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Skeleton-based human action recognition aims to classify human skeletal sequences, which are spatiotemporal representations of actions, into predefined categories. To reduce the reliance on costly annotations of skeletal sequences while…
Most instance segmentation models are not end-to-end trainable due to either the incorporation of proposal estimation (RPN) as a pre-processing or non-maximum suppression (NMS) as a post-processing. Here we propose a novel end-to-end…
This project investigates the human multi-modal behavior identification algorithm utilizing deep neural networks. According to the characteristics of different modal information, different deep neural networks are used to adapt to different…
Action recognition is computationally expensive. In this paper, we address the problem of frame selection to improve the accuracy of action recognition. In particular, we show that selecting good frames helps in action recognition…
In video captioning task, the best practice has been achieved by attention-based models which associate salient visual components with sentences in the video. However, existing study follows a common procedure which includes a frame-level…
Preference-based reinforcement learning is an effective way to handle tasks where rewards are hard to specify but can be exceedingly inefficient as preference learning is often tabula rasa. We demonstrate that Large Language Models (LLMs)…
Incremental learning aims to enable machine learning models to continuously acquire new knowledge given new classes, while maintaining the knowledge already learned for old classes. Saving a subset of training samples of previously seen…
This paper describes a purely data-driven solution to a class of sequential decision-making problems with a large number of concurrent online decisions, with applications to computing systems and operations research. We assume that while…
Video-based person re-identification (re-ID) refers to matching people across camera views from arbitrary unaligned video footages. Existing methods rely on supervision signals to optimise a projected space under which the distances between…
Multimodal recommendation aims to model user and item representations comprehensively with the involvement of multimedia content for effective recommendations. Existing research has shown that it is beneficial for recommendation performance…
The use of human demonstrations in reinforcement learning has proven to significantly improve agent performance. However, any requirement for a human to manually 'teach' the model is somewhat antithetical to the goals of reinforcement…
Most video person re-identification (re-ID) methods are mainly based on supervised learning, which requires cross-camera ID labeling. Since the cost of labeling increases dramatically as the number of cameras increases, it is difficult to…
An important application of interactive machine learning is extending or amplifying the cognitive and physical capabilities of a human. To accomplish this, machines need to learn about their human users' intentions and adapt to their…
Set-based person re-identification (SReID) is a matching problem that aims to verify whether two sets are of the same identity (ID). Existing SReID models typically generate a feature representation per image and aggregate them to represent…
In recent years, recommender systems have advanced rapidly, where embedding learning for users and items plays a critical role. A standard method learns a unique embedding vector for each user and item. However, such a method has two…
Reinforcement learning suffers from limitations in real practices primarily due to the number of required interactions with virtual environments. It results in a challenging problem because we are implausible to obtain a local optimal…
Deception detection is an interdisciplinary field attracting researchers from psychology, criminology, computer science, and economics. We propose a multimodal approach combining deep learning and discriminative models for automated…
Reinforcement learning (RL) is crucial for data science decision-making but suffers from sample inefficiency, particularly in real-world scenarios with costly physical interactions. This paper introduces a novel human-inspired framework to…
Model-based reinforcement learning (RL) is anticipated to exhibit higher sample efficiency compared to model-free RL by utilizing a virtual environment model. However, it is challenging to obtain sufficiently accurate representations of the…
State-of-the-art visual recognition and detection systems increasingly rely on large amounts of training data and complex classifiers. Therefore it becomes increasingly expensive both to manually annotate datasets and to keep running times…