Related papers: FAST-EQA: Efficient Embodied Question Answering wi…
Embodied Question Answering (EQA) is an essential yet challenging task for robot assistants. Large vision-language models (VLMs) have shown promise for EQA, but existing approaches either treat it as static video question answering without…
Embodied Question Answering (EQA) requires agents to autonomously explore and comprehend the environment to answer context-dependent questions. Typically, an EQA framework consists of four components: a planner, a memory module, a stopping…
Embodied Question Answering (EQA) connects perception, reasoning, and interaction within embodied environments. However, existing datasets and benchmarks remain fragmented, each focusing on a limited subset of reasoning skills such as…
Embodied Question Answering (EQA) is a recently proposed task, where an agent is placed in a rich 3D environment and must act based solely on its egocentric input to answer a given question. The desired outcome is that the agent learns to…
We consider the problem of Embodied Question Answering (EQA), which refers to settings where an embodied agent such as a robot needs to actively explore an environment to gather information until it is confident about the answer to a…
Embodied Question Answering (EQA) is a challenging task in embodied intelligence that requires agents to dynamically explore 3D environments, actively gather visual information, and perform multi-step reasoning to answer questions. However,…
Embodied Question Answering (EQA) requires agents to explore 3D environments to obtain observations and answer questions related to the scene. Existing methods leverage VLMs to directly explore the environment and answer questions without…
In Embodied Question Answering (EQA), agents must explore and develop a semantic understanding of an unseen environment to answer a situated question with confidence. This problem remains challenging in robotics, due to the difficulties in…
Embodied Question Answering (EQA) serves as a benchmark task to evaluate the capability of robots to navigate within novel environments and identify objects in response to human queries. However, existing EQA methods often rely on simulated…
This paper formulates the Embodied Questions Answering (EQsA) problem, introduces a corresponding benchmark, and proposes an agentic system to tackle the problem. Classical Embodied Question Answering (EQA) is typically formulated as…
In Embodied Question Answering (EmbodiedQA), an agent interacts with an environment to gather necessary information for answering user questions. Existing works have laid a solid foundation towards solving this interesting problem. But the…
In this paper, we propose a novel Knowledge-based Embodied Question Answering (K-EQA) task, in which the agent intelligently explores the environment to answer various questions with the knowledge. Different from explicitly specifying the…
Deploying embodied agents that can answer questions about their surroundings in realistic real-world settings remains difficult, partly due to the scarcity of benchmarks for episodic memory Embodied Question Answering (EQA). Inspired by the…
As robots become increasingly capable of operating over extended periods -- spanning days, weeks, and even months -- they are expected to accumulate knowledge of their environments and leverage this experience to assist humans more…
Embodied Question Answering (EQA) has primarily focused on indoor environments, leaving the complexities of urban settings-spanning environment, action, and perception-largely unexplored. To bridge this gap, we introduce CityEQA, a new task…
3D Scene Question Answering (3D SQA) represents an interdisciplinary task that integrates 3D visual perception and natural language processing, empowering intelligent agents to comprehend and interact with complex 3D environments. Recent…
Existing Embodied Question Answering (EQA) benchmarks primarily focus on household environments, often overlooking safety-critical aspects and reasoning processes pertinent to industrial settings. This drawback limits the evaluation of…
The EmbodiedQA is a task of training an embodied agent by intelligently navigating in a simulated environment and gathering visual information to answer questions. Existing approaches fail to explicitly model the mental imagery function of…
Embodied Chain-of-Thought (ECoT) reasoning enhances vision-language-action (VLA) models by improving performance and interpretability through intermediate reasoning steps. However, its sequential autoregressive token generation introduces…
Egocentric augmented reality devices such as wearable glasses passively capture visual data as a human wearer tours a home environment. We envision a scenario wherein the human communicates with an AI agent powering such a device by asking…