Related papers: Predicting The Cop Number Using Machine Learning
Adversarial attacks can affect the performance of existing deep learning models. With the increased interest in graph based machine learning techniques, there have been investigations which suggest that these models are also vulnerable to…
In this paper, we consider a variant of the cops and robbers game on a graph, introduced by Kinnersley and Peterson, in which every time the robber uses an edge, it is removed from the graph, known as bridge-burning cops and robbers. In…
In this note, we prove that all cop-win graphs G in the game in which the robber and the cop move at different speeds s and s' with s'<s, are \delta-hyperbolic with \delta=O(s^2). We also show that the dependency between \delta and s is…
Graphs are used in many disciplines to model the relationships that exist between objects in a complex discrete system. Researchers may wish to compare a network of interest to a "typical" graph from a family (or ensemble) of graphs which…
In this paper, we introduce CrimeGraphNet, a novel approach for link prediction in criminal networks utilizingGraph Convolutional Networks (GCNs). Criminal networks are intricate and dynamic, with covert links that are challenging to…
It is known that the cop number $c(G)$ of a connected graph $G$ can be bounded as a function of the genus of the graph $g(G)$. The best known bound, that $c(G) \leq \left\lfloor \frac{3 g(G)}{2}\right\rfloor + 3$, was given by Schr\"{o}der,…
Graph-based classification methods are widely used for security and privacy analytics. Roughly speaking, graph-based classification methods include collective classification and graph neural network. Evading a graph-based classification…
These are some personal notes about the pursuit game of Cops and Robbers that I made starting in 2007. More old and new problems (and some solutions) will be added in future versions of these notes.
We adapt the Gy\'{a}rf\'{a}s path argument to prove that $t-2$ cops can capture a robber, in at most $t-1$ moves, in the game of cops and robbers played in a graph that does not contain the $t$-vertex path as an induced subgraph.
We present two efficient algorithms that compute the optimal strategy for cop in the game of Cop v.s. Gambler where the gambler's strategy is not optimal but known to the cop. The first algorithm is analogous to Bellman-Ford algorithm for…
There has been an increased interest in applying machine learning techniques on relational structured-data based on an observed graph. Often, this graph is not fully representative of the true relationship amongst nodes. In these settings,…
We consider the problem of graph searching with prediction recently introduced by Banerjee et al. (2022). In this problem, an agent, starting at some vertex $r$ has to traverse a (potentially unknown) graph $G$ to find a hidden goal node…
We study the game of Cops and Robbers, where cops try to capture a robber on the vertices of a graph. Meyniel's conjecture states that for every connected graph $G$ on $n$ vertices, the cop number of $G$ is upper bounded by $O(\sqrt{n})$,…
We provide a game theoretic framework for the game of cops and robbers (CR). Within this framework we study certain assumptions which underlie the concepts of optimal strategies and capture time. We also point out a connection of these…
Cop-width and flip-width are new families of graph parameters introduced by Toru\'nczyk (2023) that generalise treewidth, degeneracy, generalised colouring numbers, clique-width and twin-width. In this paper, we bound the cop-width and…
For a given number of colors, $s$, the guessing number of a graph is the (base $s$) logarithm of the cardinality of the largest family of colorings of the vertex set of the graph such that the color of each vertex can be determined from the…
In this paper, the causal bandit problem is investigated, with the objective of maximizing the long-term reward by selecting an optimal sequence of interventions on nodes in an unknown causal graph. It is assumed that both the causal…
Accurate traffic conditions prediction provides a solid foundation for vehicle-environment coordination and traffic control tasks. Because of the complexity of road network data in spatial distribution and the diversity of deep learning…
We consider the game of Cops and Robber played on the Cartesian product of two trees. Assuming the players play perfectly, it is shown that if there are two cops in the game, then the length of the game (known as the 2-capture time of the…
We consider a variation of a cops and robbers game in which the cop---here referred to as "hunter"---is not constrained by the graph but must play in the dark against a "mole." We characterize the graphs---which we will call…