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Related papers: PhyScensis: Physics-Augmented LLM Agents for Compl…

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Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Lu Ling , Chen-Hsuan Lin , Tsung-Yi Lin , Yifan Ding , Yu Zeng , Yichen Sheng , Yunhao Ge , Ming-Yu Liu , Aniket Bera , Zhaoshuo Li

With recent developments in Embodied Artificial Intelligence (EAI) research, there has been a growing demand for high-quality, large-scale interactive scene generation. While prior methods in scene synthesis have prioritized the naturalness…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Yandan Yang , Baoxiong Jia , Peiyuan Zhi , Siyuan Huang

Data center (DC) infrastructure serves as the backbone to support the escalating demand for computing capacity. Traditional design methodologies that blend human expertise with specialized simulation tools scale poorly with the increasing…

Artificial Intelligence · Computer Science 2025-12-16 Minghao LI , Ruihang Wang , Rui Tan , Yonggang Wen

Despite the remarkable progress of Multimodal Large Language Models (MLLMs) in 2D vision-language tasks, their application to complex 3D scene manipulation remains underexplored. In this paper, we bridge this critical gap by tackling three…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Zhengfei Kuang , Rui Lin , Long Zhao , Gordon Wetzstein , Saining Xie , Sanghyun Woo

Cutscenes are carefully choreographed cinematic sequences embedded in video games and interactive media, serving as the primary vehicle for narrative delivery, character development, and emotional engagement. Producing cutscenes is…

Vision-Language-Action (VLA) models have achieved notable success but often struggle with limited generalizations. To address this, integrating generalized Vision-Language Models (VLMs) as assistants to VLAs has emerged as a popular…

Existing image-to-video generation methods often produce physically implausible motions and lack precise control over object dynamics. While prior approaches have incorporated physics simulators, they remain confined to 2D planar motions…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Tianyidan Xie , Zhentao Huang , Mingjie Wang , Xin Huang , Jun Zhou , Minglun Gong , Zili Yi

Despite recent advances in multimodal content generation enabled by vision-language models (VLMs), their ability to reason about and generate structured 3D scenes remains largely underexplored. This limitation constrains their utility in…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

Embodied agents need to plan and act reliably in real and complex 3D environments. Classical planning (e.g., PDDL) offers structure and guarantees, but in practice it fails under noisy perception and incorrect predicate grounding. On the…

Deploying humanoid robots to interact with real-world environments--such as carrying objects or sitting on chairs--requires generalizable, lifelike motions and robust scene perception. Although prior approaches have advanced each capability…

The modeling of industrial scenes is essential for simulations in industrial manufacturing. While large language models (LLMs) have shown significant progress in generating general 3D scenes from textual descriptions, generating industrial…

Computation and Language · Computer Science 2025-06-27 Xiao Xia , Dan Zhang , Zibo Liao , Zhenyu Hou , Tianrui Sun , Jing Li , Ling Fu , Yuxiao Dong

Human-Scene Interaction (HSI) seeks to generate realistic human behaviors within complex environments, yet it faces significant challenges in handling long-horizon, high-level tasks and generalizing to unseen scenes. To address these…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Lingzhou Mu , Qiang Wang , Fan Jiang , Mengchao Wang , Yaqi Fan , Mu Xu , Kai Zhang

Simulation has become a key tool for training and evaluating home robots at scale, yet existing environments fail to capture the diversity and physical complexity of real indoor spaces. Current scene synthesis methods produce sparsely…

Robotics · Computer Science 2026-02-12 Nicholas Pfaff , Thomas Cohn , Sergey Zakharov , Rick Cory , Russ Tedrake

Constructing photorealistic virtual worlds has applications across various fields, but it often requires the extensive labor of highly trained professionals to operate conventional 3D modeling software. To democratize this process, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Xinhang Liu , Chi-Keung Tang , Yu-Wing Tai

Understanding the physical world is a fundamental challenge in embodied AI, critical for enabling agents to perform complex tasks and operate safely in real-world environments. While Vision-Language Models (VLMs) have shown great promise in…

Computer Vision and Pattern Recognition · Computer Science 2025-01-30 Wei Chow , Jiageng Mao , Boyi Li , Daniel Seita , Vitor Guizilini , Yue Wang

Existing LLM agent systems typically select actions from a fixed and predefined set at every step. While this approach is effective in closed, narrowly scoped environments, it presents two major challenges for real-world, open-ended…

Evaluating the scientific discovery capabilities of large language model based agents, particularly how they cope with varying environmental complexity and utilize prior knowledge, requires specialized benchmarks currently lacking in the…

Machine Learning · Computer Science 2025-10-28 Yimeng Chen , Piotr Piȩkos , Mateusz Ostaszewski , Firas Laakom , Jürgen Schmidhuber

The scarcity of data depicting dangerous situations presents a major obstacle to training AI systems for safety-critical applications, such as construction safety, where ethical and logistical barriers hinder real-world data collection.…

Artificial Intelligence · Computer Science 2025-05-21 Vu Dinh Xuan , Hao Vo , David Murphy , Hoang D. Nguyen

Text-to-3D scene generation from natural language is highly desirable for digital content creation. However, existing methods are largely domain-restricted or reliant on predefined spatial relationships, limiting their capacity for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Jun Luo , Jiaxiang Tang , Ruijie Lu , Gang Zeng

General physical scene understanding requires more than simply localizing and recognizing objects -- it requires knowledge that objects can have different latent properties (e.g., mass or elasticity), and that those properties affect the…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Hsiao-Yu Tung , Mingyu Ding , Zhenfang Chen , Daniel Bear , Chuang Gan , Joshua B. Tenenbaum , Daniel LK Yamins , Judith E Fan , Kevin A. Smith
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