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We investigate reinforcement learning in the Game Of Hidden Rules (GOHR) environment, a complex puzzle in which an agent must infer and execute hidden rules to clear a 6$\times$6 board by placing game pieces into buckets. We explore two…

Machine Learning · Computer Science 2025-10-24 Christo Mathew , Wentian Wang , Jacob Feldman , Lazaros K. Gallos , Paul B. Kantor , Vladimir Menkov , Hao Wang

We propose a generic categorical framework for learning unknown formal languages of various types (e.g. finite or infinite words, weighted and nominal languages). Our approach is parametric in a monad T that represents the given type of…

Formal Languages and Automata Theory · Computer Science 2020-08-31 Henning Urbat , Lutz Schröder

We present counting reward automata-a finite state machine variant capable of modelling any reward function expressible as a formal language. Unlike previous approaches, which are limited to the expression of tasks as regular languages, our…

Artificial Intelligence · Computer Science 2024-02-20 Tristan Bester , Benjamin Rosman , Steven James , Geraud Nangue Tasse

Evaluation of students' performance for the completion of courses has been a major problem for both students and faculties during the work-from-home period in this COVID pandemic situation. To this end, this paper presents an in-depth…

Machine Learning · Computer Science 2020-09-08 Vipul Bansal , Himanshu Buckchash , Balasubramanian Raman

In this paper we present ISA, an approach for learning and exploiting subgoals in episodic reinforcement learning (RL) tasks. ISA interleaves reinforcement learning with the induction of a subgoal automaton, an automaton whose edges are…

Artificial Intelligence · Computer Science 2021-03-18 Daniel Furelos-Blanco , Mark Law , Anders Jonsson , Krysia Broda , Alessandra Russo

An active learning (AL) algorithm seeks to construct an effective classifier with a minimal number of labeled examples in a bootstrapping manner. While standard AL heuristics, such as selecting those points for annotation for which a…

Computer Vision and Pattern Recognition · Computer Science 2020-09-03 Ishani Mondal , Debasis Ganguly

In sequential machine teaching, a teacher's objective is to provide the optimal sequence of inputs to sequential learners in order to guide them towards the best model. In this paper we extend this setting from current static one-data-set…

Machine Learning · Computer Science 2020-09-15 Mustafa Mert Celikok , Pierre-Alexandre Murena , Samuel Kaski

Automata learning is a popular technique used to automatically construct an automaton model from queries. Much research went into devising ad hoc adaptations of algorithms for different types of automata. The CALF project seeks to unify…

Formal Languages and Automata Theory · Computer Science 2023-02-03 Gerco van Heerdt , Tobias Kappé , Jurriaan Rot , Matteo Sammartino , Alexandra Silva

Computer science class enrollments have rapidly risen in the past decade. With current class sizes, standard approaches to grading and providing personalized feedback are no longer possible and new techniques become both feasible and…

Formal Languages and Automata Theory · Computer Science 2021-02-02 Loris D'Antoni , Martin Helfrich , Jan Kretinsky , Emanuel Ramneantu , Maximilian Weininger

The use of computer-based mathematics tools is widespread in learning. Depending on the way that these tools assess the learner's solution paths, one can distinguish between automatic assessment tools and semi-automatic assessment tools.…

Computers and Society · Computer Science 2012-07-11 Paul Libbrecht , Sandra Rebholz , Daniel Herding , Wolfgang Müller , Felix Tscheulin

In standard passive imitation learning, the goal is to learn a target policy by passively observing full execution trajectories of it. Unfortunately, generating such trajectories can require substantial expert effort and be impractical in…

Machine Learning · Computer Science 2012-10-19 Kshitij Judah , Alan Fern , Thomas G. Dietterich

Automata learning is a successful tool for many application domains such as robotics and automatic verification. Typically, automata learning techniques operate in a supervised learning setting (active or passive) where they learn a finite…

Machine Learning · Computer Science 2025-08-25 Simon Lutz , Daniil Kaminskyi , Florian Wittbold , Simon Dierl , Falk Howar , Barbara König , Emmanuel Müller , Daniel Neider

We present an extended automata learning framework that combines active automata learning with deductive inference. The learning algorithm asks membership and equivalence queries as in the original framework, but it is also given advice,…

Formal Languages and Automata Theory · Computer Science 2025-08-15 Michał Fica , Jan Otop

Behavior of natural and artificial agents consists of behavioral episodes or acts. This study introduces a quantitative measure of behavioral acts -- their apparent complexity. The measure is based on the concept of the Kolmogorov…

Quantitative Methods · Quantitative Biology 2017-11-15 Andrei Olifer

As robots and other intelligent agents move from simple environments and problems to more complex, unstructured settings, manually programming their behavior has become increasingly challenging and expensive. Often, it is easier for a…

Robotics · Computer Science 2018-11-19 Takayuki Osa , Joni Pajarinen , Gerhard Neumann , J. Andrew Bagnell , Pieter Abbeel , Jan Peters

Active learning is a setting in which a student queries a teacher, through membership and equivalence queries, in order to learn a language. Performance on these algorithms is often measured in the number of queries required to learn a…

Formal Languages and Automata Theory · Computer Science 2021-04-27 Raphaël Berthon , Adrien Boiret , Guillermo A. Perez , Jean-François Raskin

Timed automata are a common formalism for the verification of concurrent systems subject to timing constraints. They extend finite-state automata with clocks, that constrain the system behavior in locations, and to take transitions. While…

Cryptography and Security · Computer Science 2022-06-08 Johan Arcile , Étienne André

Humans prove theorems by relying on substantial high-level reasoning and problem-specific insights. Proof assistants offer a formalism that resembles human mathematical reasoning, representing theorems in higher-order logic and proofs as…

Logic in Computer Science · Computer Science 2019-05-24 Kaiyu Yang , Jia Deng

The automated generation of exercises may substantially reduce the time educators devote to manual exercise design. A major obstacle to the integration of such automation into teaching practice, however, lies in the ability to control the…

Logic in Computer Science · Computer Science 2026-03-10 João Mendes , João Marcos , Patrick Terrematte

Humans can leverage hierarchical structures to split a task into sub-tasks and solve problems efficiently. Both imitation and reinforcement learning or a combination of them with hierarchical structures have been proven to be an efficient…

Robotics · Computer Science 2020-12-15 Yaru Niu , Yijun Gu