Related papers: History-Constrained Systems
This paper studies reachability, coverability and inclusion problems for Integer Vector Addition Systems with States (ZVASS) and extensions and restrictions thereof. A ZVASS comprises a finite-state controller with a finite number of…
We consider a class of nonlocal games that are related to binary constraint systems (BCSs) in a manner similar to the games implicit in the work of Mermin [N.D. Mermin, "Simple unified form for the major no-hidden-variables theorems," Phys.…
A wide range of problems can be modelled as constraint satisfaction problems (CSPs), that is, a set of constraints that must be satisfied simultaneously. Constraints can either be represented extensionally, by explicitly listing allowed…
Motivated by the success of bounded model checking framework for finite state machines, Ouaknine and Worrell proposed a time-bounded theory of real-time verification by claiming that restriction to bounded-time recovers decidability for…
Mermin and Peres showed that there are boolean constraint systems (BCSs) which are not satisfiable, but which are satisfiable with quantum observables. This has led to a burgeoning theory of quantum satisfiability for constraint systems,…
We study valence systems, finite-control programs over infinite-state memories modeled in terms of graph monoids. Our contribution is a notion of bounded context switching (BCS). Valence systems generalize pushdowns, concurrent pushdowns,…
We study a class of reachability problems in weighted graphs with constraints on the accumulated weight of paths. The problems we study can equivalently be formulated in the model of vector addition systems with states (VASS). We consider a…
Inspired by distributed applications that use consensus or other agreement protocols for global coordination, we define a new computational model for parameterized systems that is based on a general global synchronization primitive and…
This paper tackles the problem of the existence of solutions for recursive systems of Horn clauses with second-order variables interpreted as integer relations, and harnessed by quantifier-free difference bounds arithmetic. We start by…
We explore the notion of history-determinism in the context of timed automata (TA) over infinite timed words. History-deterministic (HD) automata are those in which nondeterminism can be resolved on the fly, based on the run constructed…
A pushdown vector addition system with states (PVASS) extends the model of vector addition systems with a pushdown stack. The algorithmic analysis of PVASS has applications such as static analysis of recursive programs manipulating integer…
We consider two-player turn-based games with zero-reachability and zero-safety objectives generated by extended vector addition systems with states. Although the problem of deciding the winner in such games is undecidable in general, we…
We study pushdown vector addition systems, which are synchronized products of pushdown automata with vector addition systems. The question of the boundedness of the reachability set for this model can be refined into two decision problems…
Vector Addition Systems with States (VASS), equivalent to Petri nets, are a well-established model of concurrency. The central algorithmic challenge in VASS is the reachability problem: is there a run from a given starting state and counter…
Multi-pushdown systems are a standard model for concurrent recursive programs, but they have an undecidable reachability problem. Therefore, there have been several proposals to underapproximate their sets of runs so that reachability in…
Hidden communication systems (HCS) embed covert messages within ordinary network activity to hide the presence of communication. In practice, the undetectability of an HCS is typically evaluated using ad hoc traffic statistics or specific…
The decision logic for the ACAS X family of aircraft collision avoidance systems is represented as a large numeric table. Due to storage constraints of certified avionics hardware, neural networks have been suggested as a way to…
This paper considers the notion of herdability, a set-based reachability condition, which asks whether the state of a system can be controlled to be element-wise larger than a non-negative threshold. The basic theory of herdable systems is…
A vector addition system (VAS) with an initial and a final marking and transition labels induces a language. In part because the reachability problem in VAS remains far from being well-understood, it is difficult to devise decision…
Vector addition systems with states (VASS) are a popular model for concurrent systems. However, many decision problems have prohibitively high complexity. Therefore, it is sometimes useful to consider overapproximating semantics in which…