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Physical keyboards are common peripherals for personal computers and are efficient standard text entry devices. Recent research has investigated how physical keyboards can be used in immersive head-mounted display-based Virtual Reality…

The advent of technology-enhanced interventions has significantly transformed mental health services, offering new opportunities for delivering psychotherapy, particularly in remote settings. This paper reports on a pilot study exploring…

Human-Computer Interaction · Computer Science 2024-09-13 Jiashuo Cao , Wujie Gao , Yun Suen Pai , Simon Hoermann , Chen Li , Nilufar Baghaei , Mark Billinghurst

Social Virtual Reality (VR) games offer immersive socialization experiences but pose significant challenges of harassment. Common solutions, such as reporting and moderation, address harassment after it happens but fail to prevent or stop…

Human-Computer Interaction · Computer Science 2025-04-09 Zhehui Liao , Hanwen Zhao , Ayush Kulkarni , Shaan Singh Chattrath , Amy X. Zhang

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

Incorporating multi-sensory cues into Virtual Reality (VR) can significantly enhance user experiences, mirroring the multi-sensory interactions we encounter in the real-world. Olfaction plays a crucial role in shaping impressions when…

Human-Computer Interaction · Computer Science 2025-09-16 Dongyun Han , Siyeon Bak , So-Hui Kim , Kangsoo Kim , Sun-Jeong Kim , Isaac Cho

Humor is an integral part of human lives. Despite being tremendously impactful, it is perhaps surprising that we do not have a detailed understanding of humor yet. As interactions between humans and AI systems increase, it is imperative…

Computer Vision and Pattern Recognition · Computer Science 2016-05-09 Arjun Chandrasekaran , Ashwin K. Vijayakumar , Stanislaw Antol , Mohit Bansal , Dhruv Batra , C. Lawrence Zitnick , Devi Parikh

A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users' affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the…

Human-Computer Interaction · Computer Science 2022-11-22 Andres Pinilla , Jaime Garcia , William Raffe , Jan-Niklas Voigt-Antons , Robert Spang , Sebastian Möller

Scientists have traditionally limited the mechanisms of social cognition to one brain, but recent approaches claim that interaction also realizes cognitive work. Experiments under constrained virtual settings revealed that interaction…

Adaptation and Self-Organizing Systems · Physics 2014-01-17 Tom Froese , Hiroyuki Iizuka , Takashi Ikegami

We present a computational modelling approach which targets capturing the specifics on how to virtually augment a Metaverse user's available social time capacity via using an independent and autonomous version of her digital representation…

Social and Information Networks · Computer Science 2024-05-10 Theofanis P. Raptis , Chiara Boldrini , Marco Conti , Andrea Passarella

Powered by large language models, a new genre of multi-agent social platforms has emerged. Apps such as Social.AI deploy numerous AI agents that emulate human behavior, creating unprecedented bot-centric social networks. Yet, existing…

Human-Computer Interaction · Computer Science 2026-01-27 Qiufang Yu , Mengmeng Wu , Xingyu Lan

Virtual reality (VR) and interactive 3D visualization systems have enhanced educational experiences and environments, particularly in complicated subjects such as anatomy education. VR-based systems surpass the potential limitations of…

The dialogue experience with conversational agents can be greatly enhanced with multimodal and immersive interactions in virtual reality. In this work, we present an open-source architecture with the goal of simplifying the development of…

Artificial Intelligence · Computer Science 2023-08-08 Michele Yin , Gabriel Roccabruna , Abhinav Azad , Giuseppe Riccardi

The limited nonverbal cues and spatially distributed nature of remote communication make it challenging for unacquainted members to be expressive during social interactions over video conferencing. Though it enables seeing others' facial…

Human-Computer Interaction · Computer Science 2024-04-12 Mark Armstrong , Chi-Lan Yang , Kinga Skiers , Mengzhen Lim , Tamil Selvan Gunasekaran , Ziyue Wang , Takuji Narumi , Kouta Minamizawa , Yun Suen Pai

In this position paper, we outline our research challenges in Affective Interactive Systems, and present recent work on visualizing avatar biosignals for social VR entertainment. We highlight considerations for how biosignals animations in…

Human-Computer Interaction · Computer Science 2023-02-13 Abdallah El Ali , Sueyoon Lee , Pablo Cesar

In order to address the limitations of gestural capabilities in physical robots, researchers in Virtual, Augmented, Mixed Reality Human-Robot Interaction (VAM-HRI) have been using augmented-reality visualizations that increase robot…

Robotics · Computer Science 2022-05-16 Ipek Goktan , Karen Ly , Thomas R. Groechel , Maja J. Mataric

As social VR applications grow in popularity, blind and low vision users encounter continued accessibility barriers. Yet social VR, which enables multiple people to engage in the same virtual space, presents a unique opportunity to allow…

Human-Computer Interaction · Computer Science 2024-10-30 Jazmin Collins , Crescentia Jung , Yeonju Jang , Danielle Montour , Andrea Stevenson Won , Shiri Azenkot

Social media platforms are central to communication, yet their designs remain narrowly focused on engagement and scale. While researchers have proposed alternative visions for online spaces, these ideas are difficult to prototype within…

Human-Computer Interaction · Computer Science 2025-10-06 Yoojin Hong , Martina Di Paola , Braahmi Padmakumar , Hwi Joon Lee , Mahnoor Shafiq , Joseph Seering

The disruption to tourism and travel caused by the COVID-related health crisis highlighted the potential of virtual tourism to provide a universally accessible way to engage in cultural experiences. 360-degree virtual tours, showing a…

Human-Computer Interaction · Computer Science 2023-10-18 Roman Shikhri , Lev Poretski , Joel Lanir

A growing share of human interactions now occurs online, where the expression and perception of emotions are often amplified and distorted. Yet, the interplay between different emotions and the extent to which they are driven by external…

Social and Information Networks · Computer Science 2025-11-06 Yishan Luo , Didier Sornette , Sandro Claudio Lera

This paper presents a study of the dynamic coupling between a user and a virtual character during body interaction. Coupling is directly linked with other dimensions, such as co-presence, engagement, and believability, and was measured in…

Human-Computer Interaction · Computer Science 2014-09-22 Elisabetta Bevacqua , Sankovic Igor , Maatalaoui Ayoub , A. Nédélec , Pierre De Loor