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Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by…

Computer Vision and Pattern Recognition · Computer Science 2015-12-02 Andrii Maksai , Xinchao Wang , Pascal Fua

Tracking and identifying players is a fundamental step in computer vision-based ice hockey analytics. The data generated by tracking is used in many other downstream tasks, such as game event detection and game strategy analysis. Player…

Computer Vision and Pattern Recognition · Computer Science 2021-12-06 Kanav Vats , Pascale Walters , Mehrnaz Fani , David A. Clausi , John Zelek

Fisheye cameras offer an efficient solution for wide-area traffic surveillance by capturing large fields of view from a single vantage point. However, the strong radial distortion and nonuniform resolution inherent in fisheye imagery…

Computer Vision and Pattern Recognition · Computer Science 2025-10-24 Neema Jakisa Owor , Joshua Kofi Asamoah , Tanner Wambui Muturi , Anneliese Jakisa Owor , Blessing Agyei Kyem , Andrews Danyo , Yaw Adu-Gyamfi , Armstrong Aboah

Live video broadcasting normally requires a multitude of skills and expertise with domain knowledge to enable multi-camera productions. As the number of cameras keep increasing, directing a live sports broadcast has now become more…

Computer Vision and Pattern Recognition · Computer Science 2022-01-12 Yingwei Pan , Yue Chen , Qian Bao , Ning Zhang , Ting Yao , Jingen Liu , Tao Mei

Soccer is undeniably the most popular sport world-wide and everyone from general managers and coaching staff to fans and media are interested in evaluating players' performance. Metrics applied successfully in other sports, such as the…

Applications · Statistics 2020-12-04 Konstantinos Pelechrinis , Wayne Winston

Understanding broadcast videos is a challenging task in computer vision, as it requires generic reasoning capabilities to appreciate the content offered by the video editing. In this work, we propose SoccerNet-v2, a novel large-scale corpus…

This paper presents a unified framework to (i) locate the ball, (ii) predict the pose, and (iii) segment the instance mask of players in team sports scenes. Those problems are of high interest in automated sports analytics, production, and…

Computer Vision and Pattern Recognition · Computer Science 2021-12-02 Seyed Abolfazl Ghasemzadeh , Gabriel Van Zandycke , Maxime Istasse , Niels Sayez , Amirafshar Moshtaghpour , Christophe De Vleeschouwer

Jersey number recognition is an important task in sports video analysis, partly due to its importance for long-term player tracking. It can be viewed as a variant of scene text recognition. However, there is a lack of published attempts to…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Maria Koshkina , James H. Elder

Calibrating sports cameras is important for autonomous broadcasting and sports analysis. Here we propose a highly automatic method for calibrating sports cameras from a single image using synthetic data. First, we develop a novel camera…

Computer Vision and Pattern Recognition · Computer Science 2018-10-26 Jianhui Chen , James J. Little

Soccer understanding has recently garnered growing research interest due to its domain-specific complexity and unique challenges. Unlike prior works that typically rely on isolated, task-specific expert models, this work aims to propose a…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Haolin Yang , Jiayuan Rao , Haoning Wu , Weidi Xie

Orientation is a crucial skill for football players that becomes a differential factor in a large set of events, especially the ones involving passes. However, existing orientation estimation methods, which are based on computer-vision…

Machine Learning · Computer Science 2021-06-02 Adrià Arbués-Sangüesa , Adrián Martín , Paulino Granero , Coloma Ballester , Gloria Haro

Robot table tennis systems require a vision system that can track the ball position with low latency and high sampling rate. Altering the ball to simplify the tracking using for instance infrared coating changes the physics of the ball…

Robotics · Computer Science 2020-01-08 Sebastian Gomez-Gonzalez , Yassine Nemmour , Bernhard Schölkopf , Jan Peters

Accurate player and ball detection has become increasingly important in recent years for sport analytics. As most state-of-the-art methods rely on training deep learning networks in a supervised fashion, they require huge amounts of…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Renaud Vandeghen , Anthony Cioppa , Marc Van Droogenbroeck

Object detection techniques that achieve state-of-the-art detection accuracy employ convolutional neural networks, implemented to have optimal performance in graphics processing units. Some hardware systems, such as mobile robots, operate…

In this paper, we propose a pipeline for multi-target visual tracking under multi-camera system. For multi-camera system tracking problem, efficient data association across cameras, and at the same time, across frames becomes more important…

Computer Vision and Pattern Recognition · Computer Science 2017-09-22 Wenqian Liu , Octavia Camps , Mario Sznaier

Object recognition in video is an important task for plenty of applications, including autonomous driving perception, surveillance tasks, wearable devices or IoT networks. Object recognition using video data is more challenging than using…

Computer Vision and Pattern Recognition · Computer Science 2020-09-24 Alberto Sabater , Luis Montesano , Ana C. Murillo

Video analysis in tackle-collision based sports is highly subjective and exposed to bias, which is inherent in human observation, especially under time constraints. This limitation of match analysis in tackle-collision based sports can be…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Zubair Martin , Amir Patel , Sharief Hendricks

We modeled the dynamics of a soccer match based on a network representation where players are nodes discretely clustered into homogeneous groups. Players were grouped by physical proximity, supported by the intuitive notion that competing…

Social and Information Networks · Computer Science 2021-08-09 Luis Ramada Pereira , Rui J. Lopes , Jorge Louçã , Duarte Araújo , João Ramos

To date, machine learning for human action recognition in video has been widely implemented in sports activities. Although some studies have been successful in the past, precision is still the most significant concern. In this study, we…

Computer Vision and Pattern Recognition · Computer Science 2020-12-02 Cheng Yan , Xin Li , Guoqiang Li

In many sports, player re-identification is crucial for automatic video processing and analysis. However, most of the current studies on player re-identification in multi- or single-view sports videos focus on re-identification in the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-19 Tomohiro Suzuki , Kazushi Tsutsui , Kazuya Takeda , Keisuke Fujii