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Many democratic societies use district-based elections, where the region under consideration is geographically divided into districts and a representative is chosen for each district based on the preferences of the electors who reside…

Computers and Society · Computer Science 2022-03-09 Adway Mitra

We study the limit CM rate of single-winner voting rules under Impartial Culture, defined as the probability that a preference profile is coalitionally manipulable in the limit of large electorates. For m = 3 candidates, Lepelley and…

Computer Science and Game Theory · Computer Science 2026-05-25 François Durand , Élie de Panafieu , Guillem Perarnau

We consider the task of evaluating policies of algorithmic resource allocation through randomized controlled trials (RCTs). Such policies are tasked with optimizing the utilization of limited intervention resources, with the goal of…

Artificial Intelligence · Computer Science 2023-02-07 Aditya Mate , Bryan Wilder , Aparna Taneja , Milind Tambe

Quality assurance remains a key topic in human computation research. Prior work indicates that majority voting is effective for low difficulty tasks, but has limitations for harder tasks. This paper explores two methods of addressing this…

Social and Information Networks · Computer Science 2012-04-17 Yu-An Sun , Christopher Dance

Election control considers the problem of an adversary who attempts to tamper with a voting process, in order to either ensure that their favored candidate wins (constructive control) or another candidate loses (destructive control). As…

Multiagent Systems · Computer Science 2017-11-27 Bryan Wilder , Yevgeniy Vorobeychik

The integrity of elections is central to democratic systems. However, a myriad of malicious actors aspire to influence election outcomes for financial or political benefit. A common means to such ends is by manipulating perceptions of the…

Computer Science and Game Theory · Computer Science 2022-06-22 Junlin Wu , Andrew Estornell , Lecheng Kong , Yevgeniy Vorobeychik

Direct democracy is often proposed as a possible solution to the 21st-century problems of democracy. However, this suggestion clashes with the size and complexity of 21st-century societies, entailing an excessive cognitive burden on voters,…

Artificial Intelligence · Computer Science 2018-07-11 Umberto Grandi

We present theoretical and empirical results demonstrating the usefulness of voting rules for participatory democracies. We first give algorithms which efficiently elicit \epsilon-approximations to two prominent voting rules: the Borda rule…

Multiagent Systems · Computer Science 2014-07-17 David Lee , Ashish Goel , Tanja Aitamurto , Helene Landemore

The single transferable vote (STV) is a system of preferential proportional voting employed in multi-seat elections. Each ballot cast by a voter is a (potentially partial) ranking over a set of candidates. The margin of victory, or simply…

Computer Science and Game Theory · Computer Science 2025-03-26 Michelle Blom , Alexander Ek , Peter J. Stuckey , Vanessa Teague , Damjan Vukcevic

The Single Transferable Vote (STV) is a system of preferential voting employed in multi-seat elections. Each vote cast by a voter is a (potentially partial) ranking over a set of candidates. No techniques currently exist for computing the…

Computer Science and Game Theory · Computer Science 2017-08-17 Michelle Blom , Peter J. Stuckey , Vanessa J. Teague

In most real-world reinforcement learning applications, state information is only partially observable, which breaks the Markov decision process assumption and leads to inferior performance for algorithms that conflate observations with…

Machine Learning · Computer Science 2024-06-12 Hongming Zhang , Tongzheng Ren , Chenjun Xiao , Dale Schuurmans , Bo Dai

Recent research on instant runoff voting (IRV) shows that it exhibits a striking combinatorial property in one-dimensional preference spaces: there is an "exclusion zone" around the median voter such that if a candidate from the exclusion…

Multiagent Systems · Computer Science 2025-03-11 Kiran Tomlinson , Johan Ugander , Jon Kleinberg

Significant enthusiasm around AI uptake has been witnessed across societies globally. The electoral process -- the time, place and manner of elections within democratic nations -- has been among those very rare sectors in which AI has not…

Computers and Society · Computer Science 2023-02-09 Deepak P , Stanley Simoes , Muiris MacCarthaigh

Risk-limiting post election audits guarantee a high probability of correcting incorrect election results, independent of why the result was incorrect. Ballot-polling audits select ballots at random and interpret those ballots as evidence…

Data Structures and Algorithms · Computer Science 2019-10-30 Michelle Blom , Peter J. Stuckey , Vanessa Teague

Scoring systems are an extremely important class of election systems. We study the complexity of manipulation, constructive control by deleting voters (CCDV), and bribery for scoring systems. For manipulation, we show that for all scoring…

Computational Complexity · Computer Science 2016-04-19 Edith Hemaspaandra , Henning Schnoor

Predicting rare outcomes such as startup success is central to venture capital, demanding models that are both accurate and interpretable. We introduce Random Rule Forest (RRF), a lightweight ensemble method that uses a large language model…

Artificial Intelligence · Computer Science 2025-09-17 Ben Griffin , Diego Vidaurre , Ugur Koyluoglu , Joseph Ternasky , Fuat Alican , Yigit Ihlamur

An election is a pair $(C,V)$ of candidates and voters. Each vote is a ranking (permutation) of the candidates. An election is $d$-Euclidean if there is an embedding of both candidates and voters into $\mathbb{R}^d$ such that voter $v$…

Computer Science and Game Theory · Computer Science 2025-02-12 Michal Dvořák , Dušan Knop , Jan Pokorný , Martin Slávik

Combinatorial preference aggregation has many applications in AI. Given the exponential nature of these preferences, compact representations are needed and ($m$)CP-nets are among the most studied ones. Sequential and global voting are two…

Artificial Intelligence · Computer Science 2019-03-28 Thomas Lukasiewicz , Enrico Malizia

We consider a two-round election model involving $m$ voters and $n$ candidates. Each voter is endowed with a strict preference list ranking the candidates. In the first round, the candidates are partitioned into two subsets, $A$ and $B$,…

Computer Science and Game Theory · Computer Science 2026-03-17 Emilio De Santis , Antonio Di Crescenzo , Verdiana Mustaro

Elections repeat commonly after a fixed time interval, ranging from months to years. This results in limitations on governance since elected candidates or policies are difficult to remove before the next elections, if needed, and allowed by…

Cryptography and Security · Computer Science 2023-09-26 Sarad Venugopalan , Ivana Stančíková , Ivan Homoliak
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