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Related papers: Recursive Patterns in the Chocolate Game

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In this study, we investigate three-dimensional chocolate bar games, which are variants of the game of Chomp. A three-dimensional chocolate bar is a three-dimensional array of cubes in which a bitter cubic box is present in some part of the…

Combinatorics · Mathematics 2022-05-25 Ryohei Miyadera , Hikaru Manabe , Shunsuke Nakamura

Chocolate bar games are variants of the game of Nim in which the goal is to leave your opponent with the single bitter part of the chocolate bar. The rectangular chocolate bar game is a thinly disguised form of classical multi-heap Nim. In…

Combinatorics · Mathematics 2017-11-15 Ryohei Miyadera , Shunsuke Nakamura , Masanori Fukui

In this paper, we consider a game played on a rectangular $m \times n$ gridded chocolate bar. Each move, a player breaks the bar along a grid line. Each move after that consists of taking any piece of chocolate and breaking it again along…

Combinatorics · Mathematics 2015-09-22 Caleb Ji , Tanya Khovanova , Robin Park , Angela Song

Chocolate-bar games are variants of the CHOMP game. A three-dimensional chocolate bar comprises a set of cubic boxes sized 1 X 1 X 1, with a bitter cubic box at the bottom of the column at position (0,0). For non-negative integers u,w such…

Combinatorics · Mathematics 2022-07-20 Ryohei Miyadera , Hikaru Manabe

We research a combinatorial game based on the Cookie Monster problem called the Cookie Monster game that generalizes the games of Nim and Wythoff. We also propose several combinatorial games that are in between the Cookie Monster game and…

History and Overview · Mathematics 2014-07-08 Tanya Khovanova , Joshua Xiong

The class of Poset Take-Away games includes many interesting and difficult games. Playing on an $n$-dimensional positive quadrant (the origin being the bottom of the poset) gives rise to nim, wythoff's nim and chomp. These are impartial…

Combinatorics · Mathematics 2023-10-23 Tomoaki Abuku , Hikaru Manabe , Richard J. Nowakowski , Carlos P. Santos , Koki Suetsugu

The traditional mathematical model for an impartial combinatorial game is defined recursively as a set of the options of the game, where the options are games themselves. We propose a model called gamegraph, together with its generalization…

Combinatorics · Mathematics 2024-11-05 Bojan Bašić , Paul Ellis , Dana C. Ernst , Danijela Popović , Nándor Sieben

This paper studies 2-player impartial combinatorial games, where the outcomes correspond to updates of cellular automata (CA) which generalize Wolfram's elementary rule 60 and rule 110 (Cook 2004). The games extend the class of…

Combinatorics · Mathematics 2016-06-07 Urban Larsson

This paper models games where the strategies are nodes of a graph G (we denote them as G-games) and in presence of coalition structures. The cases of one-shot and repeated games are presented. In the latter situation, coalitions are assumed…

Probability · Mathematics 2018-03-06 Roy Cerqueti , Emilio De Santis

Coordination games have been of interest to game theorists, economists, and ecologists for many years to study such problems as the emergence of local conventions and the evolution of cooperative behavior. Approaches for understanding the…

Computer Science and Game Theory · Computer Science 2025-07-09 John S. McAlister , Nina H. Fefferman

This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…

Formal Languages and Automata Theory · Computer Science 2020-10-14 Christopher H. Broadbent , Arnaud Carayol , Matthew Hague , Andrzej S. Murawski , C. -H. Luke Ong , Olivier Serre

In this paper, we consider impartial and partizan restricted chocolate bar games. In impartial restricted chocolate bar games, players cut a chocolate bar into two pieces along any horizontal or vertical line and eat whichever piece is…

Combinatorics · Mathematics 2025-05-08 Ryohei Miyadera , Shoei Takahashi , Aoi Murakami , Akito Tsujii , Hikaru Manabe

We enumerate P-positions in the game of Nim in two different ways. In one series of sequences we enumerate them by the maximum number of counters in a pile. In another series of sequences we enumerate them by the total number of counters.…

Combinatorics · Mathematics 2014-05-26 Tanya Khovanova , Joshua Xiong

In this paper, we present a family of a control-stopping games which arise naturally in equilibrium-based models of market microstructure, as well as in other models with strategic buyers and sellers. A distinctive feature of this family of…

Mathematical Finance · Quantitative Finance 2019-03-20 Roman Gayduk , Sergey Nadtochiy

We study 2-player impartial games of the form take-away which produce P-positions (second player winning positions) corresponding to complementary Beatty sequences, given by the continued fractions (1;k,1,k,1,...) and (k+1;k,1,k,1,...). Our…

Combinatorics · Mathematics 2013-02-04 Urban Larsson , Mike Weimerskirch

We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…

Combinatorics · Mathematics 2019-01-03 Gal Kronenberg , Adva Mond , Alon Naor

The author has long enjoyed using the CSP refinement checker FDR to solve puzzles, as witnessed by examples in \cite{tpc,ucs}. Recent experiments have shown that a number of games of patience (card games for one) are now well within bounds.…

Software Engineering · Computer Science 2016-11-28 A. W. Roscoe

Positional games are a branch of combinatorics, researching a variety of two-player games, ranging from popular recreational games such as Tic-Tac-Toe and Hex, to purely abstract games played on graphs and hypergraphs. It is closely…

Combinatorics · Mathematics 2014-04-11 Michael Krivelevich

The Prisoner's Dilemma (PD) game is used in several fields due to the emergence of cooperation among selfish players. Here, we have considered a one-dimensional lattice, where each cell represents a player, that can cooperate or defect.…

Physics and Society · Physics 2009-04-03 Marcelo Alves Pereira , Alexandre Souto Martinez

We consider a sequential inspection game where an inspector uses a limited number of inspections over a larger number of time periods to detect a violation (an illegal act) of an inspectee. Compared with earlier models, we allow varying…

Computer Science and Game Theory · Computer Science 2016-08-24 Bernhard von Stengel
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