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We introduce and study Swap Agnostic Learning. The problem can be phrased as a game between a predictor and an adversary: first, the predictor selects a hypothesis $h$; then, the adversary plays in response, and for each level set of the…

Machine Learning · Computer Science 2024-01-23 Parikshit Gopalan , Michael P. Kim , Omer Reingold

Omnipredictors are simple prediction functions that encode loss-minimizing predictions with respect to a hypothesis class $H$, simultaneously for every loss function within a class of losses $L$. In this work, we give near-optimal learning…

Machine Learning · Statistics 2025-12-17 Princewill Okoroafor , Robert Kleinberg , Michael P. Kim

Recent work on supervised learning [GKR+22] defined the notion of omnipredictors, i.e., predictor functions $p$ over features that are simultaneously competitive for minimizing a family of loss functions $\mathcal{L}$ against a comparator…

Machine Learning · Computer Science 2025-01-23 Lunjia Hu , Kevin Tian , Chutong Yang

Loss minimization is a dominant paradigm in machine learning, where a predictor is trained to minimize some loss function that depends on an uncertain event (e.g., "will it rain tomorrow?''). Different loss functions imply different…

Machine Learning · Computer Science 2021-09-14 Parikshit Gopalan , Adam Tauman Kalai , Omer Reingold , Vatsal Sharan , Udi Wieder

We consider the problem of constructing probabilistic predictions that lead to accurate decisions when employed by downstream users to inform actions. For a single decision maker, designing an optimal predictor is equivalent to minimizing a…

Machine Learning · Computer Science 2025-10-15 Isaac Gibbs , Ryan J. Tibshirani

The notion of omnipredictors (Gopalan, Kalai, Reingold, Sharan and Wieder ITCS 2021), suggested a new paradigm for loss minimization. Rather than learning a predictor based on a known loss function, omnipredictors can easily be…

Machine Learning · Computer Science 2023-02-17 Lunjia Hu , Inbal Livni-Navon , Omer Reingold , Chutong Yang

We consider the celebrated Blackwell Approachability Theorem for two-player games with vector payoffs. We show that Blackwell's result is equivalent, via efficient reductions, to the existence of "no-regret" algorithms for Online Linear…

Machine Learning · Computer Science 2010-11-10 Jacob Abernethy , Peter L. Bartlett , Elad Hazan

A recent line of work has shown a surprising connection between multicalibration, a multi-group fairness notion, and omniprediction, a learning paradigm that provides simultaneous loss minimization guarantees for a large family of loss…

Machine Learning · Computer Science 2023-07-19 Sumegha Garg , Christopher Jung , Omer Reingold , Aaron Roth

Blackwell approachability, regret minimization and calibration are three criteria evaluating a strategy (or an algorithm) in different sequential decision problems, or repeated games between a player and Nature. Although they have at first…

Computer Science and Game Theory · Computer Science 2013-01-15 Vianney Perchet

We introduce a simple but general online learning framework in which a learner plays against an adversary in a vector-valued game that changes every round. Even though the learner's objective is not convex-concave (and so the minimax…

Machine Learning · Computer Science 2022-10-14 Daniel Lee , Georgy Noarov , Mallesh Pai , Aaron Roth

Blackwell approachability is a framework for reasoning about repeated games with vector-valued payoffs. We introduce predictive Blackwell approachability, where an estimate of the next payoff vector is given, and the decision maker tries to…

Computer Science and Game Theory · Computer Science 2021-03-09 Gabriele Farina , Christian Kroer , Tuomas Sandholm

Predictive models in ML need to be trustworthy and reliable, which often at the very least means outputting calibrated probabilities. This can be particularly difficult to guarantee in the online prediction setting when the outcome sequence…

Machine Learning · Computer Science 2023-10-27 Princewill Okoroafor , Robert Kleinberg , Wen Sun

Blackwell's approachability is a framework where two players, the Decision Maker and the Environment, play a repeated game with vector-valued payoffs. The goal of the Decision Maker is to make the average payoff converge to a given set…

Machine Learning · Computer Science 2021-09-08 Joon Kwon

Consider the supervised learning setting where the goal is to learn to predict labels $\mathbf y$ given points $\mathbf x$ from a distribution. An \textit{omnipredictor} for a class $\mathcal L$ of loss functions and a class $\mathcal C$ of…

Machine Learning · Computer Science 2024-01-29 Parikshit Gopalan , Princewill Okoroafor , Prasad Raghavendra , Abhishek Shetty , Mihir Singhal

We study conformal inference in non-exchangeable environments through the lens of Blackwell's theory of approachability. We first recast adaptive conformal inference (ACI, Gibbs and Cand\`es, 2021) as a repeated two-player vector-valued…

Machine Learning · Statistics 2025-10-20 Guillaume Principato , Gilles Stoltz

We present a new perspective on loss minimization and the recent notion of Omniprediction through the lens of Outcome Indistingusihability. For a collection of losses and hypothesis class, omniprediction requires that a predictor provide a…

Machine Learning · Computer Science 2022-12-09 Parikshit Gopalan , Lunjia Hu , Michael P. Kim , Omer Reingold , Udi Wieder

We revisit Blackwell's celebrated approachability problem which considers a repeated vector-valued game between a player and an adversary. Motivated by settings in which the action set of the player or adversary (or both) is difficult to…

Optimization and Control · Mathematics 2025-06-17 Dan Garber , Mhna Massalha

Motivated by online decision-making in time-varying combinatorial environments, we study the problem of transforming offline algorithms to their online counterparts. We focus on offline combinatorial problems that are amenable to a constant…

Machine Learning · Computer Science 2023-02-07 Rad Niazadeh , Negin Golrezaei , Joshua Wang , Fransisca Susan , Ashwinkumar Badanidiyuru

Approachability theory, introduced by Blackwell (1956), provides fundamental results on repeated games with vector-valued payoffs, and has been usefully applied since in the theory of learning in games and to learning algorithms in the…

Machine Learning · Computer Science 2013-12-31 Andrey Bernstein , Nahum Shimkin

Blackwell's approachability (Blackwell, 1954, 1956) is a very general online learning framework where a Decision Maker obtains vector-valued outcomes, and aims at the convergence of the average outcome to a given ``target'' set. Blackwell…

Optimization and Control · Mathematics 2024-08-26 Joon Kwon , Yijun Wan , Bruno Ziliotto
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