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Large language models (LLMs) are increasingly used as conversational partners for learning, yet the interactional dynamics supporting users' learning and engagement are understudied. We analyze the linguistic and interactional features from…

Computation and Language · Computer Science 2026-03-13 Shaz Furniturewala , Gerard Christopher Yeo , Kokil Jaidka

AI-based chatbots have the potential to accelerate learning and teaching, but may also have counterproductive consequences without thoughtful design and scaffolding. To better understand teachers' perspectives on large language model…

The growing adoption of interactive learning tools in higher education offers new opportunities to enhance student performance and well-being. This study compares the effects of traditional and interactive learning methods on academic…

Human-Computer Interaction · Computer Science 2026-04-20 Siva Raja Sindiramutty

Reward design for reinforcement learning agents can be difficult in situations where one not only wants the agent to achieve some effect in the world but where one also cares about how that effect is achieved. For example, we might wish for…

Artificial Intelligence · Computer Science 2023-01-25 Xiangyu Peng , Christopher Cui , Wei Zhou , Renee Jia , Mark Riedl

Agent learning from human interaction often relies on explicit signals, but implicit social cues, such as prosody in speech, could provide valuable information for more effective learning. This paper advocates for the integration of prosody…

Machine Learning · Computer Science 2024-11-01 Matilda Knierim , Sahil Jain , Murat Han Aydoğan , Kenneth Mitra , Kush Desai , Akanksha Saran , Kim Baraka

From the earliest years of our lives, humans use language to express our beliefs and desires. Being able to talk to artificial agents about our preferences would thus fulfill a central goal of value alignment. Yet today, we lack…

Artificial Intelligence · Computer Science 2022-10-12 Theodore R Sumers , Robert D Hawkins , Mark K Ho , Thomas L Griffiths , Dylan Hadfield-Menell

Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…

General Economics · Economics 2025-08-11 Sarah A. Jacobson , Luyao Zhang , Jiasheng Zhu

Dialogue systems, also called chatbots, are now used in a wide range of applications. However, they still have some major weaknesses. One key weakness is that they are typically trained from manually-labeled data and/or written with…

Computation and Language · Computer Science 2021-02-25 Bing Liu , Sahisnu Mazumder

When training a model on referential dialogue guessing games, the best model is usually chosen based on its task success. We show that in the popular end-to-end approach, this choice prevents the model from learning to generate…

Computation and Language · Computer Science 2021-03-23 Alberto Testoni , Raffaella Bernardi

Referential games and reconstruction games are the most common game types for studying emergent languages. We investigate how the type of the language game affects the emergent language in terms of: i) language compositionality and ii)…

Computation and Language · Computer Science 2020-12-08 Shangmin Guo , Yi Ren , Agnieszka Słowik , Kory Mathewson

The integration of AI chatbots into educational settings has opened new pathways for transforming teaching and learning, offering enhanced support to both educators and learners. This study investigates the design and application of an AI…

Large Language Models (LLMs) are increasingly being used in learning environments to support teaching-be it as learning companions or as tutors. With our contribution, we aim to discuss the implications of the anthropomorphization of LLMs…

Computation and Language · Computer Science 2024-08-09 Kristina Schaaff , Marc-André Heidelmann

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

Machine Learning · Computer Science 2019-05-30 Vikas K. Garg , Tommi Jaakkola

Text-based games are a popular testbed for language-based reinforcement learning (RL). In previous work, deep Q-learning is commonly used as the learning agent. Q-learning algorithms are challenging to apply to complex real-world domains…

Machine Learning · Computer Science 2023-06-28 Weichen Li , Rati Devidze , Sophie Fellenz

Employees face decisions every day - in the absence of supervision. The outcome of these decisions can be influenced by digital workplace design through the power of persuasive technology. This paper provides a structured literature review…

Human-Computer Interaction · Computer Science 2022-08-15 Kilian Wenker

Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify their effectiveness in e-learning environments. The…

Human-Computer Interaction · Computer Science 2020-08-14 Armando Toda , Paula Palomino , Luiz Rodrigues , Wilk Oliveira , Lei Shi , Seiji Isotani , Alexandra Cristea

The increasing progress in artificial intelligence and respective machine learning technology has fostered the proliferation of chatbots to the point where today they are being embedded into various human-technology interaction tasks. In…

Human-Computer Interaction · Computer Science 2021-11-03 Johanna Schmidhuber , Stephan Schlögl , Christian Ploder

We examine three evaluation paradigms: standard benchmarks (e.g., MMLU and BBH), interactive games (e.g., Signalling Games or Taboo), and cognitive tests (e.g., for working memory or theory of mind). First, we investigate which of the…

AI tools, particularly large language modules, have recently proven their effectiveness within learning management systems and online education programmes. As feedback continues to play a crucial role in learning and assessment in schools,…

Human-Computer Interaction · Computer Science 2024-10-17 Ievgeniia Kuzminykh , Tareita Nawaz , Shihao Shenzhang , Bogdan Ghita , Jeffery Raphael , Hannan Xiao

A growing literature on speech interruptions describes how people interrupt one another with speech, but these behaviours have not yet been implemented in the design of artificial agents which interrupt. Perceptions of a prototype proactive…

Human-Computer Interaction · Computer Science 2024-05-15 Justin Edwards , Philip R. Doyle , Holly P. Branigan , Benjamin R. Cowan