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Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct…

Computation and Language · Computer Science 2026-04-14 Yunzhe Wang , Runhui Xu , Kexin Zheng , Tianyi Zhang , Jayavibhav Niranjan Kogundi , Soham Hans , Volkan Ustun

Autoregressive video generation aims at real-time, open-ended synthesis. Yet, cinematic storytelling is not merely the endless extension of a single scene; it requires progressing through evolving events, viewpoint shifts, and discrete shot…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Yihao Meng , Zichen Liu , Hao Ouyang , Qiuyu Wang , Ka Leong Cheng , Yue Yu , Hanlin Wang , Haobo Li , Jiapeng Zhu , Yanhong Zeng , Xing Zhu , Yujun Shen , Qifeng Chen , Huamin Qu

Rare and challenging driving scenarios are critical for autonomous vehicle development. Since they are difficult to encounter, simulating or generating them using generative models is a popular approach. Following previous efforts to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Arthur Hubert , Gamal Elghazaly , Raphaël Frank

This report introduces Aquarius, a family of industry-level video generation models for marketing scenarios designed for thousands-xPU clusters and models with hundreds of billions of parameters. Leveraging efficient engineering…

Computer Vision and Pattern Recognition · Computer Science 2025-05-19 Huafeng Shi , Jianzhong Liang , Rongchang Xie , Xian Wu , Cheng Chen , Chang Liu

Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing methods inject actions globally and train on single titles,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Zizhao Tong , Yeying Jin , Hongfeng Lai , Zeqing Wang , Zhaohu Xing , Kexu Cheng , Haoran Xu , Zhao Pu , Shangwen Zhu , Ruili Feng , Jian Zhao , Yan Zhang , Hao Tang , Ling Shao

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Generative world models (WMs) can now simulate worlds with striking visual realism, which naturally raises the question of whether they can endow embodied agents with predictive perception for decision making. Progress on this question has…

Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other,…

Multiagent Systems · Computer Science 2019-12-02 Yuhang Song , Andrzej Wojcicki , Thomas Lukasiewicz , Jianyi Wang , Abi Aryan , Zhenghua Xu , Mai Xu , Zihan Ding , Lianlong Wu

Generating visual instructions in a given context is essential for developing interactive world simulators. While prior works address this problem through either text-guided image manipulation or video prediction, these tasks are typically…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Yujiang Pu , Zhanbo Huang , Vishnu Boddeti , Yu Kong

This paper seeks to combine differential game theory with the actor-critic-identifier architecture to determine forward-in-time, approximate optimal controllers for formation tracking in multi-agent systems, where the agents have uncertain…

Systems and Control · Computer Science 2017-07-25 Rushikesh Kamalapurkar , Justin R. Klotz , Patrick Walters , Warren E. Dixon

We study building multi-task agents in open-world environments. Without human demonstrations, learning to accomplish long-horizon tasks in a large open-world environment with reinforcement learning (RL) is extremely inefficient. To tackle…

Machine Learning · Computer Science 2023-12-05 Haoqi Yuan , Chi Zhang , Hongcheng Wang , Feiyang Xie , Penglin Cai , Hao Dong , Zongqing Lu

In this work, we propose Mutual Forcing, a framework for fast autoregressive audio-video generation with long-horizon audio-video synchronization. Our approach addresses two key challenges: joint audio-video modeling and fast autoregressive…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Yupeng Zhou , Lianghua Huang , Zhifan Wu , Jiabao Wang , Yupeng Shi , Biao Jiang , Daquan Zhou , Yu Liu , Ming-Ming Cheng , Qibin Hou

Recent advances in diffusion transformers have empowered video generation models to generate high-quality video clips from texts or images. However, world models with the ability to predict long-horizon futures from past observations and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Yixuan Zhu , Jiaqi Feng , Wenzhao Zheng , Yuan Gao , Xin Tao , Pengfei Wan , Jie Zhou , Jiwen Lu

Most existing video diffusion models (VDMs) are limited to mere text conditions. Thereby, they are usually lacking in control over visual appearance and geometry structure of the generated videos. This work presents Moonshot, a new video…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 David Junhao Zhang , Dongxu Li , Hung Le , Mike Zheng Shou , Caiming Xiong , Doyen Sahoo

We introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Yuancheng Xu , Wenqi Xian , Li Ma , Julien Philip , Ahmet Levent Taşel , Yiwei Zhao , Ryan Burgert , Mingming He , Oliver Hermann , Oliver Pilarski , Rahul Garg , Paul Debevec , Ning Yu

World models have become a central paradigm for learning predictive simulators that support generation, planning, and decision-making. Yet, despite rapid progress in industry-scale interactive video generation, the broader research…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Siqiao Huang , Partha Kaushik , Michael Chen , Hengkai Pan , Kaiwen Geng , Omar Chehab , Fernando Moreno-Pino , Max Simchowitz

Static capabilities benchmarks suffer from saturation and contamination, making it difficult to track capabilities progress over time. We introduce Agent Island, a multiplayer simulation environment in which language-model agents compete in…

Artificial Intelligence · Computer Science 2026-05-07 Connacher Murphy

Current video generation techniques excel at single-shot clips but struggle to produce narrative multi-shot videos, which require flexible shot arrangement, coherent narrative, and controllability beyond text prompts. To tackle these…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Qinghe Wang , Xiaoyu Shi , Baolu Li , Weikang Bian , Quande Liu , Huchuan Lu , Xintao Wang , Pengfei Wan , Kun Gai , Xu Jia

Effective extraction of the world knowledge in LLMs for complex decision-making tasks remains a challenge. We propose a framework PIANIST for decomposing the world model into seven intuitive components conducive to zero-shot LLM generation.…

Artificial Intelligence · Computer Science 2024-11-26 Jonathan Light , Sixue Xing , Yuanzhe Liu , Weiqin Chen , Min Cai , Xiusi Chen , Guanzhi Wang , Wei Cheng , Yisong Yue , Ziniu Hu

Observing and filming a group of moving actors with a team of aerial robots is a challenging problem that combines elements of multi-robot coordination, coverage, and view planning. A single camera may observe multiple actors at once, and a…

Robotics · Computer Science 2024-09-17 Skyler Hughes , Rebecca Martin , Micah Corah , Sebastian Scherer