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An important challenge in reinforcement learning is training agents that can solve a wide variety of tasks. If tasks depend on each other (e.g. needing to learn to walk before learning to run), curriculum learning can speed up learning by…

Building an agent that can mimic human behavior patterns to accomplish various open-world tasks is a long-term goal. To enable agents to effectively learn behavioral patterns across diverse tasks, a key challenge lies in modeling the…

Artificial Intelligence · Computer Science 2025-03-12 Zaijing Li , Yuquan Xie , Rui Shao , Gongwei Chen , Dongmei Jiang , Liqiang Nie

We present MINOS, a simulator designed to support the development of multisensory models for goal-directed navigation in complex indoor environments. The simulator leverages large datasets of complex 3D environments and supports flexible…

Machine Learning · Computer Science 2017-12-12 Manolis Savva , Angel X. Chang , Alexey Dosovitskiy , Thomas Funkhouser , Vladlen Koltun

Understanding human mental states from natural behavior is crucial for intelligent systems in the real world. However, most current research focuses on predicting isolated mental state labels, lacking structured annotations of complex…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Xiaoyu Yuan , Niklas Heikkala , Tiina Törmänen , Hanna Järvenoja , Guoying Zhao , Haoyu Chen

Our aim is to build autonomous agents that can solve tasks in environments like Minecraft. To do so, we used an imitation learning-based approach. We formulate our control problem as a search problem over a dataset of experts'…

Machine Learning · Computer Science 2023-04-18 Federico Malato , Florian Leopold , Amogh Raut , Ville Hautamäki , Andrew Melnik

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jiwen Yu , Yiran Qin , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

A truly interactive world model requires three key ingredients: real-time long-horizon streaming, consistent spatial memory, and precise user control. However, most existing approaches address only one of these aspects in isolation, as…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Yicong Hong , Yiqun Mei , Chongjian Ge , Yiran Xu , Yang Zhou , Sai Bi , Yannick Hold-Geoffroy , Mike Roberts , Matthew Fisher , Eli Shechtman , Kalyan Sunkavalli , Feng Liu , Zhengqi Li , Hao Tan

Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about the state. Recent video world models attempt to learn this…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Zhen Li , Zian Meng , Shuwei Shi , Wenshuo Peng , Yuwei Wu , Bo Zheng , Chuanhao Li , Kaipeng Zhang

We introduce PlayerOne, the first egocentric realistic world simulator, facilitating immersive and unrestricted exploration within vividly dynamic environments. Given an egocentric scene image from the user, PlayerOne can accurately…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Yuanpeng Tu , Hao Luo , Xi Chen , Xiang Bai , Fan Wang , Hengshuang Zhao

Autonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a…

Machine Learning · Computer Science 2022-11-23 Linxi Fan , Guanzhi Wang , Yunfan Jiang , Ajay Mandlekar , Yuncong Yang , Haoyi Zhu , Andrew Tang , De-An Huang , Yuke Zhu , Anima Anandkumar

We present Game-TARS, a generalist game agent trained with a unified, scalable action space anchored to human-aligned native keyboard-mouse inputs. Unlike API- or GUI-based approaches, this paradigm enables large-scale continual…

Multi-agent interaction is a fundamental aspect of autonomous driving in the real world. Despite more than a decade of research and development, the problem of how to competently interact with diverse road users in diverse scenarios remains…

Multi-agent social interaction has clearly benefited from Large Language Models. However, current simulation systems still face challenges such as difficulties in scaling to diverse scenarios and poor reusability due to a lack of modular…

Physics and Society · Physics 2025-10-09 Gang Li , Jie Lin , Yining Tang , Ziteng Wang , Yirui Huang , Junyu Zhang , Shuang Luo , Chao Wu , Yike Guo

Humans have consciousness as the ability to perceive events and objects: a mental model of the world developed from the most impoverished of visual stimuli, enabling humans to make rapid decisions and take actions. Although spatial and…

Artificial Intelligence · Computer Science 2018-11-06 Lisheng Wu , Minne Li , Jun Wang

Minecraft's complexity and diversity as an open world make it a perfect environment to test if agents can learn, adapt, and tackle a variety of unscripted tasks. However, the development and validation of novel agents in this setting…

Artificial Intelligence · Computer Science 2025-05-30 Shaofei Cai , Zhancun Mu , Kaichen He , Bowei Zhang , Xinyue Zheng , Anji Liu , Yitao Liang

Action-conditioned video models offer a promising path to building general-purpose robot simulators that can improve directly from data. Yet, despite training on large-scale robot datasets, current state-of-the-art video models still…

The practicality of a video surveillance system is adversely limited by the amount of queries that can be placed on human resources and their vigilance in response. To transcend this limitation, a major effort under way is to include…

Computer Vision and Pattern Recognition · Computer Science 2014-05-16 Samaneh Khoshrou , Jaime S. Cardoso , Luis F. Teixeira

Storytelling in real-world videos often unfolds through multiple shots -- discontinuous yet semantically connected clips that together convey a coherent narrative. However, existing multi-shot video generation (MSV) methods struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Zhaochong An , Menglin Jia , Haonan Qiu , Zijian Zhou , Xiaoke Huang , Zhiheng Liu , Weiming Ren , Kumara Kahatapitiya , Ding Liu , Sen He , Chenyang Zhang , Tao Xiang , Fanny Yang , Serge Belongie , Tian Xie

Foundation models have demonstrated remarkable success across various scientific domains, motivating our exploration of their potential in solar physics. In this paper, we present Solaris, the first foundation model for forecasting the…

Solar and Stellar Astrophysics · Physics 2024-11-26 Harris Abdul Majid , Pietro Sittoni , Francesco Tudisco

Action-conditioned video prediction models (often referred to as world models) have shown strong potential for robotics applications, but existing approaches are often slow and struggle to capture physically consistent interactions over…