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Virtual reality (VR) can create compelling experiences that evoke presence, the sense of ``being there.'' However, problems in rendering can create sensorimotor disruptions that undermine presence and task performance. Presence is typically…

Human-Computer Interaction · Computer Science 2025-10-28 Lukas Gehrke , Leonie Terfurth , Klaus Gramann

We explore new aspects of assistive living on smart human-robot interaction (HRI) that involve automatic recognition and online validation of speech and gestures in a natural interface, providing social features for HRI. We introduce a…

Multimedia · Computer Science 2017-11-07 A. Zlatintsi , I. Rodomagoulakis , P. Koutras , A. C. Dometios , V. Pitsikalis , C. S. Tzafestas , P. Maragos

We developed a novel assessment platform with untethered virtual reality, 3-dimensional sounds, and pressure sensing floor mat to help assess the walking balance and negotiation of obstacles given diverse sensory load and/or cognitive load.…

Human-Computer Interaction · Computer Science 2020-06-02 Zhu Wang , Anat Lubetzky , Charles Hendee , Marta Gospodarek , Ken Perlin

Human communication often relies on visual cues to resolve ambiguity. While humans can intuitively integrate these cues, AI systems often find it challenging to engage in sophisticated multimodal reasoning. We introduce VAGUE, a benchmark…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Heejeong Nam , Jinwoo Ahn , Keummin Ka , Jiwan Chung , Youngjae Yu

The maturation of Large Audio Language Models (LALMs) has raised growing expectations for them to comprehend complex audio much like humans. Current efforts primarily replicate text-based reasoning by contextualizing audio content through a…

GuessWhich is an engaging visual dialogue game that involves interaction between a Questioner Bot (QBot) and an Answer Bot (ABot) in the context of image-guessing. In this game, QBot's objective is to locate a concealed image solely through…

Artificial Intelligence · Computer Science 2024-08-19 Wei Pang , Ruixue Duan , Jinfu Yang , Ning Li

Human to non-human voice conversion (H2NH-VC) transforms human speech into animal or designed vocalizations. Unlike prior studies focused on dog-sounds and 16 or 22.05kHz audio transformation, this work addresses a broader range of…

Audio and Speech Processing · Electrical Eng. & Systems 2025-06-02 Minsu Kang , Seolhee Lee , Choonghyeon Lee , Namhyun Cho

Translating wordplay across languages presents unique challenges that have long confounded both professional human translators and machine translation systems. This research proposes a novel approach for translating puns from English to…

Computation and Language · Computer Science 2025-07-10 Russell Taylor , Benjamin Herbert , Michael Sana

Recent advances in emerging technologies such as artificial intelligence and extended reality have pushed the Metaverse, a virtual, shared space, into reality. In Metaverse, users can customize virtual avatars to experience a different…

Signal Processing · Electrical Eng. & Systems 2022-11-24 Jiacheng Wang , Hongyang Du , Xiaolong Yang , Dusit Niyato , Jiawen Kang , Shiwen Mao

To promote empathy with people that have disabilities, we propose a multi-sensory interactive experience that allows sighted users to embody having a visual impairment whilst using assistive technologies. The experiment involves blindfolded…

Human-Computer Interaction · Computer Science 2023-02-02 Renan Guarese , Emma Pretty , Haytham Fayek , Fabio Zambetta , Ron van Schyndel

Non-interactive and linear experiences like cinema film offer high quality surround sound audio to enhance immersion, however the listener's experience is usually fixed to a single acoustic perspective. With the rise of virtual reality,…

Audio and Speech Processing · Electrical Eng. & Systems 2024-10-30 Lachlan Birnie , Thushara Abhayapala , Vladimir Tourbabin , Prasanga Samarasinghe

Traditional XR and Metaverse applications prioritize user experience (UX) for adoption and success but often overlook a crucial aspect of user interaction: emotions. This article addresses this gap by presenting an emotion-aware Metaverse…

Human-Computer Interaction · Computer Science 2025-03-06 Musaab H. Hamed-Ahmed , Diego Ramil-López , Paula Fraga-Lamas , Tiago M. Fernández-Caramés

Partial subtle mirroring of nonverbal behaviors during conversations (also known as mimicking or parallel empathy), is essential for rapport building, which in turn is essential for optimal human-human communication outcomes. Mirroring has…

Robotics · Computer Science 2021-03-09 Katarzyna Pasternak , Zishi Wu , Ubbo Visser , Christine Lisetti

Metaphor analysis is a complex linguistic phenomenon shaped by context and external factors. While Large Language Models (LLMs) demonstrate advanced capabilities in knowledge integration, contextual reasoning, and creative generation, their…

Computation and Language · Computer Science 2025-10-07 Fengying Ye , Shanshan Wang , Lidia S. Chao , Derek F. Wong

In the realm of music therapy, Virtual Reality (VR) has a long-standing history of enriching human experiences through immersive applications, spanning entertainment games, serious games, and professional training in various fields.…

Human-Computer Interaction · Computer Science 2023-12-13 Gavin Gosling , Ivan-teofil Catovic , Ghazal Bangash , Daniel MacCormick , Loutfouz Zaman

Enterprise chatbots show promise in supporting knowledge workers in information synthesis tasks by retrieving context from large, heterogeneous databases before generating answers. However, when the retrieved context misaligns with user…

Human-Computer Interaction · Computer Science 2026-05-11 Sam Yu-Te Lee , Jingya Chen , Albert Calzaretto , Richard Lee , Samir Passi , Alice Ferng , Mihaela Vorvoreanu

Empathy is a cognitive and emotional reaction to an observed situation of others. Empathy has recently attracted interest because it has numerous applications in psychology and AI, but it is unclear how different forms of empathy (e.g.,…

Computation and Language · Computer Science 2022-05-26 Damilola Omitaomu , Shabnam Tafreshi , Tingting Liu , Sven Buechel , Chris Callison-Burch , Johannes Eichstaedt , Lyle Ungar , João Sedoc

This study explores integrating sign language into virtual reality (VR) by examining the comprehensibility and user experience of viewing American Sign Language (ASL) videos captured with body-mounted 360-degree cameras. Ten participants…

Human-Computer Interaction · Computer Science 2026-02-27 Gauri Umesh Rajmane , Ziming Li , Tae Oh , Roshan Peiris

Immersive stories for health are 360-degree videos that intend to alter viewer perceptions about behaviors detrimental to health. They have potential to inform public health at scale, however, immersive story design is still in early stages…

Human-Computer Interaction · Computer Science 2021-06-29 Douglas Zytko , Zexin Ma , Jacob Gleason , Nathaniel Lundquist , Medina Taylor

People are proficient at communicating their intentions in order to avoid conflicts when navigating in narrow, crowded environments. In many situations mobile robots lack both the ability to interpret human intentions and the ability to…

Robotics · Computer Science 2019-11-07 Justin Hart , Reuth Mirsky , Stone Tejeda , Bonny Mahajan , Jamin Goo , Kathryn Baldauf , Sydney Owen , Peter Stone
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