducted.…

Artificial Intelligence · Computer Science 2024-03-19 Ye Zhang , Mengran Zhu , Kailin Gui , Jiayue Yu , Yong Hao , Haozhan Sun

Leveraging the power of a graph neural network (GNN) with message passing, we present a Monte Carlo Tree Search (MCTS) method to solve stochastic orienteering problems with chance constraints. While adhering to an assigned travel budget the…

Robotics · Computer Science 2025-08-19 Marcos Abel Zuzuárregui , Stefano Carpin

A commonly used technique for managing AI complexity in real-time strategy (RTS) games is to use action and/or state abstractions. High-level abstractions can often lead to good strategic decision making, but tactical decision quality may…

Artificial Intelligence · Computer Science 2017-09-12 Nicolas A. Barriga , Marius Stanescu , Michael Buro

Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, Hex, and general game playing. MCTS has been shown to outperform classic alpha-beta search in games where good heuristic evaluations are…

Artificial Intelligence · Computer Science 2014-06-23 Marc Lanctot , Mark H. M. Winands , Tom Pepels , Nathan R. Sturtevant

Compiler pass selection and phase ordering present a significant challenge in achieving optimal program performance, particularly for objectives like code size reduction. Standard compiler heuristics offer general applicability but often…

Software Engineering · Computer Science 2025-10-16 Haolin Pan , Chao Zha , Jinyuan Dong , Mingjie Xing , Yanjun Wu

There are relatively few conventions followed in reinforcement learning (RL) environments to structure the action spaces. As a consequence the application of RL algorithms to tasks with large action spaces with multiple components require…

Machine Learning · Computer Science 2021-04-16 Christopher Bamford , Alvaro Ovalle

Existing Reward Models (RMs), typically trained on general preference data, struggle in Retrieval Augmented Generation (RAG) settings, which require judging responses for faithfulness to retrieved context, relevance to the user query,…

Computation and Language · Computer Science 2025-10-01 Andrei C. Coman , Ionut-Teodor Sorodoc , Leonardo F. R. Ribeiro , Bill Byrne , James Henderson , Adrià de Gispert

Fact verification (FV) is a challenging task which aims to verify a claim using multiple evidential sentences from trustworthy corpora, e.g., Wikipedia. Most existing approaches follow a three-step pipeline framework, including document…

Computation and Language · Computer Science 2022-04-25 Jiangui Chen , Ruqing Zhang , Jiafeng Guo , Yixing Fan , Xueqi Cheng

The General Video Game Artificial Intelligence (GVGAI) competition has been running for several years with various tracks. This paper focuses on the challenge of the GVGAI learning track in which 3 games are selected and 2 levels are given…

Artificial Intelligence · Computer Science 2020-05-25 Martin Balla , Simon M. Lucas , Diego Perez-Liebana

Semantic search in retrieval-augmented generation (RAG) systems is often insufficient for complex information needs, particularly when relevant evidence is scattered across multiple sources. Prior approaches to this problem include agentic…

Machine Learning · Computer Science 2026-03-27 Ruizhong Miao , Yuying Wang , Rongguang Wang , Chenyang Li , Tao Sheng , Sujith Ravi , Dan Roth