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Generating articulated assets is crucial for robotics, digital twins, and embodied intelligence. Existing generative models often rely on single-view inputs representing closed states, resulting in ambiguous or unrealistic kinematic…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Haowen Wang , Xiaoping Yuan , Fugang Zhang , Rui Jian , Yuanwei Zhu , Xiuquan Qiao , Yakun Huang

Generative AI has made rapid progress in text, image, and video synthesis, yet text-to-3D modeling for scientific design remains particularly challenging due to limited controllability and high computational cost. Most existing 3D…

Graphics · Computer Science 2026-04-01 Rachel K. Luu , Markus J. Buehler

We propose a novel, conceptually simple and general framework for instance segmentation on 3D point clouds. Our method, called 3D-BoNet, follows the simple design philosophy of per-point multilayer perceptrons (MLPs). The framework directly…

Computer Vision and Pattern Recognition · Computer Science 2019-09-06 Bo Yang , Jianan Wang , Ronald Clark , Qingyong Hu , Sen Wang , Andrew Markham , Niki Trigoni

Existing multi-view 3D object reconstruction methods heavily rely on sufficient overlap between input views, where occlusions and sparse coverage in practice frequently yield severe reconstruction incompleteness. Recent advancements in…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Jiahao Chang , Chongjie Ye , Yushuang Wu , Yuantao Chen , Yidan Zhang , Zhongjin Luo , Chenghong Li , Yihao Zhi , Xiaoguang Han

Generative modeling of 3D human bodies have been studied extensively in computer vision. The core is to design a compact latent representation that is both expressive and semantically interpretable, yet existing approaches struggle to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Haorui Ji , Rong Wang , Taojun Lin , Hongdong Li

3D human generation is an important problem with a wide range of applications in computer vision and graphics. Despite recent progress in generative AI such as diffusion models or rendering methods like Neural Radiance Fields or Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Maksym Ivashechkin , Oscar Mendez , Richard Bowden

Existing single image-to-3D creation methods typically involve a two-stage process, first generating multi-view images, and then using these images for 3D reconstruction. However, training these two stages separately leads to significant…

Computer Vision and Pattern Recognition · Computer Science 2025-05-02 Hao Wen , Zehuan Huang , Yaohui Wang , Xinyuan Chen , Lu Sheng

Discrete Element Method (DEM) simulations of granular media are computationally intensive, particularly during initialization phases dominated by large displacements and kinetic energy. This paper presents a novel generative pipeline based…

Machine Learning · Computer Science 2026-03-23 Muhammad Moeeze Hassan , Régis Cottereau , Filippo Gatti , Patryk Dec

3D object detection is an essential task for achieving autonomous driving. Existing anchor-based detection methods rely on empirical heuristics setting of anchors, which makes the algorithms lack elegance. In recent years, we have witnessed…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Xin Zhou , Jinghua Hou , Tingting Yao , Dingkang Liang , Zhe Liu , Zhikang Zou , Xiaoqing Ye , Jianwei Cheng , Xiang Bai

3D object generation from a single image involves estimating the full 3D geometry and texture of unseen views from an unposed RGB image captured in the wild. Accurately reconstructing an object's complete 3D structure and texture has…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Hritam Basak , Hadi Tabatabaee , Shreekant Gayaka , Ming-Feng Li , Xin Yang , Cheng-Hao Kuo , Arnie Sen , Min Sun , Zhaozheng Yin

This paper presents GenDet, a novel framework that redefines object detection as an image generation task. In contrast to traditional approaches, GenDet adopts a pioneering approach by leveraging generative modeling: it conditions on the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Chen Min , Chengyang Li , Fanjie Kong , Qi Zhu , Dawei Zhao , Liang Xiao

Understanding and generating the fine-grained structure of objects -- such as birds with species-specific beaks, wings, and tails -- is a long-standing challenge in computer vision. We propose Chirpy3D, a part-aware multi-view diffusion…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Kam Woh Ng , Jing Yang , Jia Wei Sii , Chee Seng Chan , Jiankang Deng , Yi-Zhe Song , Tao Xiang , Xiatian Zhu

For humans, visual understanding is inherently generative: given a 3D shape, we can postulate how it would look in the world; given a 2D image, we can infer the 3D structure that likely gave rise to it. We can thus translate between the 2D…

Computer Vision and Pattern Recognition · Computer Science 2020-11-17 Tristan Aumentado-Armstrong , Alex Levinshtein , Stavros Tsogkas , Konstantinos G. Derpanis , Allan D. Jepson

A generative model for high-fidelity point clouds is of great importance in synthesizing 3d environments for applications such as autonomous driving and robotics. Despite the recent success of deep generative models for 2d images, it is…

Computer Vision and Pattern Recognition · Computer Science 2023-07-25 Cheng Wen , Baosheng Yu , Rao Fu , Dacheng Tao

Significant progress has been made in training large generative models for natural language and images. Yet, the advancement of 3D generative models is hindered by their substantial resource demands for training, along with inefficient,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Ka-Hei Hui , Aditya Sanghi , Arianna Rampini , Kamal Rahimi Malekshan , Zhengzhe Liu , Hooman Shayani , Chi-Wing Fu

Generating novel active molecules for a given protein is an extremely challenging task for generative models that requires an understanding of the complex physical interactions between the molecule and its environment. In this paper, we…

Representing 3D shape is a fundamental problem in artificial intelligence, which has numerous applications within computer vision and graphics. One avenue that has recently begun to be explored is the use of latent representations of…

Computer Vision and Pattern Recognition · Computer Science 2019-08-20 Tristan Aumentado-Armstrong , Stavros Tsogkas , Allan Jepson , Sven Dickinson

Shape primitive abstraction, which decomposes complex 3D shapes into simple geometric elements, plays a crucial role in human visual cognition and has broad applications in computer vision and graphics. While recent advances in 3D content…

Graphics · Computer Science 2025-05-08 Jingwen Ye , Yuze He , Yanning Zhou , Yiqin Zhu , Kaiwen Xiao , Yong-Jin Liu , Wei Yang , Xiao Han

We introduce a new generative model that combines latent diffusion with persistent homology to create 3D shapes with high diversity, with a special emphasis on their topological characteristics. Our method involves representing 3D shapes as…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Jiangbei Hu , Ben Fei , Baixin Xu , Fei Hou , Weidong Yang , Shengfa Wang , Na Lei , Chen Qian , Ying He

Diffusion-based generative models have reformed generative AI, and also enabled new capabilities in the science domain, e.g., fast generation of 3D structures of molecules. In such tasks, there is often a symmetry in the system, identifying…

Machine Learning · Computer Science 2026-05-15 Yixian Xu , Yusong Wang , Shengjie Luo , Kaiyuan Gao , Tianyu He , Di He , Chang Liu